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Everything posted by FlintlockJazz
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Apparently there is a kickstarter for the second edition of 7th Sea. https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition/description I missed 7th Sea when it came out the first time, so have zero hands-on experience with it. Can people recommend it? Does it allow all kinds of swashbuckleryness? I heard the first edition was more focused on Three Musketeer adventures and didn't have much support for the more piratical types, though looking at the kickstarter they seem intent on releasing pirate stuff this time around. Is there gunpowder weapons? How about the combat, was it very tactical or more narrative-driven? Would I be able to run it on a hex (or square) grid? Could you transplant it into your own setting or was the ruleset tied into the setting? Can I be a mighty pirate? Can it do horror? Zombie pirates? Kill ninjas? Can I be a Voodoo priest? Port wench? Anyway, it appears to have met it's targets so it's going ahead regardless, it's actually broken the targets in fact by a substantial amount.
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Against the Grain
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's the thing, he's not. He's raising the prices for certain people because he doesn't believe they deserve it as much as others. He's basically picking who lives and who dies based on his own opinion of them, and while Sweynur may come across as a jerk in the quest he IS essentially starving and is basically fighting for survival. His providing food to Raedric's guards is also questionable, I didn't get the feeling that he was providing them good prices because they forced him to but because he thinks they should be well-fed 'because of the hard work they do' (his actual words). -
Started a yet another playthrough after White March part 2 dropped, and got curious how people choose to finished this. First time I played through this I convinced Sweynur to stop harassing Trumbel, but on subsequent playthroughs I realised that Trumbel was actually withholding food from them, and now find that I tend to help Sweynur more now though I still find it an awkward situation. What do you do?
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Third Expansion
FlintlockJazz replied to cwi87's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've played Risen 2, it is... not good... I see nothing wrong with letting some PotC into the game, the setting seems open for it. A ship stronghold would have the benefit of being able to move, which fits a travelling murderhobo, I mean wandering adventurer, a lot more since it can be more accessible. I think Eora should emphasise some of the Renaissance qualities a bit more, particularly for adventures set in the Vailian Republics, and a nautical type campaign would work well in some of these settings too, perhaps not for PoE 2 but for other games set in Eora definitely. Pirates swaggering through the docks, swashbucklers beating each other up in the street to prove their fencing style is the best, condottieres hiring PCs for missions (I was bit disappointed that PoE didn't really do more with the Expeditions that the Dyrwood would be good for, it seemed perfect for setting up an expedition hall that the PC could progress through the ranks of, taking on different missions, seeking out backers, creating rivalries etc, rather than the one or two quests you get from the Dozens...), all these could really add to the game I think. -
Third Expansion
FlintlockJazz replied to cwi87's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I reckon they could continue the Watcher's story in PoE 2 if they want to as an epic level campaign, but if they did I would want them to do two things: first I would want them to NOT do PoE 2 next, but rather other games set in the same setting with new characters but in different places, in order for them to better flesh out the world. So we get to see the Vailian Republics, learn more about how Godlikes come about, see just what the Deadfire Archipelago is like, find out what the Pale Elf society is supposed to be like, debate the meaning of life in Ixamitl, etc etc. Then, PoE 2 would be a epic level campaign for levels 16-30 wherein we get to really shake this now fully fleshed out and established setting to the core, perhaps by travelling to the literal core of the world where the souls travel via the adra to be reincarnated where we then become the new embodiment of Eothas or something. -
Lore question about the races
FlintlockJazz replied to zered's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The sub-races thing is a good question. I know people are thinking they are just like different races on earth, I have to disagree: the different non-human sub-races have drastically different special abilities whereas the human ones all have the same they just have different appearances. If Pale Elf and a Wood Elf get together which ability do their offspring inherit? Can they end up with the looks of a Wood Elf with the ability of a Pale Elf? If so, why isn't it available? I'm not saying it's not possible, just that we don't really know from the information we have been given. Who knows, maybe the less 'extreme' looking Pale Elves (the ones with more normal pigmentation you can choose and blonde hair) are supposed to be due to Wood Elf ancestry? -
It is indeed a failure on Obsidian's part when there are people (I'm one of them) who will not buy their product unless a third party mod, which for the most part provides basic options/features/improvements that should be in the game anyways, is updated for it. In other words, we shouldn't even need the IE Mod. What it does should already be in the game. Especially at this point. Many of the features you want IEmod for I do not want any where near the game. It is simply not possible to satisfy every single person, hence the existence of mods.
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It probably takes a while for the tea to take effect, and was more to settle down a 24-hour bug than to actually cure it. The caravan master says you'll be fine as long as you keep drinking anyway, further evidence in my mind that it's just gastric flu. Calisca and Heodan both probably died because they caught your bug and shat their innards out while unconscious...
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I like to think there's more to it than that. That there is something else going on that we have yet to discover, something that would put Iovara in her place the obnoxious GMPC that she is... Ahem, I mean, something that makes the whole thing even more interesting and complex. Gonna chuck that wench back into the cycle whether she likes it or not...
