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rjshae

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Everything posted by rjshae

  1. It wouldn't surprise me to see them schedule it for 18 months, but it ends up taking two years. It's a big project with lots of bottlenecks. Things happen; problems come up. Ideally they can get it out before the 2014 holiday season and it ends up on everybody (else's) gift wish list. But if not, that shouldn't be a big deal. But I have been known to be mistaken... from time to time.
  2. I think they should have a self-flagellation option. The more you bleed, the more you lead.
  3. No thanks, I most decidedly do not want to get stuck in this dungeon for three months of gaming. Put me in the "heck no" camp.
  4. Sure, turn-based is fine, and is usually better when there are more things to control on the screen and you want detailed tactics. But I can live with the pause approach.
  5. You can always make it hard for yourself through the available options like Trial of Iron. It should be a challenge, yes, but others may not want it to be so obscenely difficult that 90% give up before reaching the end.
  6. A rat swarm, per the D&D v3.5 MM, would be an interesting challenge as a 4 HD monster. I wonder if they will implement monster swarms? That would be a nice improvement over the old IE games. What a joy to see a seething mass of rats coming at the party.
  7. Well, no offense, but I have to disagree. Writing a realistic grey persona can be more complicated because you need to get inside their head and see how they tick. By comparison, good and evil seems over-simplified; the characters just need to follow (or violate) a code.
  8. It doesn't sound like there will be good or evil in this game. But maybe you can really annoy everybody?
  9. The levels below 10 look to be flooded in that drawing. We might need to find the rebreather gear first.
  10. That's a very respectable chunk of money. Wasn't it mentioned at the start that $1 million will fund about six months of development work? Nice!
  11. That's just cruel. Sure, the music was great and there were a few neat ideas in the world background, but nobody should be pushed into such a terrible ruleset against their will. I think it's more he just didn't have the time to play the game, I don't think he'd put that in the goals if he didn't already want to play it. Sometimes you can learn more from people's mistakes than you can from their successes.
  12. Hopefully they don't lose too much to bad pledges. Yep. It'd be interesting to hear how other Kickstarters fared in that department. Some attrition is probably inevitable, but hopefully it's only a small percentage.
  13. My initial sense on this XP issue is that in the end the rewards are the same and you'll end up at the same class level; it's primarily a difference between whether you receive immediate gratification for your actions or a delayed reward. If Obsidian wants to cater to gamers who like continually slaying random monsters, they can always implement things like achievements (100 XP for slaying 500 bloodbugs => gain 'Royal bloodbug slayer' title) and bounties. In that case, the net difference will be that you'll be actively seeking particular creature types (or group types) rather than just killing everything that moves. Shrug. Any issues with their approach should come out during play testing, at which point they can modify the XP reward system accordingly. I'm sure that most of us won't be disappointed.
  14. Woo-hoo! Plus cats and beards.
  15. How about something comparable to this gadget in the corner of the screen?
  16. It's possible that the split Stamina/Health approach may allow the designers to make first level characters more plausibly robust against puny creatures. I guess we'll see.
  17. Grappling animations would be difficult to implement between creatures of significantly different size ranges. If it were limited to humanoids and humanoid-shaped creatures, that seems more do-able. They could just show a wrestling cinch hold with some back and forth movement. Grappling would definitely give more value to small weapons like the dagger.
  18. That is a nice idea. But will we be able to tell when the dwarf is in a good mood?
  19. Wait, you have to choose at least one group to kill in order to vote? This poll is dumb.
  20. It's been mentioned before that they could show a sky shot in a side panel (along with the date and time).
  21. My problem is I suspect this game might end up taking itself a bit *too* seriously. It's high-fantasy. Which needs to be, just now and ten, light and shade. Which is where we probably have irreconcilable POVs on what constitutes fun. The whole point of a CRPG is to be fun by simulating a distinct unreality. True. The designers will never be able to please everybody. In the end it's a judgment call. I trimmed the troll bait at the end of your message as unworthy of discussion.
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