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Elerond

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Everything posted by Elerond

  1. Did you do that or did someone else? I think I made it pretty clear, that I do not appreciate my work being posted cropped or without backlink. (Not that I should have to.) This is essentially both. Aside from obviously no credit being given to any of the other artists either. But it's pretty obvious, many people here have no respect for artists , their work, or their rights, whatsoever. Just remove your portraits from these forums. You post on a public forum and expect people not to use them? When asking for being credited for your work become equal to excepting people not to use your work?
  2. That is like saying that you don't understand why some developers don't when people share their game to other people without their permission, even though nobody is trying to make money by doing so. People generally don't like when they work is used without their permission, especially when they don't even credit for the work. And in this case problem is not that person has something against people using her art in game, but that they share that art without giving her credit for that art.
  3. Where they mentioned that to you? As I can't find comment from Kickstarter (I gave link to every comment that Obsidian's members have officially written in Kickstarter) And I have seen any proof that the devs intended to release game early for backers during kickstarter, only that they wanted to please backers who were angry because press got to play game earlier than they, but they couldn't do it because of technical reasons.
  4. https://forums.obsidian.net/topic/71557-official-keys-thread-v-101/page-21?do=findComment&comment=1596772 Darren's (he is one of the owners of Obsidian) post don't have anything do with this thread's topic, but that he would liked to give backers what they asked last few days (that they too get to play game early like reviewers, streamers, youtubers, etc.), but it would had been too much hassle because of how Steam's and GOG's publication systems work.
  5. If they haven't changed things in release build, then disengagement attacks don't get any accuracy bonuses that other attacks don't get.
  6. https://www.kickstarter.com/profile/obsidian/comments In kickstarter they have only spoken about how beta would be early access instead of real beta, but as we now know that was not exactly the case. I didn't found any comment where any of them have said anything that would give impression that Bakcers would get earlier access than people who preorder game.
  7. Using two weapons increases overall number of attacks that character can do in certain time frame.
  8. "Now Available: Generating product keys and pre-loading on Steam! All other addons are still unreleased, but they will appear here on or by Thursday, March 26." http://eternity.obsidian.net/account#products EDIT:
  9. Arquebus drops deflection bonus that arcane veil gives with -25 points, meaning that hardened veil gives only +20 deflection against them instead of normal +45.
  10. What? Which gravestone in Nashkel breaks the fourth wall and references forum users and backers directly? Name one. "Beneath this stone, a lump of clay Lies Mark D the young Who on the twenty-third of May Began to hold his tongue" Forgotten Realms don't know month of May "Here lies Kelly, an Atheist All dressed up And no place to go " Forgotten Realms don't have atheists or understand concept of them as gods walk there among people (at least sometimes), closest thing are those who don't worship any of the gods. "stranger, Tread this ground with gravity, Dentist Mark B is filling his last cavity." Gravity, Dentist and cavity are things that would be unknown concepts for at least common people of Forgotten Realms. And I would say that other Tomb stone texts are also such that they would not exist actually exist in setting, but they don't as blatantly break forth wall.
  11. You will find them mentioned as additional content section of the game, which you can find just below achievements, when game is released EDIT: Although to actually access them you most likely (as steam don't seem to give direct links that open them from the steam app itself) need to go game's local files, which you can do for example by clicking game's name with right mouse button (or left if you have reversed their order for left handed use) and selecting "Properties" from pop-up menu. In properties there are "Local Files" tab where you can find "Browse local files..." -button. Which opens file folder where game is installed and there you can find folder where that extra content is put (probably named something like "Sound Track", "Extra", or "Extra Content", but usually at least it is named so that it is quite clear that it is the folder for the extra/supplement content) In My opinion GOG handles this extra/supplement content much more clearer way than what steam does.
  12. Yup, they said that they will provide updates for backer's physical copy in eternity.obsidian.net
  13. If you look manual's pages 69-70 you will find table for attribute bonuses and see that manual has quite old information in it or Obsidian decided at last minute to go back to bonuses that they used when beta started.
  14. Manual seems to be jump back in beginning of beta.
  15. He will not do one probably, as he will do advertisement stream for GOG.com as part of sponsor deal with his SCII team and GOG.com, he usually don't do WTFs for games which he do sponsored deals.
