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About frogdown

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  1. I would like to see more time-of-day related events, such as: - the villagers not wandering around in the middle of the night - shops closing for the night & owners moving between sleeping area and shop - different encounters for time of day eg night clerk in the inn vs dangler in the day - different people in the inn and different size crowds for time of day and day of week - ability to rest for x hours to allow appointments and specific times to be easily aimed at - different animals roaming during day and night in same areas - variation in daylight/moonlight and visibility
  2. I was disappointed I didn't have an option to get meat from killing the deer - or for that matter the wolves and lions @Yonjuro: I agree with everything you said. The ability to learn different recipes in regard to quests, random drops and character skill/class/race is something I'm expecting will occur with this feature that I think could enhance the game if the UI get a little better
  3. I can only see my participation in the beta being a good thing. Feedback that I give now, both bugs and mechanics, can be incorporated into the final product and will hopefully make it well worth the effort. Waiting until the final product would be far too late & games like this needs many, many eyes and ideas to become brilliant. I am also using the beta as a major refresher for myself - it has been many years since I dedicated the required time to play games of this nature. So far this is working, albeit I feel I have a long way to go with the combat tactics. I can't see me loosing any particular enjoyment with the final game as a result of this. I also think the hard core gamers always look for the weaknesses in any game, regardless of beta participation. Those weaknesses are the things that give them an edge. I can't see that participation in the beta would change that, or the attention to detail they would devote. I can see that their participation in the beta should remove the vast majority of weaknesses, hopefully resulting in it living up to the marketing and actually becoming the modern day successor to BG.........assuming that the feedback is constructive and not troll driven
  4. The shield just changed to the bow that is in my character 1 weapon slot in the inn - guess Sensuki is right about it being related to the #1 formation slot Strangely, nothing appeared in the armorer after the bow changed from the shield
  5. [Description of the issue] Saved games are not listed in order of most recent to oldest - Dryford Crossing Act 1, 20 hours saved at 5/9/2014 at 12:02 am - Dryford Crossing Act 1, 24 hours saved at 5/9/2014 at 12:43 am appears after the previous entry instead of before - Dryford Village, Act 1, 14 hours saved at 5/9/2014 at 1:06 am appears at the bottom of the list, instead of the top Saved Games have incorrect internal clocks Dryford Crossing has Act 1, 24 hours and the saved game that I made after returning to the village from dryford crossing has Act 1, 14 hours [DETAILED list of steps to reproduce the issue AND what to look for] Open Load Game interface [Expected behaviour] Saved Games would list in order of most recent through to oldest in regards to timestamp of save Saved game times (Act 1, nn hours) would be continuous and reflect the game play - ie the saved game at dryford village should be Act 1, 28 hours at least as was continue of the Dryford Crossing Act 1 , 20 hours [Other remarks / Comments] The Continue option worked as expected The graphic on the Dryford Crossing, 24 hour save is white rather than the map area where the save occurred [Files]
  6. I just had a crash when going from Dryford Crossing back to the village - crash files attached Reloaded save game & all worked fine
  7. [Description of the issue] Elfya stays and fights battle after lying about drake making the egg and coming back to chase whoever takes the egg [DETAILED list of steps to reproduce the issue AND what to look for] Meet the bandits Ask why you want a dragon egg Ask what do you know about drafon eggs Lie about the drake marking the egg Have text appear that Elfya is going Elfya then stays and fights the battle, but no health markers above her - but can damage and kill her [Expected behaviour] Elfya goes and the battle is with 3 bandits instead of 4 [Other remarks / Comments] Elfya graphics flicker and multiple Elfyas appear briefly during the battle Think it has something to do with pathing - the exit was blocked with the party when this occurred Only happened once out of 4 times. On subsequent reloads Elfya blocked the rest of the party coming through the gap only sent bbfighter up to talk and left rest behind in gap between rocks
  8. [Description of the issue] When clicking on the exit map icon on the west side next to the bridge in the village, receive the message "You must gather your party before venturing forth" [DETAILED list of steps to reproduce the issue AND what to look for] Click on the exit map icon on west side next to the bridge [Expected behaviour] Expect that this exit map icon would work the same as all of the other ones [Other remarks / Comments] When clicking on the exit map icon on the west side next to the temple, or on the north, south, east sides able to get the area map and change to a new location
  9. None of my characters have the shield that appears for me - so don't think it has anything to do with the weapons set
  10. [Description of the issue] Game crashed [DETAILED list of steps to reproduce the issue AND what to look for] Occurred after clicking settings button to load game - never got to load option [Expected behaviour] Settings menu appears [Other remarks / Comments] Has only occurred once. Had loaded and reloaded same game multiple times in the session. [Files] 2014-09-04_194416.zip
  11. [Description of the issue] As stated in initial post - can't go upstairs and get message "You must gather your party before venturing forth" [DETAILED list of steps to reproduce the issue AND what to look for] Try and go upstairs without talking to Dengler first [Expected behaviour] Expect to be able to explore upstairs without talking to Dengler OR a better message such as - 'Can't go upstairs until the landlord agrees' [Other remarks / Comments] Can talk to Dengler and say goodbye straight away without asking any questions and can then go upstairs I am also playing a ranger with lion, haven't tried with any other character class
  12. [Description of the issue] A long white shield is lying on the floor in the village buildings. It wasn't present in previous build. Screenshots of shield in each building attached. [DETAILED list of steps to reproduce the issue AND what to look for] Enter building [Expected behaviour] No out of place shield [Other remarks / Comments] Shield did not appear on top floor of inn or in temple
  13. [Description of the issue] After looking at the map(M) the graphics skew on me with the horizontal axis no longer in ratio with the vertical Characters are offset from the blue circles and then appear to walk through walls and buildings in the village as the paths don't match the overlay The far right hand edge of the screen has a thin strip where the graphics are normal [DETAILED list of steps to reproduce the issue AND what to look for] Open the Map (M) using either the key or clicking on the button After the map is closed, the graphics skew This occurred in both the village and Dryford Crossing [Expected behaviour] The graphics don't skew and stay as expected [Other remarks / Comments] entering any building and then exiting will return the map to normal in the village I am using 3 monitors and have the window spread across all of them I didn't experience this issue in the previous build at all I took a screen shot, but the only way I could get it below 1.5mb was to convert to 16 colour bitmap which didn't really illustrate the issue very well. I have uploaded it in the hope it gives enough of a clue. graphic skew 16.zip Any chance that the file upload limit could be changed to support modern file sizes - at least for the bug forum?
  14. I think that the fog of war on the map for explored areas is too dark. The main view fog of war is fine, I am talking about the single screen map (M) I also think that the excellent water in the main map highlights the static grass/trees - it would be nice if there was a bit more movement, which would also help some creatures blend in a little better - perhaps an area where perception could come into play more.
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