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sparklecat

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Everything posted by sparklecat

  1. Nope. In one of my PotD fights a lot of my guys got KO'd and it came down to my fighter tank and a Xaurip Champion. I would have attritioned him out, except he used Lay on Hands on himself 27 times. Eventually he got through all of the Fighter's Health, negating his Constant Recovery. Xaurips don't play fair. Yeah, I had a similar situation, except I had another person still up and they were able to finish the critter off after about five minutes. Infinite spell use is ridiculous cheating. That said, I kinda appreciated it in another fight where it came down to Eder and the guy whom a) Eder couldn't damage, and b) kept casting fireballs on top of the both of them until he killed himself.
  2. This thread inspired me to kick my PnP players, including the gnoll, out of the next inn they entered. It is, admittedly, a ton of work to make a world properly reactive to a despised race, but I think the answer to that isn't to allow them anyway and skimp on doing so, it's to not even make it an option if you don't feel like you can do the job thoroughly.
  3. You joke, but it's actually a real pain to play these games sometimes (and don't get me wrong, I love them!) when you can't get your brain to decipher that paragraph-long sentence Also screw whoever thought having a companion quiz me on my random tiny detail retention for her blocks of memory-text was fun quest design.
  4. I gather from my own experience and what I saw another person post that there's at least one point where personality reputations make a difference - if you go bury Wael's scroll without talking to the woman who sent you on the quest first. I was told that what I claimed was ridiculous but I have an honest reputation so okay, while the other person was attacked. And I agree, more like this would have been nice. Quests where people flatly refuse to give them to me if I'm not deceitful, say; I shouldn't be offered a job smuggling stuff for a trading company when all evidence suggests I'd turn them in (yeah, there were other factors in this example, but the general point stands). You're stopped from doing Eder's quest until you have high enough Defiance Bay reputation, which also was nice.
  5. You are playing the wrong game if you dislike reading. As I believe every review I've seen has mentioned.
  6. Every day? You're the one dragging this thread back up after three days of not talking about this bloody subject anymore here.
  7. She murdered a lot of people because they endangered her Hort. I mean how would you react if armed looters stormed into your Child's Room? She was the one who invaded the place, though.
  8. Stop being a bunch of apologists already. The fact they decided to make it look like a game from 20 years ago already highlights how lazy there were. Cutting all the things that might have given it a glimmer or visual quality only brings that truth home. I think you backed the wrong game for your tastes, buddy.
  9. Just as feedback, gameplay wise, I am not sure why there can't be any peaceful resolution for Missing Sentries. At the very least, it'd have been nice if killing her freed the (remaining) sentries from her control.
  10. I am reminded of people who complain that The Wire is slow and boring.
  11. I tried to teach my mom to play Portal once. She couldn't grasp the concept of WASD first-person moving, for some reason, even though she has a PhD. It was very interesting to observe.
  12. How on earth would you even roleplay that scenario? There is no good-neutral-evil sort of options on the table. There is no "you can siphon energy from the machine to your benefit," there is no "you can activate it again to wipe out another part of the city," what you're doing is undeniably good. You gain positive karma regardless of what you choose to do there, and you do a good thing regardless of what you do. Deactivating the machine is half-assing it, blowing it up is doing the full job. To destroy the machine, you have to destroy the souls as well. My character wanted the machine destroyed but ultimately wasn't willing to pay that price.
  13. Nope, not 4e either; you can trigger an OA by willingly moving out of/within a critter's reach without shifting, making a ranged attack while by them, attacking person A when person B is next to you and has you marked...
  14. Yeah, I had fun in the drake fights because the xaurip priests would sometimes disable Eder, breaking engagement, and the drakes would then abandon him for the rest of my people. I'd like to see more of that.
  15. Yep. Between the cross-class combos, heaps of ways for the enemies to reach your back line(reinforcments popping out everywhere which was a plus to me) and lack of constant healing, DA2 was a blast to play through on nightmare and I actually had more of an inclination to do that again than play through DAO again with its usual "mages own everything" gameplay. Yep. DA2 on Nightmare is the game I go to if I want some fun, reasonably challenging combat. People incredulous about this - the difficulty setting makes a large difference. For one, Nightmare turns friendly fire on.
  16. Wow. For me, Eder joined and was an influential figure in that group of underground Eothas worshippers, while Sagani became massively depressed after going home and eventually disappeared on a long hunt. Yeah, I think what you do has plenty of consequences. My poor Sagani
  17. Why would you always destroy the machine simply because you know it leads to the "good" ending, or vice versa? That's not roleplaying.
  18. Not if you don't get caught! My generally lawful character figured she pretty much had to go into some try and fix things in the Dyrwood, but she followed the "don't loot the ruins" law, at least.
  19. How's that any different than what there was before the Engwithans created them, though? Except that these "gods" actually exist, while the ones the past societies made up based on their philosophies and ideals to guide future generations didn't. Destroy them and new false gods would take their place. Which might well be better, yes, given what Woedica did to gain power, but that's not because they're second-class gods due to how they came to be; it's simply because they're not very good for the world.
  20. I quite liked that about my Eder's ending; he basically just decides that his god being a) a creation and b) dead doesn't matter.
  21. I've had quests in PoE where making the benevolent choice got me thanks and nothing else. I've also had quests where turning down the offered coin got me a nice item instead. You win some, you lose some; if you're not interested in rp and consequences, look up a guide and do what gets you the best loot.
  22. Oh of course. At least until 1.05 drops and they (hopefully) reduce the XP gains from those massively. It'd be a shame to not be able to do them at all, as it sounds like they're fairly challenging pieces of content. Not sure how... I'm partway into Act II (haven't done the temple yet but I've done a fair amount of the sidequests) and I've also done floors 1-6 of Od Nua... and I'm only at level 7.5 right now. Not experiencing any of the uber overleveling people have been reporting. Though the combats still aren't that difficult so far even at my reasonably (I assume) well-scaled-to-the-part-of-the-game-I'm-at level. Yeah, I mean didn't help in that it didn't much help with keeping the game difficult. I imagine being greatly overlevelled as well would be even worse, though.
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