-
Posts
5206 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century Right, no steam-powered machinery. But that doesn't preclude magic-based power systems in some societies. Magitech wouldn't necessarily have led to development of the the mass production line, but it could be engaged for the construction of large structures, powering some types of transport, for building animated religious edifices, and for the original purpose of the steam engine: pumping water out of mines. In fact the presence of magic-based power may derail the development of the steam engine for a period of time. Not sure what that has to do with the tinker class, but it's interesting to think about... at least to me.
-
Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You could also turn the place into a safe house where you can protect all the poor innocents you helped along the way. Transform the land into a little commune and start a walled village. Maybe it is located on a lonely headland with cliffs overlooking the sea below. Or the same place could become a smugglers headquarters with a warren of tunnels leading to a sea cave. -
Retract.
-
Yep, this is logical. To me it also indicates confidence in the marketability of the product line, which is good. Everybody wins.
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
In a society with magic, I could imagine an addiction to certain forms of it. Those would be written up in tomes of proscribed spells and lore. Some unscrupulous Wizards may practice black market spell crafting in seedy dens.
-
Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Somebody needs a hug. I can tell. -
Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hmm, can I capture evil monsters and cage them in the basement for use in alchemical experiments? If I'm going to earn a stronghold, I'd also like to have something to defend (and suffer the consequences when I don't). -
Underbridgeth federus colecti. A curious species. Maybe time for a moderator to retire this thread?
-
One generation's medicinal remedy (laudanum) is another generation's hard drug (opium). It's difficult to map the modern views of drugs into a game that is set in a different time period and cultural viewpoint. That may be an argument against including heavy drug use as a serious topic. I mean, we are talking about a period when sugar and spices were a luxury for the wealthy.
-
Character creation
rjshae replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, dice rolling is just a big time sink that doesn't add value (even though it was kind of nerdy fun to see if you could roll up a slightly better character). Point buy makes more sense if the ability scores are in the 1-20 range. For percentile, I'm not so sure. -
Expansions
rjshae replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They were talking about an episodic release plan anyway; the expansion pack will keep the development team active once the work load drops off under the release schedule. Plus they can add in a bunch of extras that aren't feasible under the current budget and Kickstarter requirements. It's a good thing, not a bad one. -
Feels like a room full of old men in here. Grumble, grumble, grumble, ...
- 270 replies
-
- 5
-
- project eternity
- update 17
- (and 6 more)
-
Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Hey, I had a thought about this concept. As written it sounds like the Grimoire is functioning as a type of focus for the spells held inside. But what if the focus was a separate item, like a charm or a gem stone? Then the focus acts as a storage device that the Wizard must periodically renew with the set of spell instructions. He does this by referring to the grimoire and performing a ritual to rebind each of the hard-coded spell links. This way the Wizard need only carry one copy of each spell that is recorded in the focus, rather than multiple grimoires with redundant spells. He would still need to think carefully about what spells to put in each focus, because the entry is permanent. Hence, the game mechanic is still there. But now the Wizard could leave his grimoire behind for a brief foray, with the knowledge that the focus would temporarily lose the spell links if he ever rested. What do you think?- 54 replies
-
- project eternity
- tim cain
-
(and 3 more)
Tagged with:
-
This is similar to how it worked in Oblivion. If you sneaked into a house and a patrolling guard heard you, he entered the house and confronted you. But that works because it's all one contiguous area.
-
Just curious: have they done an X-play interview yet? The show is on at odd hours so I only get to see a few of the episodes. Great news on that expansion pack! Huzzah!
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
Yes. Something like the way that Skooma is portrayed in Oblivion would be good. Recreational drugs often do have negative consequences, and that can form an element of the in-game culture that realistically drives crime, smuggling, and societal decay. But they can also form a strong social bonding agent.
-
Voiced NPCs
rjshae replied to Gezzas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Exactly. It is just the type of thing that the modding community revels in.- 91 replies
-
It's a blend of troll juice with glands from that land octopus thingie, rendered into a greasy substance then imbibed with a platter of raw oysters. You'll likely also need the counteractant, or else some new armor.
-
Unprocessed drugs in the sense of Belladonna, Mandrake, Wormwood, and certain mushrooms? Sure, why not? Every culture has its socially acceptable and socially unacceptable mind-altering substances. The Elves probably have some really freaky herbs that provide enhanced metaphysical experiences. Dwarves maybe have a few special brews using underground fungi toxins that make their beards extra curly.
-
Coming from a NWN2 toolset background, I wouldn't expect that it would be difficult to implement an area effect that improves magical ability and a detect effect that allows you to see it. It would just be two of many effects that they are likely to need to cover spells and special abilities. I'd speculate that the uneven heat overlay would probably be the most difficult part to implement, since the area may be non-symmetric.
-
So is this mysogyny is just a trolling tactic?
-
It's not a momentum issue; it's a market saturation issue. Many of those who are likely to give by this means have already done so. Adding huge goals that are unlikely to be achieved may not help much. I think they've done a good job of adding realistic, reachable goals. But you're probably just a troll.