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Bos_hybrid

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Everything posted by Bos_hybrid

  1. The what happen when guards are all seeing and all knowing.
  2. Not really. Yes it is. It's far easier for a reader/player to connect to a grey antagonist, than it is an evil antagonist. Quite often, a reader and player will cry lack of depth, due to not being able to understand or connect to an evil antagonist. (Of course at the same time the reader/player they can be right depending on the character) Completely and utterly wrong. On all accounts. Nope. It's the excluding of meaningful, selfish, power hungry/greed, narcissistic, psychotic and betrayal choices. But the character is still good and the hero of the story. A Sarcastic/slow/pragmatic pc all play out essentially the same way. Save the world, be loved, adored and live happily ever after. I would prefer if there was an option to play a pc that was hated, reviled and paid for those choices.
  3. Yeah, in my experience, when people say they want to play evil, they really are just looking for ways to complain about not having enough "choice". Inexperienced then I guess. Or more likely selective reading. Wow, what the heck did I say to provoke that response? Did I dare bring up the idea that gamers can be fickle? Truth be told it was probably harsh. I just took it as another comment saying that no one wants evil choices/path. Or that they don't know what they want. When it's quite obvious there are people(even if we are all mentally deranged) that do enjoy that choice/path. If it wasn't the intent, apologies. If it was, you know my thoughts.
  4. Yeah, in my experience, when people say they want to play evil, they really are just looking for ways to complain about not having enough "choice". Inexperienced then I guess. Or more likely selective reading. As I will always play the villain/evil the first time, much more interesting. I'm not alone either, most people enjoy having a villain/evil path for several reasons. 1) They enjoy rolling an evil character 2) Replayability 3) Branches the the plot.(C&C) 4) Adds depth to the plot 5) It makes being the hero more rewarding(adds depth to the PC)
  5. I suspect given that we are getting a stronghold and land, we'll be getting a title to go with it. Sort of like Knight Captain from NWN2, and that NPCs will be referring to us by that, rather than Bob.
  6. Star Trek has had some good games, ST: Bridge Commander being the best, I really enjoyed the Elite Force games, the Armada games, 25th anniversary and Birth of the federation too. Hell I even gone enjoyment out of ST:Legacy. But then I'm a Trekker.
  7. Single player gaming is their focus. I don't see what is up for debate, it's essentially been decided for this game. Perhaps in an expansion or sequel you'll see co-op(I personally hope not), but I would imagine it's too far in development now to start adding MP. And no it's not simple and cheap to add. Despite what some people seem to think.
  8. I'm not sure if you can apply Star Citizen's craziness to other games. Space sim fans have been starved for a looooong time, about the only thing on offer since freelancer(which could be argued wasn't a proper space sim) has been the X games(Reborn never happened), which are a whole different beast from Wing Commander games and Freespace. It has been essentially a dead genre. No other genre has been so ignored. Now add to that, the creator of arguably the best and most loved of these games is making this new space sim game, with pretty graphics, mmo features, SP campaign(the thing I'm looking forward to) and aggressive/good marketing to a starved fanbase and whole bunch of peoples wallets open. I don't think it's reproducible on this level. At least until another genre is ignored to the same extent and length.
  9. No thanks, leave that for bioware games. More of MoTB in PE please. Why are they interesting?A) It's be a hero or coward B) be a hero or be a hero. Far better choices would be the option to trip up said GF/sister to escape/get to a certain situation sooner, or be the person that brainwashes child/brother/friend. But only if the motivation to do so is interesting/purposeful. It's shouldn't be about removing evil choices, it should be about giving those choices meaning besides 'ha ha I'm evil' *strokes white cat while picking human flesh from his teeth with puppy leg bone. Again I have to point to MoTB where the final encounter wasn't a villain, just an antagonist and an unfortunate one at that, just like the rest of the games antagonists. Really the only real villain in that game was the PC(if player chooses this path) and the NPC an evil PC could choose to create. Preferably PE won't have a main 'evil' villain but a antagonist.
  10. http://www.geek.com/games/valve-pulls-game-from-steam-library-for-the-first-time-even-if-you-bought-it-1580981/
  11. I just don't like the idea of having all the companions being broken by the PC. Can some people be manipulated/broken/enlightened to the PC's point of view, sure, but you also get people that stand by their view and won't be broken down. No matter how cunning/deceptive/intelligent/brutal the PC is.
  12. Simple if there is no choice for self serving/scheming/warmongering/greed/betrayal, your railroaded into being the hero and down a singular path. Doesn't that make it less satisfying for people that like to play the hero? Don't you prefer having choices? Another reason is that villains simply have more fun. I'm often left to wonder why the people that call evil boring or simple writing, never say the same about the good/hero path. Apparently being a selfless doormat is interesting and quality writing. The truth is, that in an RPG the hero/good path is the default, no one is going to post the question; 'can you be the hero in this RPG?'. It's a given. Having an evil/villain path is not such a sure bet, and those that are interested in that path will pose the question about it's possibility.
  13. I prefer it to have a mix of weak/strong willed companions. Having all the companions bend to the PC's will is going too far.
  14. So that's what happened to their writers. Just thinking about a voiced TES/FO4 PC is terrifying. The only reason to have a voiced PC, is if you are making a cinematic storytelling game, the exact opposite of what bethesda do. And the exact opposite of their strengths.
  15. Obsidian's hallmarks are complex morality, and the dark aspects of authority, and sin. How exactly does that dovetail with the Star Trek universe? Apply even 1% of Obsidian's cynicism and the Federation would fall apart like gin-soaked cake. I'm failing to see a problem with this scenario. But they could just set it in the mirror universe. Still not happening anyway, unfortunately.
  16. Meh I couldn't care either way. Both RTwP and TB can be good or bad, just depends on the quality of the devs making it.
  17. It took me a few tries. I kept getting the "Error, try again later" but after about half an hour it worked. So I'd say try again in a bit. Cheers will do.
  18. Playing 2k14 next gen. I hate VC. They butchered GM mode with it.
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