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Well, in that case I will just drop the attribute spread that I am using. My Scholar of Pain served me well enough in a party without hirelings at act 2 PoTD, even against those Forge Knight bastards. Pale Elf 17 MIG 08 CON 19 DEX 10 PER 16 INT 08 RES I think that maybe I could get better damage from lowering DEX to max MIG, and that Island Aumana could be a more effective race choice, if less aestheticaly pleasing to me. Compared to Edér, my Scholar of Pain dies slightly earlier, but does much more damage during the beggining of the fight, and the greater duration of Barrage is quite noticeable. I equiped her with Tall Grass, since I had no barbarians, but she really did shine with Firebrand. Maybe it is not an as effective user of Tall Grass and Firebrand as a properly built Barbarian or Rogue, but the Scholar of Pain proved herself versatile, durable enough to hold the line against multiple foes, and very good at throwing Fans of Flame throught entire mobs. Interesting! I wouldn't have thought of dropping con and resolve on a Fighter, completely different from the typical build, I like!
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Afraid I can't really help you right now, since I am a serial re-starter, am no minmaxer, still haven't played the patch 3.0 official release, and was still testing the build for the first time when it hit. Am not interested in min-maxing myself, was just nosy to see what you had done to be honest. Never mind then, I seem unable to get the time to play it myself at the mo, and when I do I spend more time trying to decide race rather than actually playing. :D
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Well, we would have to take into account how many attacks you would get during those seconds, but I feel that it is not nothing if your character is not a slow hitter. It also depends on how long the battle lasts, since shorter fights will allow the Fighter with highter INT to make better use of such skills, and even on some longer fights often the most decisive part of a battle is the beggining. And said discrepances get even greater if said Fighter has 16 INT instead of 3 or 10. So the value of INT depends directly on how long your fights last compared to the duration of the buffs. And on comsumables and items, I think that if my Fighter has good Dextery and Might, is the frontliner with the second hightest accuracy, gets +20 from an instant buff, and stands right on my enemies' faces without dying, then he is the one who is best equiped to unload some Fan of Flames scrolls on my foes or summon Firebrand. In that case, I'd rather leave PER at base and not max MIG and DEX so I could empower that initial burst and make Firebrand itself last the whole fight. So Fighters do benefit from INT. I don't know if minmaxing so that I have maxed PER, DEX and MIG is better, as I am no pro and no minmaxer, but as far as I am seeing it, the effort is paying off on PoTD with my current party. This is probably a derail of the thread, but I would be interested to see the stats you would take for such a Fighter, as I am considering playing a 'smart' Fighter for roleplay reasons and curious to see how others balanced it.
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Time of Poe: WMII Release
FlintlockJazz replied to SamachX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was wondering this myself! -
What to do with Maerwald
FlintlockJazz replied to justicar347's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ladies please, lets just all agree that I'm the sexiest one here, okay? -
Grimoires cannot be enchanted. As I mentioned though, the damage of spells can be boosted with buffs and talents, its just the approach for them is is different compared to a weapon. For example, a direct damage spell like Chill Fog becomes a lot stronger if the Wizard has the Secrets of Rime talent and can also be used as an interruption tool if you pick up Interrupting Blows. As another example, Minoletta's Minor Missiles (Since you mentioned it) only deals around 12 - 22 damage per projectile. This damage however can be boosted with a high Might score, so if you have a Might score of 19 for example, this becomes 15 - 27 damage per projectile. Since the spell does Corrode damage as well, if you grab the Spirit of Decay talent, that's a 20% damage boost to the spell. Finally, since the spell is a projectile, it does work with Penetrating Shot, which allows the spell to bust through an enemy's DR. Toss in Combusting Wounds and you add an extra 5 burn damage that ignores DR to each projectile. Ok maybe I over elaborated, but you can see the spell becomes very powerful under the right conditions, to the point it even matches higher level spells. Weapons can also be boosted with the appropriate talents though, becoming stronger as well, and those higher level spells can also be made even more powerful with talents as well. For instance, you mention Might boosting Minoletta's Minor Missiles, that Might score will ALSO boost up the damage from weapons, bows benefit from penetrating shot to burst through enemy DR as well, Spirit of Decay will boost the damage from weapons enchanted with Corrode lashes, etc. Stormcaller with the Storm talent and the Ranger ability Stunning Shots is quite powerful for instance. So being able to boost low level spells doesn't really make up for them not leveling up with the character, since you can do that with the higher level spells too and make them even better than what the low level ones can reach or use them with weapons.
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If you could live in in any other country?
FlintlockJazz replied to Guard Dog's topic in Way Off-Topic
I would probably go for Canada if they would have me. Don't need to learn a new language, similar in some ways but completely different in other ways (better usually), no giant snakes as far as I'm aware, etc. Japan I would like to visit but certain things I hear make me think I would not like to live there. New Zealand would be my other choice. -
Honestly, if you didn't find Minsc's "Full plate and packing steel" comments and Edwin's "Mouse magic" and various other "humourous repeated clicking responses" of the other characters immersion breaking then you won't find the backer NPCs immersion-breaking, and while the graveyard scribblings are potentially immersion-breaking they won't show up unless you click on them.
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My wish
FlintlockJazz replied to Joculari's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm with AndreaColombo and others, I prefer the more realistic, toned-down, not over the top stuff and don't really like the overly stylised armours some have put up here, nor find it fitting to Pillars. Ironically, I find the huge shoulder-pads over-stylised High Fantasy stuff to be unmemorable to be honest. By trying to be cool and have loads of stuff nothing about them stands out, the green armour above being an example for me: all I remember is that it glows green, nothing else about the armour really sticks out for me. Bland. A lot of those armours also stink of "BMW Driver" for me: I feel like the wearer is overcompensating for something, something they lack either in ability so they have to try hard to look badass or down there...