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Everything posted by Night Stalker
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Even if Obsidian have not used a single cent on it (which I highly doubt), there is still the hidden (from us at least) opportunity cost of using their developers time on PoE instead of developing a "regular" game for a publisher. It may very well prove to be a good long-term investment, but in the short-term I think it has been less lucrative. Personally I cannot get my head around the idea that a company producing luxery items like computer games should be called greedy or unethical because they put their price point above a persons expectations. In fact, for many of the hardcore grognard games prices are even higher, and don't get me started on the cost of professional software licences. If the market is not willing to bear the cost, PoE will move fewer copies, and the price will either be reduced, or sales will continue to suffer.
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Seriously, Obsidian?
Night Stalker replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Citation needed. For me the big selling point was the promise of an old-school RPG made by Obsidian in the vein of the Infinity Engine games - and that PoE turned out to be, so currently I am pretty happy with the direction. -
No, you lose the same amount of enduerance and health if you are hit in combat. As said above, Endurance is a short term resource needed to stay in the fight in combat, while Health is the resource required to stay alive. Your maximum Health is always greater than your maximum Endurance, as Health is Endurance multiplied with a class specific multiplier (which I think ranges from 4 to 6, but I may be wrong).
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I'd say he should either have an in-game NPC named after him, some kind of memorial, or at the very least a special mention in the credits.
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And since it will be deleted when your character dies/your team wipes, you should only really need to save when you need to quit your session.
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Expansion to be ToSC style
Night Stalker replied to Gairnulf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I too have to voice my support for the back-porting, it is nice to see a developer going above and beyond to support the community. -
I never felt that the different currencies in F:NV added much mechanically to the game, other than a small annoyance when converting them into caps. I only really found one instance where the Legion curreny served a purpose, and that was using it as ammunition for the shotgun (which I never really used with any ammunition).
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I work as a programmer, and I have a Master's in Computer Science. As for why you don't change the word. on the fly wouldn't work: a) There can be overlap with 'innocent' words: http://bit.ly/1vvwjV7 (it is bitly'ed because the language filter on this site would mess it up, appropriately enough). And no, I don't think regexes are the solution. b) The naive approach does not change the tone of the conversation, which could still be so suggestive that the word can be puzzled out. c) It would still have to be tested and debugged. d) If any words slipped through there would be an uproar. But again, it does not matter because it is a M rated game.
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Cascading Style Sheets are for look and feel only, last time I checked they could not be used for adding logic. Falcon, the effort required here is definitely more than that of a 'few lines of code'. Obsidian will have to a) Code in a parental toggle in their dialogue system, ensuring that if set the 'clean' dialogue is displayed b) Change their own dialogue tool (and file formats) so that it can effectively deal with having both the original and the 'clean' version being pointed to by the same response. c) Find all text entries with unwanted words, and suggestions, and add their 'clean' version to the dialogue editor, and rewrite them so they make sense without using the unwanted content (and they have to be thorough, since if they let anything slip there will be he'll to pay), and disable any and all for those instances, since it would be cost prohibitive to re-record them d) Debug and test all the tools e) Add the option in the game menu and tie it to the feature f) Test the feature in the game, making sure it works and does not break anything along the way All of this will take time and effort that could have been going into fixing bugs in the game. A M rated game I might add, whose feature set has been locked, and will be released in little over a month. It is not going to happen.
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About the first expansion
Night Stalker replied to Sanquiz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would prefer it to be a continuation of the main storyline, but barring that, I would prefer one that adds distinct new maps with their own self-contained storyline, messes as little as possible with already existing maps, and is made with high-level characters in mind. -
Backer Reward Shipment Poll
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
Option #2 please. -
Dynamism
Night Stalker replied to WillyPete's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, they said it was too much work to make it look good. -
Everything I have read, including statements by the developers point towards this game being more like BG1 than any of the other IE games.
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There will be no AI scripting for the initial PoE release, but they have mentioned that it might be included in the expansion.
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Merchant Gold
Night Stalker replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For me the point is that a immersive RPG sandbox should try to somewhat simulate a functioning world. A part of that world is the economy, and sometimes people run out of currency. It might be a PITA, but for me that is part of the sandbox nature, in an IE type game I just feel it is an extra annoyance. But hey, different strokes for different folks. -
Merchant Gold
Night Stalker replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am all for the removal of merchant gold. For me limited gold is ok in some sandbox RPGs, but I don't feel it is an integral part of the IE games, where I feel it would be more of an annoyance. -
I assume you don't already have access to the beta. If you are already a backer go here and search for "Beta Redemption Instructions". if you are not a backer, try PM'ing Sensuki about acquiring a key - I know he has been buying keys for others, so he might still be able to. If, however, you are out of luck, take heart in the fact that the full game will be out in 2 months (and around the release the beta will be removed and deleted), so the wait should be bearable.
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People fixate on the weirdest things. The only reason I drop things on the ground in games is to make room in the inventory. With unilmited inventory, why would I ever drop anything on the ground? And if you really feel a need to get rid of it, sell it, or stuff it in a container somewhere.
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For what it is worth, a few devs have indicated that Poland (and central and eastern Europe) are known to be good markets for classic crpgs. Therefore translating the game into Polish is a safe bet. As an aside, I don't know much about the gaming preferences in Brazil, so if anyone could link me to any information, preferably in English, I would be grateful.
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Horses (Spoilers?)
Night Stalker replied to Lord Wafflebum's topic in Pillars of Eternity: Stories (Spoiler Warning!)
But what do they EEEEEET?