  16. Source This sounds like complete overkill to me for the kind of MP that the IE games had. "Network programmers" in plural and a dedicated online QA staff? I don't understand how dev time would rise by 33%, that sounds absurd - but maybe I'm underestimating what Roby means with "proper multiplayer". I am talking about the very rudimentary MP the IE games had, with no fancy stuff. Maybe I'm also underestimating how difficult it would be to get it running smoothly. But Obsidian have made MP games before, so they should not need to wrestle with the theoretical questions behind constructing an efficient MP solution. In multiplayer you need to keep multiple client at sync all the time as in real time game it matter if there are even 0.1 delay between what players see. Which is why you need "network programmers" in plural as there are usually quite lot programming work that they had to do to ensure that network latency don't hinder gameplay. IE games had engine which had developed multiplayer in mind from beginning, even though Unity has all the necessary components to implement multiplayer mode in game it don't offer any ready-made implementations for one, but instead developers need to actually develop one by themselves. So IE game didn't actually have any cheap multiplayer mode that was easy to implement over single player mode, but instead of they had multiplayer mode build-in from start. Having co-op multiplayer mode also means that you need to check and make sure that all the interactions, conversations, selections and UI components work as intended also in that co-op mode, which means that you need dedicate online staff, who also need to check that lobbies, server (don't matter if dedicate or hosted) - client connections work always as intended. And many bring up D:OS as example of simple co-op game even though it has engine that was build from scratch just so that they can offer that kind of co-op experience. Meaning that it was not any simple task for them actually do, but instead whole game starting from engine was build that co-op play in mind, which is why it is so good as it is.
  17. Class and Race have little impact out side giving flavor to conversations. Here is one example how they use player's race in conversation strings
  18. Godlikes can't wear helmets/hats/hoods because they (people in PoE team) had idea during kickstarter that there should be similar race like planetouched in PoE and one of their defining characteristics is that they have horns and other things growing from their head that prevent them using any helmets (which changed latter to any head gear) . And this decision of course lead to current predicament that their racial bonuses should probably balance the fact that they can't use headgear, but on other hand most of the headgear is just cosmetic (although some cosmetic headgear has non-combat effects) and those that aren't cosmetic don't give much of bonuses, which gives probably some problems in when it comes to balancing their racial bonuses and this balancing probably will cause problems in possible sequel.
  19. I would say that if you do multiplayer mode in your game do it well, which means that it most likely cost at least same amount as single player mode even though they usually can reuse art asset, because technical implementation and server implementation of good multiplayer is expensive. You can do cheap multiplayer modes if you do similar half-assed job like what Bioware did with DA:I's multiplayer. From which we come to point why I hope that Obsidian don't do multiplayer mode in PoE's sequels, even though I like multiplayer modes sometimes and I play them quite much and even though I played multiplayer in all the IE games that included one and I DM multiple sessions in NWN, and that previously mentioned point is that good multiplayer needs resources, monetary and manpower, and those resources aren't infinite especially in case of Obsidian making PoE franchise, and even with all the respect and admiration that I have towards Obsidian and its employees, I like their single player implementations on large margin more than I like their multiplayer implementations, I play their games because of their single player implementations, I buy their games because of their single player implementations, which is why I hope that they will put all their resources to produce more those single player implementations that I like and where they excel in ways that no other company in world do, especially when I can get my multiplayer needs fulfilled by other companies that excel on that sector, meaning that I don't have any need for Obsidian to produce multiplayer mode especially half-assed one.
  20. The massive amount of sales Steam does is anti-consumerist? There's not much anti-consumerist about Steam beyond its terrible customer support. Some could argue that when they lock about half of my library when I travel for example in Thailand is not most customer friendly thing to do. P.S. I like steam quite much but it is not perfect platform that don't have problems P.P.S. DRM as word causes this day too much irrational fear, which is why I often remind people that Steam, Origin and similar client based stores are actually DRM solutions, even though they don't necessary stamp customers rights like some copy right protection and DRM systems that we have seen in past have done. P.P.P.S. Also in my opinion not supporting only one digital store is recommendable thing to do, as I don't think we should give too much power to one corporate entity over our entertainment. P.P.P.P.S. It should also pointed out that GOG.com also is not without its problems, but I also like them quite lot. P.P.P.P.P:S And regardless of everything that I have said to this point I hate how Origin and Uplay currently work, but even then I use them although only for games that I can't buy anywhere else, which is not the kind of support that I meant in my earlier point.
  21. No it is not, if it done by not letting you download the software instead of another software that prevents you to use the software that you have downloaded until certain date passes.
  22. Steam is DRM, as it is software system that manages your rights to use digital products that you have bought. And GoG does pre-loading, although only game which they have offered pre-load option was Witcher 2, which with they let people to download .bin files before release date and then on release date people had to only download installer .exe which was only couple megabytes.
  23. Just based off the cipher specific dialogue options in the beta that class has peaked my interest. Some of the most interesting developments as a result of being a cipher. Question: Does the cipher-specific dialogue also trigger if one of your companions is a cipher and your main is not? I am really torn over if I should pick a cipher or not, knowing that I will want Mother as a companion the whole way through.
  24. No they aren't you can switch all three on same time and stack their effects
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