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Bryy

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Everything posted by Bryy

  1. I have nothing against Branching Plot. Branching Story is a whole 'nother matter.
  2. I don't see why there wouldn't be.
  3. You may find yourself in quite the minority on these forums with that opinion, Bryy. I fully understand this. Say it on NeoGAF and they act like you shot their mother.
  4. I did my taxes today! I'm still doing them! 4k of Business Loss last year and only $117 refunded so far! MERIKA.
  5. I backed Aleph. Back when I didn't know any friggin' better. I pledged for my own item/weapon set. Open world, hundreds of enemies. One guy working on it. Yeah, the KS ended in 2011.
  6. Everyone interested PM me. I'll take count and distribute different player choices to different testers when I have a full count.
  7. Ah, ok - never played AP (nor the WItcher 2) but wasn't the choice there a good thing? Didn't know people were bashing it. Being forced to replay the game if you want the full story is never a good thing.
  8. I would love to, but this is really just another instance of "we can use Kickstarter to fund Firefly Season 2".
  9. Those are hilarious when mistranslated with Google.
  10. Yep - choice and consequence should be the foundation of a good rpg but have all too often been put to 'choice A or B' ('Good' or 'Evil') and then 'Same result' but pretty graphical effects while doing so. (Or 2 endings with the 2nd ignored for the sequel, which, admittedly, is harder to do). You misunderstand me. These terms have such a high value now that no game can ever come close to attaining what players want. Alpha Protocol had way more choice than The Witcher 2 did, but nobody cares about AP because TW2 locks you out of half the game.
  11. I'm unhealthily addicted to Amalur, a game that keeps getting more mundane the more I play it. The class unlock system is neat and new and innovative. Too bad the classes are all too specific.
  12. We'd still appreciate your comments, even if they are "X, Y, and Z are horrible".
  13. Also, how "choice" and "consequence" have become these God-tier mythical concepts whenever we're talking about RPGs. Actually, add "story" to that as well. How many times have you heard "I don't care about the gameplay/graphics as long as the story is good"?
  14. Nope, sorry, your opinion does not equal fact. Having a limited number of stuff in a tier is actually good because it promotes that tier selling out.
  15. The MMO is already announced and isn't an Obsidian project, though, mostly something they're collaborating on in a small capacity (the team working on it is 15-ish I think?) But was it officially announced?
  16. Sylvius is here? You can't argue with Sylvius. That dude is on another plane of reality entirely.
  17. Kaine, while I agree with your initial point, you are being way too pedantic.
  18. Here is the link to Army of Tentacles on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=184635793 We're more RPG. Stats, items, a whole leveling system, a time system. Events that happen on certain days. Multiple endings (maybe even 36 based on slight variations!).
  19. Modern CoD and Facebook games have many of the mechanics that RPGs possess. Hell, modern sports games are essentially RPGs. Football Manager?
  20. *gasp*... You mean steal? *faints* I want to get into real estate, and sell someone a house, but padlock all the bathrooms and charge extra for the key. No, it's not even pirating. It was shown that all you need to do for Javik is re-add in one line of code at the beginning. I forget what it is, though.

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