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AzuredreamsXT

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About AzuredreamsXT

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  1. Someone was saying summon duration is fixed, if so, a summon heavy chanter has little reason to put stats into intellect it would seem. Trying to salvage the idea of a summoning chanter when I play the game, but it's really not sounding like a summoning class at all, unless the vast majority of fights actually are over within half a minute.
  2. No talent to increase summon duration? Intelligence does not prolong duration either? It's a shame the game has no actual summoner class, but a "summoner" class like the Final Fantasy games where summons essentially just show up, do something flashy like any other spell would and are gone soon after. But if that is Obsidian's vision, that is their vision. I'll try and find a new class that looks fun outside of my norm.
  3. Aren't your precious invocations much better spent on other things if summoned allies just poof on you before long anyways? Does intelligence prolong their duration?
  4. I was looking to play a summoning chanter, but reading through recent changes seems to indicate summons now last 20 seconds or less? Will high intelligence prolong this to make them last throughout a fight? Why play a summoning class whose summons dissapear within seconds?
  5. Fair enough, I hope lessons were learned though for any sequels they do using kickstarter.
  6. Surely they could have thought of a better reward than inflicting foolish and pointless backer stories on everyone else. A bunch of out of world npc's standing around does indeed harm immersion and atmosphere. What self respecting kickstarter backer would want to inflict that blemish on an otherwise great game? Checking kickstarter: https://www.kickstarter.com/projects/obsidian/project-eternity/description At least 367 people pledged $500+ to get a digital memorial (I assume the other premium pledges also got a memorial). 114 people (out of a possible 200) pledged $1k to name and design one of the gold NPCs. So, to answer your question, it was people who really wanted to make the game happen and were prepared to pay well over the odds to help ensure it did Game was for sure happening, easily, without the npc backers. I wonder what 114 000$ less would mean wasn't in the game, in exchange for the severe blow to immersion and atmosphere that we got as a result of the npc backers. Maybe it would be something serious, but with the staggering amount of money Obsidian raised, I rather doubt it.
  7. Surely they could have thought of a better reward than inflicting foolish and pointless backer stories on everyone else. A bunch of out of world npc's standing around does indeed harm immersion and atmosphere. What self respecting kickstarter backer would want to inflict that blemish on an otherwise great game?
  8. or don't play it. you not need interact with tombstones/grave markers or the easily identified backer npcs, however, if the mere knowledge that such things exist prevents you from becoming, "immersed and lost in the world," then don't play it. 'course bg and bg2, inspirations for poe, had numerous chuckle-worthy grave markers, and more than a few npcs that depended 'pon pop culture references to makes their low-brow humor work. so, am guessing you will wanna avoid those games as well. HA! Good Fun! Comparing the minor instances present in the BG series to this is folly, Al Swearengen would be ashamed of such foolishness.
  9. Waiting on The White March 2, I usually let a game get as complete as it can, within reason, before I grab it. There's always complete games in my library ready to go so I always have something to play and don't mind waiting for newer releases to get as polished and content rich as they can. Plus I really hate investing a bunch of hours into something only to realize it's a letdown, so I do alot of research ahead of time.
  10. So I am finishing up Divinity: Original Sin, and while it is an excellent game, it is SEVERELY marred by the over the top humor absolutely oozing out of it. I was really looking forward to PoE for a return to deep, classic rgp's where you can get immersed and lost in the world. I just heard however from someone that kickstarter backers were allowed to add npc's to the game with stories of their own choosing, humorous, sometimes fourth wall breaking stories that do not fit with the rest of the dialogue/tone of the game, and that these npc's are golden and strewn around the game world. That can't possibly be true can it? Surely I am understanding this wrong...
  11. I was hoping before buying this game that the stronghold would get a bit of love and care from the developers when they released the expansion, as I heard it was pretty poorly done. Have they given it any improvements? Or is it still lifeless and unprofitable with no unique items to acquire from the venture?
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