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Zekram Bogg

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About Zekram Bogg

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    SonofaGlitch
  1. I . . . just, why? Why is MP so critical for a purchase for people in this type of genre? I mean, I really don't see the appeal. PoE is a story-driven, character interaction focused CRPG. What possible benefit would there be to adding Multiplayer, and how would it even work considering the nature of the Companion characters and battle system? I mean, what would MP PoE look like? I hop into someone else's world, where my PC, Eder, Aloth, Durance, Sagani, and Kana team up with another person's PC, Eder, Aloth, Durance, Grieving Mother, and Hiravias so we can double team Xaurip mo
  2. After looking at both Luckmann's post here and his original huge post of balance change stuff from April, I have to say I agree with pretty much everything this man's saying, and if this were a council meeting, would second his motions and suggest the rest of the board adopt them in toto. However this is not such a council meeting, alas. I'll have to settle for signing up for the Luckmann Newsletter of PoE Griping. I think the idea that constitution could add an armor penalty modifier is great actually. Since Might is now relegated to the idea of "nebulous power of the will" rather tha
  3. I thought the guy riling people up at the front of Defiance Bay and who acts as an informal tour guide for newbs mentioned Hadret House as the home of Dunryd Row in Brackenbury? Side note: I wish that guy and that crowd would go away after you get further along in one of the Defiance Bay faction quests. It just bugs me that he's ALWAYS there in the same spot with the same crowd of people, riling them up in the same way. I mean, with the actors in Copperlane it makes sense - there's only the one ampitheater for them to perform in and all, but at least they're always doing different plays (a
  4. Not only that, but Durance gives a big speech when you first meet him about how he's beyond all the petty politics of the world, and is just going to follow the player because he thinks it's what his goddess wants of him. He has a whole "I don't care about your race, sex, or politics" thing he says, and is very adamant about it. I mean, Durance is adamant about EVERYTHING, so no surprise there, but he seemed especially adamant about this part.
  5. The easiest analogue for Raedric in my mind is Stannis Baratheon from ASOIAF/Game of Thrones. They're both very lawfully minded characters who will neither exempt themselves from the law nor anyone else, in part because they feel justified in whatever it is they do because they include themselves in the category of "MUST follow the letter of the law". It means they're highly unyielding characters who, when circumstances don't go their way for too long, tend to break rather bend and adapt. You can totally see that with Raedric. Everything went to **** after Waidwen got blown up and he
  6. I actually agree with this post, but I also think that having new skills could enhance the game. The only thing is to have skills that make sense and are both useful and interesting. I wouldn't want them to include new skills unless those skills added something substantial to the game. Otherwise, just put the effort into doing something else in x-pacs and sequels. Yeah, that's pretty much what I'm thinking too ultimately. I mean, the skills that are all in the game have plenty of use (survival feels like it could have a more active effect sometimes but as a passive skill it CAN be very us
  7. So I've been thinking of starting a few threads about stuff the community would like to see in the upcoming expansions/DLCs going forward under different various topics. I think it's safe to assume we're going to be seeing 4 DLC's/Expansions at a minimum, due to the level increase increment stated in the White March Part 1. If it's raising the cap by 2 to 14, it can probably be expected that Part 2 will raise it to 16, and I doubt we'll see a stop there and assume that the final level cap will be at 20. So that's a lot of content coming down the pipe, and plenty of time to suggest/opin
  8. More like Paladin Josh Sawyer, from the Order of Balance. I really hope that breastplate becomes an item somewhere down the line. Yeah, while I'm sure people will actually play as Barbs with breastplates on and such, for the portrait, a big honkin' breastplate does not "Barbarian" yell. Also, I didn't realize that was supposed to be Sawyer. Neat!
  9. So, after I saved the Vailian merchant from the Doemenals and they started their war against me, and after having dealt with hit squads coming from them for a while I decided to return the favor and wipe out the Doemenals at their mansion. I did so, killing everyone in Doemenal manor and then looted the place clean, except for the safe, due to this strange skill check requirement bug. Basically, I have a Rogue-like Priest of Skaen in my party, who has a Mechanics level of six, currently (I think he's sixth level, as he's a bit behind the rest of my seventh level party since he was recr
  10. Right. Prone just means "lying on the ground." If drakes and such were immune to Prone, that would preclude the image of a fighter leaping into the air and smashing them into the ground with a single blow, as well as elegant spells like Call to Slumber. That would make the game less awesome. If the price of being awesome is that I have to assume that Slicken coats a Drake's wings, making them unable to gain lift, and that makes the game even more awesome ... awesome. Well, then what's needed isn't a knockdown immunity for drakes, just new unique animations for certain ability scenario
  11. This was all in some earlier version of the game for sure. You can definitely tell because of the upgrades you can make to Brighthollow which are totally functionless in the release game would only make sense if these restrictions were in place, hence why they were originally made. I for one just think both systems need to be in the game, just as restricted stash access is in the game, and flipped on or off in the options menu. I mean, they already have like, 98% of the system in place to restrict enchantments/upgrades in the game. They just need to make them a set of conditions that c
  12. As far as I know, no. There's portraits, and a few people have made or are making voice replacers. On the Nexus there are a few mods that are more technical, a couple of personal balance shifts roughly hacked in, and a save state editor, and I think one person managed to make a way for people to look at and edit dialogue files a bit more easily. But aside from those things, there are no major mods due to the way the game's been constructed. Pre-rendered backgrounds made mostly in Maya and not with tilesets but unique art means only a seriously pro artist could possibly make new maps, a
  13. I feel like you don't really get it. This isn't an MMO, it's not an FPS, it's not a tactical simulation, it's not The Witcher, etc. I believe that the vast majority of people aren't playing this to "beat it", top the leaderboards, find the best race/class/talent tree/etc combo, snipe some guy in the head, or whatever. Maybe I'm wrong. It doesn't matter because even if they are, this isn't that kind of game. This isn't that kind of game. "Common sense" means all wizards studied in a white tower, all elves are archers from the forest, and there's no such thing as soul power. This
  14. OK, so this list is great and all, but there are a lot of ??? sections on it that I think I might be able to clear up. I've been going through the player VO files today, and after some comparative analysis of the different audio files from the personality sets I think I've figured out some more specificity on parts of the VO line list. Which I bring up because it might be a bit problematic if anyone wants the above list as an exact guide to making their own VO's for their characters (which is something I'm working on for myself right now), so I figured I'd help out and do a little clarificati
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