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morhilane

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Everything posted by morhilane

  1. Yea, I don't get how stealing part of your soul suddenly makes you forget how to swing a sword or sing a song. Lorewise, your character's powers are soul based. That means getting soul drained is the equivalent of level drain in D&D, except Eora is piss poor in term of soul restoration magic as the first POE game showed (aka it has none and everyone screw things up the moment they start to play with souls). Also, remember that a bîaŵac kill most people and that steal souls from a bodies...except the Watchers, they still end up on their asses and get weird visions because of it though.
  2. From the PCGamesN summary: "Combat-wise, Pillars II is set to offer a little more tactical challenge than its predecessor - which was, frankly, more than tough enough for anyone without a solid grounding in the Infinity Engine games of old." Doesn't sound like they're doing away with anything, including friendly fire, but instead are going to make combat even more challenging(?). More tactically challenging, which might not result in a more difficult game. Josh already talked about better counter effects for example.
  3. How many templates do you think 8 classes + multiclassing + 2 sub-classes (first stretch goal) will have to result in? I don't think we will be able to import our Watcher as is into POEII, the classes are going to get reworked to get multiclassing and sub-classes in which will make one-on-one mapping impossible between the two games, you'll have to manually level up to level 16....
  4. People actually complained (and still complains) that POE combat is unmanageable because there is too many abilities to use among the party and too many entities involved in combat. For those people there are the easier difficulties though. It gave everyone what they wanted. But now suddenly there is some imaginary problem with 6 and they are moving toward forcing the zero party management playstyle on everyone. What exactly was the issue with playing on normal/easy if you didn't enjoy the party management? Why take away the option to have challenging gameplay for the people that did enjoy it? To me it feels like it's just a change done out of laziness to ease the balancing. I'm not buying the "more tactical combat" excuse at all. Anyone that played Tyranny or has at least a tiny bit of common sense knows it's the exact opposite. Lower difficulty doesn't change how many abilities you have to manage on your party of 6 characters, it just means you can do more mistakes and not get wiped in 10 seconds. The difference between Easy and Normal is like one less enemies per encounter and Story Mode use Normal encounters composition with reduced stats, which means you kill stuff faster, but combat look as overcrowded as it does on Normal at the start.
  5. People actually complained (and still complains) that POE combat is unmanageable because there is too many abilities to use among the party and too many entities involved in combat. The combat is called Real-Time with Pause but it's plays more like Paused with some Real Time. The Infinity games worked with a party of 6 because outside of spellcasters, the other classes relied on auto-attacks in combat which require a lot less micro-management than POE where you want to use those per-rest and per-encounter abilities.
  6. For the first game, all the localization were stretch goals (I think, French, German and Spanish were at least). If we get stretch goals (aka goes over 1.1m), we should see the other language popup.
  7. It is 210 meters tall (689 feets). I don't think we are going to fight that.
  8. What's wrong with it? PC Paladins get the NPC's version of Faith and Conviction which raise with level instead of being based on disposition. I actually believe that is a boost at lower level, but it technically cap lower than if you maxed your Order's favored dispositions.
  9. On a new chanter they show as level 1 invocation at character creation for me (on 3.0/White March). I didn't select them though.
  10. The reviewer mention crowd-control in the paragraph just after that one: Simply put, Pillars still does a poor job of giving you the tools you need to manage basic party tasks like tanking and crowd control in chaotic situations with lots of weaker enemies. Where these options do exist, they're often buried so deep in the corner of one of its far too exhaustive spell lists, forcing you to do huge amounts of pausing, reading, What I gather from that is that he doesn't like to read and was too lazy to learn about his party's abilities before entering fights so anything outside of "damage focus" strategy was way over his head. In other word, he should have played in story mode instead of normal.
  11. The PCWorld reviewer wasn't a fan of WM part 1 either, he found it tedious. He loves part 2 though.
  12. You stopped playing the game because of possible bugs you haven't experienced at all?
  13. I raised that concerned in the the BB forum when the latest one was released and I played around with the Ranger.
  14. Some stats get rounded up in the UI because they have decimals. I have no idea why decimal wouldn't be a flat 9.0 though.
  15. Those games called bug free were not bug free. Even the first Super Mario Bros had bugs, some discovered decades after release.
  16. I think it's more that POE's bugs are getting more attention so people are getting the impression it's more bugged than other games, it actually seems to be tied to Obsidian undeserved reputation for buggy games (Bethesda and Ubisoft have been releasing mess for years and nobody complains about it). Dragon Age Inquisition had class abilities that didn't work at release, yet outside of a few people on the official forums nobody seems to have noticed it and it didn't create hot topics on gaming website like POE is doing right now.
  17. I have yet to run out of spells on my wizard before I rest. Don't just casually sling them. Use them strategically so they do the most damage to enemy they can. Like using fireball on 2-3 enemies is a total waste. Don;t also use them in fights you know you will win and without problem. I use a lot of Aloth's 2p Encounter aoe with Raw dmg and gave his attack Blast upgrades. Exactly. Wizards in a party are forced to just use auto-attack until a challenging encounter comes up so you can use your spells without "wasting them". Other classes can use their spells in all encounters without being limited by camp supplies therefore being more engaging for the player. Priests, Druids and Wizards all share the per-rest spellcasting mechanics. Only the Cipher has regenerating focus and the Chanter needs to build up invocation points to cast anything.
  18. I had a druid and paladin who had their main-hand weapon disappear after combat state ended as well. Might be related. update: I found out why, there was a scripted event where I picked the "throw your weapon at" someone.
  19. No email either and I'm in Canada. Going by how things how going, EU people are going to get their stuff before I do.
  20. There is no negative reviews, only negative scores...and I suspect that's troll who entered 0. Looking at the people who wrote something...a single one of them has more than 2 reviews. lol.
  21. Redeemed on GOG...mostly (friends just Steam so some copies were redeemed on Steam).
  22. Does a completed bestiary tell you a weapon is ineffective or more accurately the type of weapon, blunt, pierce, magic etc? You don't even need the bestiary, the in-combat tooltip over a creature will give you the information after a few attacks.
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