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sparklecat

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Everything posted by sparklecat

  1. Make doorways more attractive Foe AoE targets - especially if it's, say, a raw DoT spell - for enemy AI as long as there's at least one partymember within its bounds?
  2. I laughed. Have you actually tried both? Because I can't believe you actually believe this. It feels like 100% pure armchair theorycrafting and no testing at all; essentially, just a rationalization. Durance starts with quite low (for a caster) Intelligence. With equipment and resting bonuses, I can give him quite high intelligence. The difference is pretty underwhelming. Interdiction doesn't really need a larger area. His heals don't really benefit from the larger area, since it still isn't enough to cover my entire party unless we're all bunched up. Any significant buffing he's gonna be doing is going to be while the entire party is grouped up, which means the extra int is pointless since he can cover them all with or without it. The duration on buffs is pretty unnoticeable to me. A lot of them last 20+ seconds (base), meaning the fight's gonna be over before the buff ends anyway. My priestess has decent intellect; I find the extra area on the smaller AoEs very helpful because it means I don't have to be quite so tightly bunched up. When I've got six enemies trying to surround Eder, whether or not they bump into Aloth on the way and decide to try and eat him instead is important to me. I've also definitely had multiple fights where my buffs ran out.
  3. Doesn't everyone straight out say when you ask about their second quest that if you do it the other two factions won't be very fond of you? It was pretty clearly conveyed as an exclusive choice for the Knights, at least.
  4. I opened the chest and took the stuff prior to going to speak with the statue so it'd open the locked door for me, and did not encounter the bug; it's not as simple as "opening the chest makes the upstairs hostile," at least.
  5. I don't really find it a problem myself, no; I understand why you find it annoying, but right now there's no party member AI for "start attacking someone on your own without first being given a single target" and since I'm set up to auto-pause every time one of my people completes an ability/spell anyway to let me re-evaluate the situation and decide what I want them doing, I'm fine with this. The one thing that would be nice is if the UI made it more obvious if a character isn't currently set to do anything when combat's going.
  6. Is there any chance you hit the guards with an AoE spell?
  7. To reproduce: 1. Have a female PC. 2. Go talk to Sîdha and Rîhenwn in Elm's Reach. 3. Be referred to as "he." In voiced dialogue. Sîdha manages to avoid mentioning gender either way, which makes it doubly confusing to me how this happened unless two people wrote (and recorded) their dialogue separately.
  8. http://forums.obsidian.net/topic/76254-103-hotfix-doors-not-opening-due-to-fog-of-war/
  9. So in other words you are agreeing with me that it is a small minority? Nope. I'm not drawing conclusions either way.
  10. I'm not saying it's a significant portion of the playerbase. Most of the playerbase is probably not playing on Hard+ and thus would be unaffected by any changes if they're tied to difficulty.
  11. A single target spell results in them auto-attacking after using it, I believe (even when it's also got AoE effects around the target), while a primarily AoE one won't, even if you target it with one specific creature at the centre. Ivaer, are you clicking on the enemy itself, or in the selection circle at their feet to start your people attacking?
  12. I'm also thinking of things like the chanter invocation that knocks everyone in a cone back; not sure how hard it'd be to program the enemies to aim something like that correctly when a doorway's involved, though.
  13. Okay, so basically you need a party with classes that don't take much micromanagement - fighter, ranger, chanter, perhaps? Take Eder, Sagani, and Kana, and make a couple of adventure hall people, choose summons for your chanter invocations, and simply auto-attacking on easy should become more viable.
  14. Yeah, there's basically no reason to return to the Stronghold once you're done exploring the immediate area. A modest house in the city would've fit better, I think.
  15. Twitter is somewhere over there -> Go post a SJW outrage post. I think "contempt" better sums up people's opinions about you right now, not "outrage."
  16. I don't find that having the tags on results in me taking choices I wouldn't otherwise; if I feel some given response doesn't fit as well as another, even if it's not my preferred disposition, well, there'll be plenty more opportunities that do fit better later on down the line.
  17. Do you have any support for this statement? You've polled most of the players, or at least a random sample we can consider representative, to get their views? Considering the reviews it's getting, professional and amateur, and the lack of complaints about the game being too easy in said reviews (many claiming it to be quite challenging in fact), it's not hard to figure out that it's just a tiny minority of people finding the harder difficulties too easy. Those people loving the heart of the game but being dissatisfied with the challenge level naturally find their way here. Those who have no issues with the difficulty of the game don't generally come to the forums to talk about it. I mean if you go off this forum you would think this game is actually bad, because that's what predominates on game forums: complaints from the dissatisfied. So in other words, no. You have your personal speculation, not actual evidence.
  18. They were fine with me doing this; said that they might ordinarily doubt someone saying that, but I have a reputation as an honest person so they believe me. Yay for disposition choices mattering.
  19. Do you have any support for this statement? You've polled most of the players, or at least a random sample we can consider representative, to get their views?
  20. This fits with my recollection as well - it's against 25% of the DR of the appropriate type.
  21. I agree that it's a bit annoying from a gameplay perspective, but it works well in terms of establishing them as individuals with set histories and, presumably, combat experience influencing their level-up decisions. Which you prioritise is a matter of individual preference; for my part, I'd rather lose a bit in the way of immersion on this because the other option I expect I'll find myself going for - rushing ahead to pick up the people I want and then going back to work through quests more naturally - is even worse in that respect.
  22. Not really a valid option is it? Forcing people to go into offline mode (Negating the use of the social aspect of Steam) in order for games not to patch is just silly. I don't know when or why Valve removed the option to not apply a patch, but it was a silly, silly change. No, I agree, it's one of the big downsides of Steam. It's also something you probably know about after buying a game or two with them, and thus are willingly opting into by choosing them over GOG.
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