Jump to content

Karkarov

Members
  • Posts

    3108
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Karkarov

  1. Just to throw this out there but Barbarians and Monks are also tanks. There is no must have class, being able to clear the game with any party makeup you want is one of the core tenants of the game design.
  2. This is the one thing MMO's do excel on. We should have the option to disable or enable display of effects in the log based on some real details. For example we should be able to disable party passive effect reporting or party regen, but have the ability to see enemy regen at the same time.
  3. Yeap all the companion portraits are great so far. I still like Eder's the best though.
  4. i think Sensuki is right. For me it is always a medium sized buckler, which happens to be what my lead character has in their off hand.
  5. I think they were at Fanime actually.
  6. The portraits are sorted two ways. 1: By sex. Male comes before female. 2: By the name of the actual picture in the portraits folder, specifically, they are ordered alphabetically. Clicking through portraits is not a big deal, I don't think Obsidian needs to invest any time here. PS: All IE games had the same issue, you could pick an elf portrait on a human or a dwarf one on an elf. I will admit getting a female portrait on a male and vice versa maybe we want to look at though. Same goes for voice set .
  7. They seem to be but they also are still effected by any bugs the old version had the new one doesn't. I would take Sensuki's advice, delete and start over.
  8. Three things. 1: Make dots only do stamina damage. As it stands now taking a full poison duration will take a third of most characters health pools so two poisons or deep wounds in one fight is basically a forced rest. 2: Assuming you won't do #1 up the stam to health ratio. Make it 6:1 for everyone and 8:1 for barbarians. 3: Lower the action recovery penalties on wearing gear, perhaps reduce them all by 10% at least so padded for example has no penalty. As many people have pointed out for ranged characters the penalty of even just padded armor out weighs any DT benefit since they never get hit unless you mess up. Something seems seriously wrong about the mechanics of the game encouraging everyone but tanks to be naked all the time.
  9. I found a picture of Sensuki's adventuring party. They are in town though so the fighter is clearly in his casual wear at the center of the group. Click at your own risk. http://i.imgur.com/EE0smoW.jpg
  10. As I said, spot on, typical elf. Yeah, he looks like an elf. The only thing he could have done to make him more elfy was have him with one raised eyebrow and maybe tilting his head so he is literally looking down his nose.
  11. Very true. The key issue is that just like with the stamina damage from poison in Eternity you could "do something" about all of that. There is nothing you can to about the health damage in Eternity. I think Sensuki uses the one spell to slow status effects in that most recent video to great effect though, it is obvious the fighter took much less health damage. I would have loved to have seen a tooltip hover to find out exactly how much was taken though. Yeap! It is actually a pretty solid spell. I have gotten lots of use out of it. The spell effect for it now is much improved as well and looks really cool too.
  12. Some more than others. The raw stats would tell you a Cipher will only be strong at range but I have had plenty of success with them in melee. Fighters will always be tanks... but if you have more than one tank character in party you can have one stand off and be ranged and it work. Your fighter can also go duel wield or two hand and still be an effective tank. GW2 classes felt very very samey and lacked a lot of "feel" / personality. I would rather avoid such a system if at all possible.
  13. According to the combat log poison as it stands now is 7 damage a second. I think they round up ;\ It is basically enough to take some characters from full stam to downed by itself. That doesn't bother me in all honesty cause it still takes 15 seconds, I can get a heal in, pop a once an encounter ability, I can do something. There is nothing I can do about the 26-27 (possibly higher) health damage I just took though.
  14. I just did it again with a Monk and fared better. Still took a lot of Health damage though. I did some testing myself, it is the poison 100% that is the issue. You get poisoned whoever took it will eat like 30-40 health damage. All dots in this game right now are horribly over powered. All they need to do is fix it to where dot's only damage stamina and never damage health and problem is solved.
  15. Uh no. The 6 slot quick items section is for that. I am pretty sure you can't even use items from your inventory right now during combat. Either way this is easily fixed by the suggestion I made in the past. Infinite stash becomes "the inventory" and if you don't slot an item in the quick slots you can't use it in combat. Yes people could still mass haul consumables... but they can already do that with their regular inventory and quick slots. The inventory as it stands now is just too clunky and monotonous to navigate and use.
  16. Uh... Pretty sure this is how Deus Ex works. In fact many RPG's just go with an "all of the above" approach and award secret objective exp, kill exp, and quest exp like say the Witcher. Almost all MMO's have these sort of secret objectives as well. It really isn't that hard to put it in.
  17. Concur. Health damage piles on the tanks too quickly right now.
  18. You know all they have to do is say create hidden.... open world objectives where say ... "Solving the spider problem" is a potential hidden objective. How do you accomplish it? Killing the queen. Thus you get exp for killing her but only because she was part of a hidden objective. This same concept could be applied to "Finding the Legenardy Whizzbang Tome", or "Exploring the Moonlight Cavern". To be honest I think this game does need some of these hidden non quest based objectives. I don't think it "needs" combat exp though.
  19. The position is fine ;p Agree with your points though Matt, too much stuff happens too fast and gets reported too often. You don't need to tell me BB Fighter gained 1 stamina from recovery, I know, he has that on all the time.
  20. Yeap, that's it. Nice find.
  21. Yeah even though all the items can be seen on the same screen, it still takes the same amount of clicks to move items around on different characters. The IE games inventory was way better. I don't know that I agree with that. I do agree the inventory needs serious help though. The number of slots on each character is WAYYY too little. You basically have to move everything to the stash that isn't a consumable and it is just a pain in the ass. The only reason it is even limited is to prevent the party from hoarding consumables, but it fails at this because the way it is now you are basically going to put everything in the stash that isn't a consumable so you get the same end result.
  22. Sensuki is correct it is Cavil. I just don't remember where they sourced the base image from for their photoshoppin!
  23. They could also just make some graphical touches to make it easier to see through objects like trees. But yes, while the idea isn't bad it is something that works in turn based games and I am not sure we need a turn based solution for a non turn based game.
  24. Really? Funny in reading all these threads I never saw it. PS: I put emphasis on the part both of you didn't quote. That being "Until someone has some GOOD answers for..." Also Razsius you realize that Baldur's Gate only "wowed" you because it was new right? Even if they copied everything perfectly, fixed only the things you think are issues, and put it in a new world with new story.... it would still have been unlikely to impress you as much as BG because no matter how you slice it the game wouldn't be a new experience. Just the story. If the story alone is enough to wow you the mechanics around it being different shouldn't be that soul crushing.
  25. Impressed by the size already. They clearly changed quite a bit for this version update. It is also ahead of even what they were playing at gamescom.
×
×
  • Create New...