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Update 2.01 is Now Live
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
No, the GOG.com version is not compatible with the DVD version. -
Update 100: The White March - Part I
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yes. The changes in stealth were part of the 2.0 patch, not a new feature of the expansion.- 88 replies
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- Update 2.00
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OSX El Capitan and Metal
Night Stalker replied to SurfSpider's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. Last thing I heard about Unity was that there were no plans to upgrade from the version of Unity they were using to develop it (4.6 I think), to a newer version. -
The obvious answer is that the bigger and complex the game is, the more time it is going to take. Wasteland 2 started the conversion to Unity 5 some time before the trail end of February (most likely just after release), and it is still going. Of course Wasteland 2 is also being ported to Xbox One and Playstation 4, so that is also eating up some of the time, even with Unity 5 cross platform support. PoE has however far less to gain by switching to Unity 5, so I doubt it will happen - perhaps for the sequel My best bet is that people have gotten used to mods after the recent Fallouts and Elder Scrolls games. Recently there also seems to be a lot of unofficial overhauls UI mods that fixes many of the small niggles (which I guess would be the IE mod in this case).
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I am on the side that doesn't mind that the attribute system is more gamey than simulationist, but that has nothing to do with programming, but rather the underlying design decisions. You are right if you mean that as the game is set up, the game, cannot guess that you only want to boost magical might when you put points into it, instead everything connected to it now. However, I so not feel that it is programming that is keeping might from being more than a single attribute. You could design a far more fine-grained attribute system that instead had magical might, physical might, force of personality etc. If necessary these could also have subdivisions (melee/ranged etc), and so on. It would be hard to balance, but it could certainly be implemented.
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Your best bet for mods would be http://www.nexusmods.com/pillarsofeternity/ . PoE runs on Unity 4, which makes the game hard to mod, and in some cases requires you to shell out a lot of money to get the editor. Unity 5 is far easier to mod for, and the personal edition is free, but it is uncertain that PoE will ever be ported to it. There are no plans from the devs to make a standalone editor, and at best they tried to not make it difficult to mod the game, not to enable it (it was never a core design priority to enable the creation of mods).
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PoE on iPad?
Night Stalker replied to Elzarath's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isn't the PoE card game for iPad (and other systems)? No, for now it is a physical tabletop affair. If it becomes popular, who knows? However, Obsidian is involved in making a Pathfinder licensed card game for tablets. -
I've seen similar remarks a few times and I don't understand it. Why not just wait until the second part is out? As far as I can tell, the only difference is that now you can play something a bit earlier if you want to. I think it has to, do with a) Obsidian promised a meaty expansion, with none of the modern DLC shenanigans, and then decided to split it up (which feels a bit like modern DLC shenanigans). To hammer the point home, Obsidian hasn't even confirmed if non-backers will have to buy each part of the expansion separately, or they will have to pay once to get the entire expansions (which the old nickel-and-dime DLC strategy). b) Sure, you can make yourself wait, but releasing the expansion in parts sends a signal that it should be played now. It's like exploits in computer games, yes you don't have to use them, but if using them is the optimal strategy, then you are more likely to use them, even if it diminishes the fun of the game. c) Since the expansion has been cut in 2 means that the story and the content of the second part must be cleanly split from the first part, instead of organicly integrated. This could very well not be a problem, but the possibility exists, and that diminished the expansion as a whole. We'll see when the expansion is released.
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PLEASE make this game online
Night Stalker replied to XPerNX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PoE is not built to be a NWN like game with a robust user toolset, multiplayer (co-op or otherwise), and the ability to make new modules. Many of the design decisions directly goes against the grain of such features, and in my opinion it would be easier to start over if such a game had to be made. Also, the premise of the PoE Kickstarter was for a single player IE like game, which is exactly what PoE is, so I am satisfied with what it is. If you want something akin to the NWN I would suggest you looked into "Sword Coast Legends", which has co-op and an optional GM role. -
DVD Patches Are Live
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
You might consider doing an update for this news, otherwise people who don't check the forums won't know, and considering that the people who got the discs were some of the people who paid the most... -
Ready to play?
Night Stalker replied to gingerjordan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I concur, the game is perfectly playable at this point. -
Update #90: Shipping and Strategy Guide
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
Got my DVD case today (I am in Denmark).- 330 replies
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- Update 90
- Pillars of Eternity
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Update #90: Shipping and Strategy Guide
Night Stalker replied to BAdler's topic in Pillars of Eternity: Announcements & News
Try tomas.harenstam@paradoxplaza.com (publishing director).- 330 replies
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- Update 90
- Pillars of Eternity
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