Everything posted by Karkarov
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PrimeJunta's BB v257 summary
While I like your post, there is a problem. Classes in this game regardless of build stuff are broken into some main categories. Support, Damage, and Tanking. It is called "The Trinity" it is used in almost every MMO that exists. Problem: You can't tank from ranged. In Eternity speak, you can not "engage" an enemy from range. The entire class concept of the Fighter is stamina regen, high deflection, can engage multiple enemies. Every single one of these core class concepts is meaningless if you play them at range. When Obsidian says "we want to support all builds" they don't mean "we want to support playing a character in a way that is blatantly against that characters role". No one is asking to play a melee mage who never casts spells, or a priest who has no buffs or stamina heals. So why does everyone want to play a fighter that doesn't tank? The problem is again, this isn't D&D, and it it were D&D it would be 4th edition not second or third where you could become a ranged fighter if you wanted to. Being a ranged fighter in eternity simply wont work unless they massively overhaul the fighter class and how engagement works. Too much effort to support one very weird and very unpopular build of a single class. I do agree that all the ranger needs is to have his abilities switched slightly so they aren't "range" specific and they will be fine. But again, that's a very simple fix.
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Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
Do not make him go in to it Sensuki, for the love of god don't, you won't like it when goes in to it! Get of it Karkarov, there is obviously room to discuss this and the points he makes are valid. Only they aren't and he has already done it in two different threads both of which got actual dev responses explaining their reasons that he refused to listen to.
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Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
Do not make me go into this again Sensuki. This conversation has been had to death and you know it. This is the third time you have made this same post, move on.
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Sensuki's Suggestions #013: Take out the trash in the Dyrford Crossing
This. Most of your suggestions are fairly reasonable for the most part Sensuki but this pure nit picking. Every encounter doesn't need some long drawn out narrative excuse and to have tons of back story behind it. Why are the wolves there? Because making your home in an old ruin is a ton safer and more cozy for a wolf pack than the middle of a bunch of trees or a cave filled with killer spiders I imagine.
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For the crowd unhappy about "no hard counters/no death effects"...
No. When petrified you take 0 stamina damage. The problem is you take all damage straight to health, they get a 4x damage multiplier on you, and it looks like the mobs do the same damage as if they were hitting your stamina. So instead of it just being 20 damage / 4 x 4 = 20 health damage.... it is 20 x 4 = you just took 80 straight health damage.
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Josh Sawyer on immunities and hard counters
I said it before, will again. This is the biggest problem people have with this game, they want to play it like it is 2nd edition D&D but it isn't any edition of D&D.
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For the crowd unhappy about "no hard counters/no death effects"...
Yeah junta that's fine, but those spiders apply it with a 100% chance right now it seems like and basically instant kill you with the hit. Because they will then turn around and hit you once for some insane amount like 67 damage x4 = one shot kill. I have screenshots of combat logs where they did the hit, the effect, and the 4x damage all on one attack and it took a full health character straight to dead off one hit. I kid you not. If they call that working as intended they have a serious problem.
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Portrait review
It doesn't really bother me. I expect there will be more portraits before the game actually launches but even if they aren't.... you can always make your own. So there is already no way you wont be able to get a portrait you like, you may have to make it yourself, but it can be done.
- The General Suggestions Thread
- Request: Pause when Character 'turn' starts
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How to make custom Portraits
Thank you kind Kitty Cat. You are the bestest.
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Monsters; are there a huge variety?
I would say the stuff going on down in the Dyrford Ruins qualifies as sinister.... just sayin...
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Dyrford Ruins: grappling hook? (Spoiler alert)
Ran into same problem, had two as well, both came from the ruins didn't buy any of them. Doesn't matter long term as there are alternate routes around but it is annoying.
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Steam Group Chat
I will pop on once I get to my next day off.
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(DPS) vs (Accuracy - Deflection). Here's the maths. Enjoy.
