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Venatio

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About Venatio

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    (3) Conjurer
  1. Nice! I wish I had access to a Deadfire Demo or something just so I could use the character designer.
  2. Wait, were you using Pillars 1 or Deadfire character creation for your screenshot?
  3. How were you able to get such a closeup for the screenshot? It came out pretty good.
  4. I was having trouble finding a Aumaua portrait that I wanted, because while humans and elves have countless variations across countless fantasy settings there really are only a few parallels between Aumaua and other fantasy races, such the very rare handsome orc or the Qunari from Dragon Age - and that only covers the most mundane looking Aumaua. So I perfected a method, likely already discussed here, of creating my own portraits for unique player creations. I think it came out fine: 1. Make your character in the creation screen. 2. Equip with whatever weapons and armor you can by picking different classes and backgrounds. (For mine I used Deadfire Fighter) 3. Toggle character to get proper lighting and angle. 4. Take a screenshot (F12 on my computer through Steam) 5. Copy paste and splice out your character (using Paint) for the large image then resize to 3.44 by 2.19 (Using Microsoft Word) 6. Modify the large image using Photo coloration (I used Zeke 30). 7. Cut the head off into a box and resize to 1 by .79 8. Throw into art gui player avatars using proper designations. 9. Make a new game and character again and just pick the newly inserted avatars. 10. Enjoy your easy custom character avatar and not having to comb Pinterest and DeviantArt for the umpteenth millionth time. Please note that this method is mostly ideal for races or character schemes that have very, very few possible look-a-likes on the internet. This method should also be applicable with Deadfire. In fact, you can use the Deadfire creation system to make an even better looking character avatar for your first Pillars character.
  5. You don't need an update Luzarius, just use your imagination. That way the devs can actually focus on important things.
  6. Simply put, many of these dialogue responses depend on your attribute or skills and so without them you will not get the responses you did before. By the way, there is a hidden button in Osyra's room that opens a secret entrance to Lord Raedric's chambers, that way you don't have to deal with any guards at all.
  7. Wow, that is just awesome With that cleared up, can we get Korgrak at Caed Nua to heft around one of those ogre cannons from the White March? You know, since you are fulfilling wishes today good sir.
  8. Well, that would not be the first time one of these self-proclaimed gods was either killed or seriously injured. Abydon had to rebuild himself into a golem after an apparent death. Mind you, the Godhammer Bomb was a first so perhaps the death really was permanent. Still, that piece of history leaves a few dangling plot threads just waiting to be picked up - like who gets to take Eothas' place in the realm of the gods? (I hope it's me ) As for the expansion, I am looking forward to a winter wonderland of death and destruction in which to test my end-game party. I don't know if I should make it harder with the bonus option, but then again I found Path of the Damned quite easy so I guess I will.
  9. There is plenty of sex appeal in Pillars of Eternity. The fade-to-black scenes do their job adequately in a manner that is conductive to game development. Not all games need Bioware or even CD Projekt Red levels of conveyances (Witcher 2 onward). For Eothas' sake I had to do some skill balancing in the beginning in order to ensure my pale elf warrior of noble birth could get Iqali as a mistress which, besides making Caed Nua more livable, certainly helps with the massive prestige negative I got from hiring Korgrak the ogre. Now if only I could get the latter one of those ogre cannons from White March...
  10. I do not see the appeal of "online" - the graves of too many perfectly good Single-Player IP's are often dug by such features. So that's a no from me.
  11. The Devs said that as the expansion was promised before the game was released that it was decided it would be best to release part of the expansion early so as not to keep the Kickstarter backers waiting too long for something. Hence why we get Part 1 now as opposed to getting the whole thing 3 months from now. So it's really more of a quirk than anything representing how future expansions will play out. Still, I don't mind getting something early if it means we can play with it while we wait for it to be completed.
  12. I don't think that the White March will *just* be a dungeon crawl if that is what you are asking. Before we can get into Durgan's Battery, a supposedly impenetrable fortress, we will need to navigate the politics of the surrounding landscape (i.e. killing stuff) before making an effort to get in an smack down whatever force holds the White Forge in its grasp. The White Forge sounds like an Engwithan machine, not improbable considering the proximity of the White March to the Dyrewood were all other known Engwithan sites are. As for non-linear elements, I imagine there will be factions to deal with, bounties to hunt and perhaps some hidden secrets on the map outside the dungeon itself. Also, did anyone else get shivers at the thought of the dev team trying to outdo the Adradragon fight for the last confrontation? Yeesh.
  13. I think the multiclass options make the prospect of certain classes (especially Paladins) far more appealing.
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