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Showing results for tags 'controller'.
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So this is a new bug for me, been playing with controller since day 1 release no issues. Now today after the small bug update for 0.6, randomly in the middle of game session, my controller stops working, but only inside containers, in the inventory menu, or the pause menu, while running around it still works fine. While it is not working im still able to open up 'game bar' so it appears the controller is working fine, but something has stopped its function while in containers & menus. This is VERY annoying having to switch to keyboard every time i need to open a box. Will update if pr
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I have a wolverine ultimate controller and am a Steam gamer. When I use the controller for the game, it switches the hints to the controller buttons, but nothing functions. Razer support says the device, firmware, software are fine. Windows support says its an application issue. Has anyone run into this problem?
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Hey, simple suggestion to make using a controller a bit more smooth while playing Grounded. While playing with a controller you have to open up a radial wheel to access anything in your hot bar and I personally do not fell this is very smooth for an easy and smooth transition between items. My suggestion is to make left and right on the D-Pad a way to change items in your hot-bar, or just add a way to set buttons to be able to change the items in your hot-bar to make changing items easier and smoother in the game.
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Hi all I bought the pc version of the game and it works fine except it won't recognize my plugged in PS4 controller. I've tested the controller with other (non Epic Store) games and it works just fine so it's not broken. It doesn't matter if I plug it in when it's launched, before I launch it, before booting my pc, or after booting, it just won't find it. I've also tried loading the game through Steam, but that didn't work either. Any help is appreciated
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Hello there! I am very new around here. Just bought and downloaded Outer World for Xbox One. The download is complete, I created my character, but I cannot start the gameplay cause I cannot walk (LS). My controller works just fine, so I guess it must be some kind of bug. I cleared my console cache already, restarted the game, loaded a new game etc. Searched online for fixes, bt could not find anything related to the Xbox One game... I don't know what else could be done to fix this. Hope to get some help here! Thank you!
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Left analog stick keeps drifting. I kerp moving even if slightly or not even at all touch the left stick. Others on reddit report same issues. Deadzone setings s hould be adjusted (almost new controller, no issues in other games)
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While playing on PC, my controller disconnected, and when it reconnected, the game is ignoring all my input. I can move with kb and m, but the controller is giving me nothing, only fixed by rebooting. I think it does detect something because I can get the UI button prompts to change to xbox buttons, but I cant actually move or anything
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I got XBOX ONE Game Pass. I can play the game on Windows PC too. Installed the game (Game Pass, Windows Store). Starting. Controller (XBOX ONE) works perfectly! I made a break... coming back. No controller support. In all other games the controller still works. Why? What did I miss? Why is my controller working the first time with no issues and if I close the game and make a break the game doesn't recognize my controller anymore? I started Assassins Creed Odyssey and my controller works fine. kind regards, hiccups
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Ok, as the title states, I've been playing a bit with the Wacom Intuos Pro Tablet (small). I'll start by saying 99% of people won't know what that is and its primary use is definitely not for gaming, as it would do horribly in 99% of games. Pillars on the other hand, has its fun moments. My set-up consist of my computer plugged into my TV via hdmi. I then pair a bluetooth keyboard to the computer. Said keyboard sit on coffee table or on the cushion ahead of the tablet depending on my position. The ability to set 6 hotkeys on the left (as well as zoom wheel) + an oversized much more accurate p
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In case it hasn't been mentioned yet - please add getting rid of the mouse pointer on screen when the controller is active to the bug fix list. It's a bit annoying.
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While this topic was mentioned before, and received the expected invective from ignorant elitist "REAL PC gamers...", I wanted to revisit the issue to see if the dev's have had any discussions related to this matter. In a (probably vain) attempt to head off the flamers arguments, I'll post a few ideas and caveats. Eternity is a PC game first and formost. I understand, and respect this. And as most (percentage?) players who backed this project will be using a keyboard & mouse setup, the UI must reflect this and be optimized for this set up. However, I rebuke any stance and idea
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