I still don't think it is as simple as you are making it out for a couple reasons. 1: Grazes reduce your damage by a huge amount like 50% or more. Getting one less graze every 10 attacks will have a very noticeable effect long term. Might doesn't do anything to reduce Grazes, and a Graze versus a normal hit is not a shift of 1% more dps. This point also applies to crits too. 2: We are assuming the Wiki's data is correct in the first place. 3: This is pure theoretical math and not based on actual in game data collection. Years of WoW has taught me theoretical math is never as good as standing in front of a combat dummy for thirty minutes with a calculator. I am not saying your post is poo poo, or that it isn't accurate. Only that it is not seeing the big picture and not based on in game hard data.
- 99 replies
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- DPS
- Accuracy
- Attack
- Deflection
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Suggestion: Double the mechanical bonuses from attributes
What it comes down to is people want to stick to the "every build is viable if played right" concept, but they want more differential between someone with low stats and high stats. Why not just make it so it is 3% instead on might for example and 3 is considered a slight penalty of -3%? Now you get this: 2: -6% (only possible on an orlan / 4%) 3: -3% (6%) 4: 0% (8%) 5: 3% (10%) 6: 6% (12%) 7: 9% (14%) 8: 12% (16%) 9: 15% (18%) 10: 18% (20%) 11: 21% (22%) 12: 24% (24%) 13: 27% (26%) 14: 30% (28%) 15: 33% (30%) 16: 36% (32%) 17: 39% (34%) 18: 42% (36%) 19: 45% (38%) 20: 48% (40%) 21: 51% (Dwarf or Aumaua from Living Lands only / 42%) As you can see if your stat is less than 12 (give or take average or weaker, assuming average is 9-11) then you are getting a lower bonus by varying degrees and at 12 (slightly above average) you even out with the old system. At the highest possible might you are now 9% stronger than the old highest possible might, but you are also -10% weaker at the lowest possible. The numbers also aren't super inflated because at what most characters max will be (18) you are only seeing a 6% difference which is not super huge.
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If you were creating all 6 party members what would your ideal party look like?
Hmmm well. 1: Fighter - probably decent but not huge might, breastplate/scale type armor, faster weapon with high dex. 2: Paladin - Goldpact or Saint Elega. For melee buff buff. 3: Cipher - Melee damages even if they surprisingly get slightly more range than melee accuracy (is this intended or a mistake???) 4: Priest - Heals, more buff buff, dresses pretty in plate. 5: Druid - Covers required "I am Bear" buff. 6: Wizard - named Harry. My let's play will be epic. Of course he will also use a gun, no one ever said he would use magic.
- Should weapon resistances be weakened?
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Does this game need a Muscle Wizard optional "boss" character as an Easter egg?
Great idea! He can be the optional boss for PoE 2: The Quest for More Muscles.
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Monsters; are there a huge variety?
I got back to this thread this morning so I took your advise. All I found when I checked my pocket though was this crappy ring. Every time I put it on it gives me a headache and I get the overwhelming feeling someone is watching me. Not gonna wear this thing anymore I tell you.
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Muscle Wizard
Wait, interview I read stated that armor choice is supposed to be faster attacking vs better defense, is that not in the game yet? It is in game, and you can definitely tell the difference. Also remember a "fine" leather armor will have close to the same DT as a chain mail or breastplate.... but have like half the speed penalty.
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Sensuki's Suggestions #007: Might Percentile bonus in relation to Weapon Balance
It does, but it is a slashing weapon so doesn't actually do crushing damage ;p. It is either a tooltip error or some sort of inside joke.
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Muscle Wizard
I myself tried making a high dex/perception fighter who duel wields fast weapons. It doesn't do huge damage but is also really effective tanking, scores lots of interrupts and is very good at tying up enemies. Once people get more used to this system I think they will find it is okay to gravitate away from the cookie cutter builds.
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The General Suggestions Thread
During some video cutting this morning I also noticed something else surprising, minor, but surprising. The Rauatai is the only culture without a unique background option. Maybe we can do something about this before launch? I know it seems minor since it is only an RP thing but every other culture has one, why not them?
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Level 1 to 5 Listed: All Classes
Nice info Osvir, good post.