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Everything posted by AGX-17
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All out of starts to kick. Any reccomendations?
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Kill la Kill is anime of the decade.
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Ship-to-ship combat
AGX-17 replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Have you bothered to look at the P:E world map? It's a section of a larger body of land with some big lakes, and the ocean is peripheral. Besides, this is out of the realm of IE-style games. It would require the development of a functional tactical/strategy game mechanic (the systems which define characters can't apply to something like a ship, ships don't have intellect. Please don't say in response that there will be sentient ships.) The player is rather unlikely to be commanding armies and navies. If such a thing were going to be in a game, it would be a major feature and they would have said something to that effect by now. The same applies to your added misinterpretation of a joke leading to attempts to justify the supposed existence of aerial combat in the game. -
It's pretty clear from the OP that this thread's actually "this obscure company should make my ideal dream FPS, let me tell you all about it."
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Most people don't give bad games credit they're undeserving of. Unless it's negative credit.
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You don't exactly have the pulse on American politics and public opinion if you think that's a novel idea, or one that can work. There are dozens of "third parties" that never succeed in elections. How about this one? I'm a dues paying, card carrying member: http://www.lp.org/ How is that different from the current GOP? The evangelical-libertarian coalition is what dominates GOP policy because they're the ones who turn out most in primaries and knock moderates out of the running (not that you'd want moderate republicans looking for compromise in congress, obviously.)
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BG: Enhanced Edition is only $5 until 10:00 AM PST tomorrow, so I got it. You missed out, 33% now.
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Never less than 2 snipers. Providentially, my blonde-haired female Russian sniper was randomly assigned the nickname "Wolf." Those aliens can throw grenades, you know.
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She's obviously aiming for burlesque connoisseurs.
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http://www.kickstarter.com/projects/409030043/warmachine-tactics/posts Pirate wizards. Magic blunderbusses. I can't get enough. There's no age too young to introduce children to the succubus.
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How niggled were you when the Spanish conquistadors wearing steel plate and brandishing muskets and steel swords on horseback came at llama wool-clad Incas? Ignoring that, this is clothing you're looking at, the Aedyr clothing is vaguely romanesque, not Roman. Those outfits are a long way from a toga. Medieval Stasis can still be preserved without all the armor being designed to the standards of history buff/medieval reenactors (i.e. precisely accurate replicas of real armor for a fictional setting where the laws of physics are different, if they even exist.)
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Is this the response to every job application you've sent as a modeler?
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With a decent push in the final 48 hours, I think it will make the 700k Costume Swap stretch goal. If they leave PayPal open long enough, the 800k stretch goal could happen too, Hero Mode at 900k seems unlikely, but I suppose there's always a chance. Hopefully; unlikely.
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Eh? The combat in State of Decay is comically easy, probably to make up for how shallow and clunky it is. Whenever you run into zombies it's a one-sided slaughter where one person can take down a dozen zombies with his or her bare hands before needing to Twinkie up. No, just no. Without a weapon your pretty much dead when surrounded by a dozen zombies. Add to that how quickly your weapon degrades and your limited stamina, it makes avoiding zombies the better tactic. Especially in Marshall. Yet no one else has. Most zombie games are just about the slaughter, this one is about building a community to survive. This is about the only game that actually tries to simulate survival in the zombie apocalypse. Dead State would be about the only other, which unfortunately, isn't out yet. How is it that I constantly defeat hordes of zambambos with a junky melee weapon or fists alone then? I haven't had a single playable character come close to death. In the rescue missions or "feral zombie" (lol) extermination ones, you always get swarmed by a dozen or more and it's comically easy even with one unarmed companion. Incidentally, in one cutscene-type sequence the radio girl tells her brother "nobody goes out alone," or something to that extent, yet all of the people in your fort go out alone so that you'll be forced to drop what you're doing to go rescue them. Because they went out alone. The fact that nobody else has done it doesn't mean SoD isn't significantly flawed. It means the concept is an untapped opportunity for better designers/devs.
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3DS and Vita without paypal right now (how do you even find out how much they've gotten through paypal?) But why 3DS, you don't have any other platforms it's coming out for? Seems like you're going to be missing out on the proper experience with that puny 240p screen, and I doubt it's going to have any real 3DS-specific features (development started for PCs, home TV consoles were the ultimate nostalgia goal.)
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Eh? The combat in State of Decay is comically easy, probably to make up for how shallow and clunky it is. Whenever you run into zombies it's a one-sided slaughter where one person can take down a dozen zombies with his or her bare hands before needing to Twinkie up. It's good, maybe 6.5/10 good, but it's not great. The concept is what got me to buy it, but I'm certain someone else could execute it much better now that I've had some hours to play it. It'd be excusable if it was truly in Beta, but it's only "beta" on PC in that it doesn't have Keyboard/Mouse support yet, aside from that it's the "gold" product from XBLA.
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Cinematics : your opinion ?
AGX-17 replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is not the sort of game to have need of such things. -
How a conflict with an antagonist is resolved is tangential to the topic, which is that the OP wants the antagonist to be like a one-dimensional Nintendo villain whose existence consists of kidnapping the same princess over and over and over for no apparent reason in a game world meant to be taken at face value. This is about the nature of the antagonist, not how players can resolve the game's central conflict.
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Mount, pets and other creatures
AGX-17 replied to Grinsevent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Whenever I see "mounts" uttered on a forum I immediately think of WoW type MMOs and rideable magic pandas, pigs, giant dragonflies, sentient clouds, etc. and I find the concept insufferable as it's not a strategy game with a necessity for cavalry units. Aside from accelerating movement over long distances I see no value whatsoever to what are traditionally little more than status symbols to flaunt in the faces of "lesser" players. Horses or some pointlessly modified variation of an equine species acting like the Highwayman in Fallout 2 is about all I can stomach. -
It's fundamentally relative to the individual. You can make a UI that consists of a no on screen interface first person view of the player character's hands reaching for a bag and then using the controls to maneuver the hands individually to dig around in the bag for the item you're looking for, but that's not going to be immersive for everyone. I'm sure the vast majority of us are going to find immersion in the form of our own interpretations of the experience, letting our imaginations do most of the work to fill in the inevitable gaps. Immersion is really a function of imagination if it's not some kind of neural-network simulation like the Matrix.
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B looks too much like Arale from Dr. Slump. F. Sorry. In other news... http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/612963?ref=activity "MEGA MAN 2 COMPOSER TAKASHI TATEISHI IS OFFICIALLY ON BOARD FOR MIGHTY NO. 9!!!!!! :D " I don't think I need to provide evidence as to why this is brick****tingly awesome news, but for those punk kids who don't know... http://www.youtube.com/watch?v=wagK8ilz-lM http://www.youtube.com/watch?v=Bsz0UIRs-J4
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http://www.bbc.co.uk/news/world-africa-24322683 What an heroic attack against unarmed, sleeping, agricultural students. No doubt the moral relativists of the board will put forward a clear concise argument as to why we should strive to understand these chaps, and not eradicate them. And I can only hope that Boko Haram will express their gratitude in an appropriate fashion. I'm sure a dear friend of ours will soon correct your mistaken view of the world.
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Witcher fans confirmed for no less delusional than Bioware fans.
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If you've got an old enough version of windows (pre-Vista, game won't work properly with Vista onward,) download the original (free, translated,) La-Mulana for PC. The entire game is generally better (aside from graphics quality, though I consider the original soundtrack to be better than the Wii arranged version,) and truly old-school difficult.