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Pidesco

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Everything posted by Pidesco

  1. Thread moved to Technical Support.
  2. Issue already reported here: Closing this thread.
  3. A thread has already been created pointing out this issue. Closing this thread.
  4. Keep things in one thread. Already reported here:
  5. Moving the thread to Technical Support. I'll pass along the info to Obsidian.
  6. While this isn't something that can necessarily be fixed by a patch, it is a technical issue. It can also possibly be the cause of issues other people are experiencing.
  7. Isn't the code you got supposed to be used with the Epic Games Store?
  8. In the interest of not having several threads discussing the same issue and cluttering the forum, I have locked this thread. Direct your Ultrawide issues here:
  9. There is already an ultrawide thread here: Took the liberty of posting your info there. This thread is now locked.
  10. Here's some more info regarding ultrawide problems:
  11. Perhaps this is a shot in the dark, but maybe there's a chance the info in this thread will help with this issue:
  12. Yes, more discrete graphics settings is always a plus.
  13. From what I've seen online that stuttering appears to show up specific when going through tall grass.
  14. At 3440x1440 normal gameplay the game uses VERT- instead of HOR+, prerendered cutscenes are stretched, and in dialogue the screen gets letter boxed. Here are some example screens, courtesy of resetera: 16:9: 21:9: Prerendered cutscene: Dialogue screen:
  15. I assume that's it, but you should ask Gamestop.
  16. It's sitting in my SSD right now, so technically, it's out. There, somewhere. Even if we can't play it.
  17. It looks like preloading is only available through Microsoft. The Epic Games Store isn't, as far as I know, offering any sort of preload. For PC, the game isn't available anywhere else. All other retailers seem to be only offering keys for the Epic Games version, so no preload there.
  18. And here I am all proud that I have a 21:9 screen. I think recent UE4 games typically support ultrawide resolutions on release. I assume even if they're not supported right out of the box, ultrawide resolutions will be added in rather quickly by some enterprising people. Not sure if 32:9 is a different ball game in terms of support, though.

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