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sparklecat

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Everything posted by sparklecat

  1. These souls literally haven't even begun life - why would they want to go back to their hollowborn bodies when they could be born normal instead? I'm talking more about the idea that they're not fit for being returned to the cycle either.
  2. I quite liked it. You have to take it for what it is - a low fantasy action/RPG hybrid that, yes, is overly flashy and certainly has its flaws - but it's better than the criticism makes out. Its chief flaw, I believe, was being the sequel to DA:O and to some degree switching up genres mid-series, which enraged a lot of people.
  3. I think you're getting into dangerous territory when you start deciding for someone else that the "damage" someone's suffered or will suffer means their life is not worth living, and they're better off not existing.
  4. The woman who first made a thread on the matter here. Ladyjess. She also did not return after that post thanks to the reception she met for politely expressing her concerns.
  5. Yeah, I really missed the lack of an option for my PC to go "...so what? I don't see what this really changes."
  6. My guess would be that either they're still in the same boat, or the two souls are now sharing the bodies. Unfortunately, I think the second possibility is more likely.
  7. I think I was level 9 when I took out undead Raedric. If you hover over an enemy or look them up in the Cyclopedia portion of your journal, it'll tell you resistances and defenses. Yes, you can reach the level cap in Act 2. Whether you think that's a good idea really depends upon how much challenge you want, I suppose.
  8. I thought blowing up the Heritage Hill machine actually seemed like a great idea at the time, myself, but my character was not one who'd be willing to destroy souls, even for that.
  9. The ending addresses this, actually! Those who decide to try again, Hylea often gives twins. And I'll bet that many of those parents manage to convince themselves that their Hollowborn child's soul wound up being returned to them in their next child. Yes, it's terrible for the parents whose Hollowborn children died, whether by their hand or otherwise. Like it's been said, there's no perfect ending.
  10. I've been thinking about it, and I think my experience with the final fight highlighted one of the difficulty issues for me - only now, after doing that, could I actually tell you anything about what spells attack what defenses beyond basic stuff like "dominating is going to be vs Will." This should be something I have to learn as I'm going through 70-odd hours on this difficulty setting, just to survive, and instead it's right at the end that I start learning what my spells actually do rather than simply firing stuff off blindly/uninformed and having it work out just fine? This is really the crux of the problem, and a large part of what makes it clear that this is a real issue, IMO; I am new and bad at this game and still did just fine on hard. And I've seen others saying the same, as well.
  11. Speaking of rebuilding IE games in different engines, you all have seen the BG2 remake in the Dragon Age engine that's being worked on, right? I played through the Irenicus dungeon portion; wasn't half bad, though I rather doubt they'll ever finish the whole game.
  12. Grieving mother wiped the girl's memory and I sent her to the temple, then let the lord go; my character was the lawful type, not the vigilante justice type.
  13. Oh, is that who was sending assassins after me in Defiance Bay? I was wondering.
  14. Which is a pity, because the tactics menus - in DA2, especially - were great.
  15. Principles? ... principles before principals, yo. Principles don't pay bills. Kickstarter apparently does.
  16. I'm getting abilities getting stuck in the final battle quite a bit, where they'll show as casting something but it never casts and I can't cancel, use something else, or move the character. Seems to be happening right after the mid-battle cutscenes; perhaps if the fight finished with someone in this state, the ability would show as already activated? It's mostly showing up with the item that lets you fire off 8 fireballs, possibly because you can spam them pretty fast so it's easier to get the timing just right. Yea, that is the place we found to most easily reproduce the issue as well, and how we realized that cutscenes can cause the issue. Thanks for the feedback. We're now investigating being charmed or dominated, as some users have ideas that those afflictions might cause the issue as well. Keep up the great work! Oh, incidentally, it seems to be happening when I try to fire off the last fireball left in the... necklace, I think it is? Even without a cutscene.
  17. I didn't find the Knight ending I got, or the other one mentioned here, unpredictable at all; I was actually really worried back in their first quest where you get the research that supporting them in this was going to lead to a hostile animancy doom army takeover.
  18. I'm not denying anything, buddy; I've been saying they need to fix hard mode most of this thread. The last boss is a good example of how boss fights on that difficulty setting should feel throughout the whole game, not just one or two times.
  19. Ah, it's in Twin Elms, in the inn I think; he sends someone to issue you with a challenge. If you were racing to the end at that point, makes sense that you missed it.
  20. Huh. See, for me, I said the forge knights were too dangerous because they'd proven to be so in the trial and the Knights went back to their roots, stopped chasing power, and regained the trust of the people. I killed undead Raedric so Gilded Vale had things turn out well enough. I was sad about what happened to Heritage Hill after doing the same as you, but hey, it was my choice to free the souls rather than using them to destroy the machine so it could never be used again. Aloth, Eder, and Grieving Mother seemed to have pretty happy endings in my game. I think what you did certainly does matter in the end, just not always in ways you can predict. Which is how life works; your good intentions don't always produce good results.
  21. Yep, I didn't promise anything to any of the gods because I wanted to keep my options open to see what I would learn, and Hylea still helped me get down since I gained her favour for helping... uh, a dragon take over her temple.
  22. The knights end up taking over the city and enforcing martial law. Don't know the other two. Not in my case; the Knights helped restore order, then returned to their (non-animancy) roots and gave up their ambitions of power, regaining the respect of the people.
  23. Durance. He may be well-written, but I'll never know since I wanted to murder him five minutes in.
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