Jump to content

XPerNX

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

3 Neutral

About XPerNX

  • Rank
    (1) Prestidigitator
  1. Reading through the comments is kinda frustrating, as only about 2 people, seem to fully understand what Im even asking for. And this is not meant as putting anyone down, since more than 50% are way off, what Im talking about, I musst have screwed up explaining it somehow. What I would like: "Hundreds of tiny homemader servers, with room for between 20 and 80 players. Each with their own distinct flavour and style. From serious RP servers, where constant roleplaying was demanded and ruining other peoples experience resulted in immidiate bans, to free for all action servers where raiding a
  2. We just seem to disagree. I also think NWN was a better single player game than baldurs. I dont see why POE wouldnt be the next toolkit Good lord, not a chance in hell. When I first saw NWN all those years ago, I swore to never buy it, because its graphics looked ugly and I didn't want a D&D game that didn't support a large party of 6. And quite frankly, I had no interest in 3D. I love the 2D isometric PoV and have no interest in playing a D&D game like it was a first person shooter. None whatsoever. In multiplayer the party size was not an issue, and in si
  3. We just seem to disagree. I also think NWN was a better single player game than baldurs. I dont see why POE wouldnt be the next toolkit Good lord, not a chance in hell. When I first saw NWN all those years ago, I swore to never buy it, because its graphics looked ugly and I didn't want a D&D game that didn't support a large party of 6. And quite frankly, I had no interest in 3D. I love the 2D isometric PoV and have no interest in playing a D&D game like it was a first person shooter. None whatsoever. In multiplayer the party size was not an issue, and in si
  4. Well if what you guys are saying is correct, you could never hope for sword coast legends, to become a good singleplayer game, since they are doing both. The best you can hope for is a mediocre product. I still hope, that both games will be great at both. Whether or not sword coast legends could become the game Im hoping for, also depends a lot on the ruleset for me, so far I have found the POE ruleset very interesting.
  5. I could see a toolset like you describe being less time-consuming and more likely to be an improvement than what I was thinking. It would still be time-consuming, of course, so a decision to go that route would have major implications and would ideally take into account, among other things, a survey across the player base of just how popular this idea would be compared to more single-player content produced by the devs themselves. I agree. It would not be something I would expect them to make in a rush, but a wish for the furture. We just seem to disagree. I also think NWN wa a b
  6. "How about all kinds of no? " How about you dont get to decide?
  7. I think a lot of you are thinking multiplayer games in a very narrow minded frame. Im NOT asking them to make another MMO like all the others. Im asking them to make something similar to what Neverwinter nights did. Which is basicly the option for a toolset. In NWN there was no need for server support or balancing, that could all be left to gamer DM who would balance and build servers as they saw fit. Yes it would take some time away from singleplayer coding, but if the result is to make a game so much greater than single player could ever be have at it. You want great stories? how about givi
  8. I agree, but the modding was what made neverwinter such a great game, far superior to the single player game, that like this, was great in it self.
  9. The only reason one could vote no, is if you have not played Neverwinter Nights. Pillars has the potential, to become the greatest online game in years!
  10. Really enjoying this game a ton, actually it looks like what Ive been waiting for, for like 10 years since Neverwinter Nights. Im surprised not to hear an outcry to make this game online, like the legandary NWN, and I´m shocked to read some people wouldn´t think it suited for online play. Its perfect for online, no less! This game could become way better, than any of those stupidly easy wow clones, we have been seing for the last many years. If you opened up the possibility, for private servers like nwn had, we could finally have a true online RPG again, and not yet another wow clone wher
×
×
  • Create New...