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sparklecat

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Everything posted by sparklecat

  1. While i don't like it's "feel" i believe 4e DnD to be a better system for CRPGS than 3e/PF. Yeah, they really ought to have tried a 4e CRPG; it seems pretty well suited. More gamey, less simulationist than previous editions, I gather.
  2. I don't want to be able to enchant them, but I would like to be able to transfer the enchantments between different pieces of headgear for cosmetic effect.
  3. As a workaround for dialogue, you can hit the number on your keyboard corresponding to the choice you want instead. Do you have a second mouse you can try, just to confirm it's not related to that?
  4. Have you got it through Steam? Did you try verifying the integrity of the game's cache?
  5. I think it was in Act 3 that I ran into this group? One of the wilderness maps up around Gilded Vale, at a crossroads. Magran's Fork, perhaps.
  6. Oh, incidentally, I ran into a similar problem in Woodend Plains; I didn't even know there was anything to the south of it until I was asking a friend about how to progress Sagani's quest because I wasn't hitting the correct south exit point.
  7. Perhaps the mother's soul "interferes" in some way with the detection, or their instruments are only sensitive enough to detect if a soul's present after the point where a medicinal abortion would be safe and effective? Also, animancy isn't exactly trusted in the Dyrwood; there are probably a fair number of mothers who'd rather pray than go consult an animancer about their pregnancy. Universes in which there are unequivocally souls, along with magic that interacts with them, often have some interesting implications. I played a pregnant character who died in a D&D game at one point; it was interesting, trying to decide with the DM whether we'd want to be using one Raise Dead or two.
  8. I think it's often better if the game doesn't end with the main quest when the main quest feels urgent enough that at some point you'd want to skip things, from a roleplaying standpoint. That is, unfortunately, the case in PoE, come Act 3. I thought FO:NV handled that aspect well, in that it was easy enough to just tell yourself "Caesar hasn't started attacking the dam yet, it's fine." Bit harder to justify signing up for a month-long caravan DLC trip, of course.
  9. I considered my priest of Eothas's opinion on the matter when being asked to negotiate a lower price for bitter squash seeds for the prostitutes, and decided that she'd feel that if it was a choice between nine months of pregnancy, a dangerous birth, and then the mother drowning her Hollowborn child, an early abortion was the much better option. More generally, when the Hollowborn epidemic was over? I'm not really sure which way she'd go on the matter. The argument that souls get returned to the Wheel and the child would be better off born to someone who actually wants one might be convincing to her, especially now; even before the end of the game, she was never an "animancy is meddling in the domain of the gods" type, and by the end, well, the disposition of souls seems even less the rightful domain of the gods.
  10. This sounds like something you might want to contact GOG support about, actually; I've found them to be pretty helpful. Are you sure you've already installed any hotfixes between 1.03 and 1.04?
  11. Killing everyone involved seems like a pretty good way to cut the supply to me. But hey, so long as the player's got equal opportunity in any quests to take a moral stand against people trying to control what women do with their own bodies and to condemn any legal restrictions upon the trade, I'll have no complaints if something of this sort is put into the expansion.
  12. Perhaps for the time being if you're unable to see the fights well enough behind trees, you should avoid getting into fights behind trees rather than throwing the game away entirely. It's an annoyance, sure, but it's not unplayable.
  13. Personally, I ended the game with under 5k and without buying everything I wanted.
  14. I'd really like ammo types, via ranger abilities rather than actual items you equip, that apply different effects on a crit, given how Sagani holds my party's record for most crits. Be a nice way to make rangers more interesting, I'd think.
  15. Huh. Is there something like this going on when you fight Raedric take 2? Because that fight was basically unplayable for me (thank god for autopause) due to how choppy it was for most of it, and that's the only time I had anything like that all game.
  16. And it looks like that's going to continue, since he's refusing to read his thread!
  17. Really, you'd think with how often Itumaak gets knocked out in combat, Sagani would be used to it by now.
  18. It's less that people want to be able to side with multiple factions/do their quests, and more that being locked into a faction merely by accepting a quest feels overly restrictive, as well as it not being clear that there's no way to change who you're working with before you've done anything to anger the other two factions - even if you kill the questgiver for the faction you're locked into, you still can't ally with someone else. I ran into this myself - accepting the second of a faction's quests early on, then having my mind changed by other Defiance Bay quests and discovering I had no way to change my mind in spite of not having done any of the quest yet. It's something I know about now for any future playthroughs, and I can understand if you don't want to go changing things to give players more options at this point, but for future games you guys make... it'd be nice if we weren't artificially locked into supporting a faction simply from accepting a quest.
  19. It depends on the tier that a backer selected. For the $65 tier for example, it comes with a physical version of the game, and part of its tier on Kickstarter was to also come with a digital copy. Since we delayed delivery of the final discs, we gave all physical folks an extra Hero key so they could play on release. A number of people had already decided to give their extra key to a friend when they backed the game, so we wanted to make sure they themselves could play too on launch. If for some reason you don't see an extra key on your account and think you should, please contact us at support@obsidian.net and we'll be happy to help! Thanks, Darren So everyone who hasn't read that update is an idiot? I had to ASK to get my extra key which is bogus. Why did they not just do it automatically? I am very pleased with getting an extra key but I believe they could have handled this better. I don't always follow the updates and I never got an email saying the shipment was going to be delayed over a month. No, this guy is an idiot for a) not emailing support about this before now and rather than posting here if it was this important to him, and b) his RAAARGH I WON'T BE READING ANY RESPONSES post, since if he's being truthful about that then he'll have no idea that he's long since been given/promised a second key to play. My extra key showed up just fine, incidentally, so yeah, it looks like they did do it automatically and something simply went wrong for a few people.
  20. Sure. 86 saves, here's my DxDiag file and a new save I made (I've finished, so just let me know if you want one prior to the point of no return). Core i3-370M 2.4GHz processor, 4 GB RAM, GeForce GT 425M graphics card. https://drive.google.com/file/d/0Bw56i-bKiIvXc2JrcmladEZUWGc/view?usp=sharing
  21. You got a second key, genius. http://forums.obsidian.net/blog/7/entry-181-physical-goods-i-havent-received-mine-yet-when-are-they-coming/ It depends on the tier that a backer selected. For the $65 tier for example, it comes with a physical version of the game, and part of its tier on Kickstarter was to also come with a digital copy. Since we delayed delivery of the final discs, we gave all physical folks an extra Hero key so they could play on release. A number of people had already decided to give their extra key to a friend when they backed the game, so we wanted to make sure they themselves could play too on launch. If for some reason you don't see an extra key on your account and think you should, please contact us at support@obsidian.net and we'll be happy to help! Thanks, Darren
  22. Before: Load game initially, ~90s. Quickload in game, ~45s. Transition areas, ~30s. After, and maybe 10 hours later in-game: No long wait to continue/load from the main menu! Load initially, ~90s. Quickload in game, ~35s. Transition areas, ~30s. Well, the patch fixed my long wait to start, at least. eta: I went back and tried loading up saves I made post-patch instead; Initial load, 60s, quickload 15s, so yep, that is most definitely improved
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