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rjshae

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Everything posted by rjshae

  1. Today's Onion: Officers Investigating Hugh Hefner's Death Suspect Foreplay
  2. Ok i hate WiLdRhYmErS. please fix ranger name. Just wanted to add to the general hate for this name. We will see. Barbarian/Cipher => Headbanger
  3. I'd heard a rumor that the dwarven ladies' beards are located further south. Playing a half-naked barbarian female dwarf could get a little hairy I suppose.
  4. The Respec should be a giant sea snail that swallows you whole, sucks out most of your soul energy, then poops you out onto a beach somewhere with all new stats. Maybe you hear rumors about it in a Neketaka dive, just prior to the barf animations kicking in.
  5. Well somebody's got a niche they need to scratch. As that famous philosopher Nietzsche would say, "Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you." Game on.
  6. The Tyranny promotions seemed to focus on your character "playing evil", which for me was a turn off. I might play the game some day just to see, but the initial impression prior to release wasn't a positive one.
  7. I'm expecting that PoE2 will do at least as well as PoE, especially if they clean up some of the elements that were panned in PoE. The console edition of PoE seem to be getting well received. It wouldn't surprise me to see that double the total from just the PC sales.
  8. PoE has five skill types; it looks like PoE2 has 17. More skill types equals greater flexibility with character builds. You can probably build a character closer to what you want to play.
  9. I have this feeling that spell restrictions in PoE2 are going to take the place of limited skill types in PoE1 as one of the most disliked features about this release. Hopefully I'm wrong.
  10. Presumably they'll have talents that allow you to expand your spell selection range, if you want to build for maximum flexibility.
  11. How about a reverse dungeon? It can be a dungeon that's been mostly cleared out beforehand, but once we reach the end it turns out there's a vital reason why we need to keep it out of the hands of other potential adventurers. We then need to go around fixing the trap machinery, adding barrier puzzles, bringing in denizens to guard the levels, and generally making life miserable for all who follow.
  12. I have to say I'm enjoying D:OS2 more than I did D:OS. There's a bit of a Divine Divinity vibe to it and the game play keeps drawing me back. There's less goofiness and more of a heroic role-play feel this time around.
  13. I sense the answer's right here... Or perhaps a simple business reason like they made the best offer.
  14. Yeah, sorry, I should have said rogue/paladin multi-class, which seems like a weird combo anyway.
  15. It'd be good if one could "pray" for a different set of priest spells when spending a camp supply.
  16. Does this (somewhat) nerf the rogue class, if you multi-class priest/rogue?
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