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About chalsengi

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  1. In the beta patch the unarmed set has been removed. I dont know if it was an intentional change.
  2. I hope they release another beta patch soon so we can test it also. The expansion is supposed to be released on Tuesday!!!
  3. I use a paladin as my main tank (super great) and another paladin for second row and ranged (arquebus). They are both super effective. But I havent used one specifically as an offtank before (although my second row paladin has decent deflection if she uses a large shield). I have found in 2.0 that Perception and Dexterity are more important than Might. Perception will increase accuracy so you land more hits, and also interrupt more so the enemy takes longer to do anything. With a group of high interrupt characters its almost like stun locking. Dexterity means you can attack faster, so the loss of speed from using armor, one hand weapon and shield can be counteracted quite nicely. Dex is also great when youre using reloading ranged weapons.
  4. Managed a couple more bounties and Raedric yesterday. I came prepared to each fight and although I had some knockouts it wasnt terribly difficult to succeed. Raedric was disappointingly easy. Sly Cyrdel I cheesed with a terrain funnel. Raedric I used a two tank door block. Warchief Iklak I used the stream crossing and gap between the trees leading to the clearing area where he is located. I feel like POTD is becoming trivial when Im still only mid-level :/ Gear wise I have a unique hunting bow, fine grade of weapons and armor, slayer and elemental damage enchants. So nothing terribly OP as far as gear is concerned. The only character specced for range is the Ranger, the rest lean towards a melee focus apart from their particular Weapon Focus' ranged weapon accuracy increase. Sly Cyrdel Group level 5. https://www.youtube.com/watch?v=-t15Ll71qJk Warchief Iklak Group level 5. https://www.youtube.com/watch?v=s7arLrGmgFo Raedric Group level 5, PC level 6. https://www.youtube.com/watch?v=zIN2LQAjygs I was thinking that for most of these fights that if the enemies had a ranged weapon set to switch to then it would be much much harder. Unless Obsidian can make AI that counters the terrain funneling or door blocking its only a matter of player choice as to how to approach such a situation. Obviously its not realistic the way that it is (not that it should be). One thing the AI dont do is flank by finding alternate routes. They instead seem to want to find the shortest path to their target, rather than the smartest one. For the Sly Cyrdel fight and Raedric, simply having enemies flanking my group from the side or rear would destroy my strategy rather quickly. Also its silly that drakes cant just fly over terrain, or that enemies cannot pass under them.
  5. I just wish we could mod the game easily. It would be nice to make some challenging encounters and share them with each other. Apparently Sword Coast Legends will have a DM mode, but I dont know to what extent you can add things. It will have online coop too. But it remains to be seen if its actually a good game. Loving PoE for the time being. I subscribed to your channel by the way
  6. The Dweller Location: Black Meadow Group level 4, PC level 5. Just took down the Dweller. Cheesed it by splitting him off from the group. Dont think it would be possible otherwise at such low level (unless I wasnt using a no healing, no magic playstyle). The actual fight with the Dweller begins at 7:20, before that it was just various stages of splitting off the other enemies, dealing with bandits, etc. Eventually I led him into a clearing and did quite well except my main tank (PC Paladin) died. https://www.youtube.com/watch?v=b0VNDR8tDZs Please note the "That's Alotta Guls" video listed in the OP has been taken down because it was too long and contained a failed attempt. It was not worth watching. Unfortunately I cannot edit any longer the OP to remove the video link. Also I respecced the stats of the rogue Sweetie, hence her higher endurance. All I did was lower her Perception and increased her Constitution.
  7. Just updated the OP with another video of possibly my favourite combat encounter so far. It took place at the entrance of Level 5 of the Endless Paths. I like it a lot because I didnt cheese it at all, its just pure combat and 3 of my group was knocked out. https://www.youtube.com/watch?v=7PvZlBD5l-0
  8. For increased difficulty I generally prefer better AI and increased foes to + foe damage and - ally damage adjustments. Other things like the fact you can run away from most things makes it tempting just to do that all the time, whether to split or retreat. I remember in modded Skyrim you could have crash-inducing amounts of enemies, and although you could run away it wasnt likely youd make it. My favourite was the random encounter patrolling death squad Falmers who to survive against I had to use Detect Life while hiding behind trees. Sorry Im hijacking your thread!
  9. Not really answering your question, but I have a suggestion for you. If you are still on 1.06 (not the patch beta version of the game) you can use IEMod. This will allow you to take a fresh custom companion and put their level to 12, plus give them items. You can recruit custom companions from the first inn at Gilded Vale. You can also give yourself money to buy stuff from the blacksmith. Or put your own character's level to 12, and you can recruit level 11 companions. You can then test them out in the Temple of Eothas, or even on other custom companions. Im not advocating cheating. Just make a savegame specifically for testing character builds. Once you're happy start a new game, or continue playing from a previous savegame. I did this before settling on all of my character builds. With my tank characters who had high deflection, I was able to test the damage and accuracy of my other companions when attacking them. I can share a character build testing savegame with you if you like. Now to answer your actual questions: Some of your questions really depend on the difficulty level and the playstyle. 1. This depends on the role of the wizard. If theyre just going to be at the back, and mostly out of harms way then you really only need might and intellect. Dex is helpful but not essential. Might and intellect will allow you to get the most out of your spells, which are limited in their amount of uses. Dex will help cast them faster and increase weapon speed, but those are less important than maximising the effect of your spells. Also wizards have very low endurance and health. So if you want them to survive consider increasing constitution. Wizards get a spell that increases their endurance quite a lot, so you can self buff with that instead of increasing constitution. For a balanced build you can try Mig 16 Con 16 Dex 10 Res 10 Int 16 Res 10 2. Armor should vary depending on where they are located during battles. For backrow robe is probably get away with. Second row you will want something heavier, like leather. Front row heavy plate, bringandine etc. 3. Early on you will really suck with a weapon because your accuracy will be quite low. I think you can buff your accuracy though. If you actually want to hit things use a +accuracy weapon like a spear, dagger or club in one hand only. Blunderbuss is a popular weapon for any class, but keep in mind the reload time is long and theyre hard to find in Act 1. 4. Not sure 5. I personally only use stealth and athletics for all my characters, except for my main who increases mechanics instead of stealth. I think mechanics is better than lore, because I think scrolls make combat too easy. 6. Wizard + anything thats isnt OP. Maybe duo with a priest or druid or chanter. That could be an interesting challenge.
  10. The Raedric fight was pretty good. Youre obviously very skilled at the game, but POTD seems a bit too easy as is. I read elsewhere of people saying "oh go back to that fight when youre higher level, its too hard" and youre just like "yeah right i'll 3 man it at level 5".
  11. Thanks Positioning was crucial. I knew from MMORPGs thats its typically a good idea to face bosses towards walls. I cheesed avoiding the plague of insects (which I had only encountered with the dweller before, but had heard people complaining about ogre druids having that ability also) by sending in my bear first, but my monk has +run speed so probably couldve dodged it instead of the bear. I noticed most of the damage I did to ogre druids was through grazes, so it was death by a thousand cuts.
  12. I've heard antipathetic field is OP. Ive never used a cipher because of reports they are OP. And unlike wizards there is no per rest restriction. How can monks solo it at low level? As moon-likes with summons?
  13. Okay I figured some people (not that anyone asked for it) would appreciate a strategy explanation video. So I made one in Endless Paths Level 4. https://www.youtube.com/watch?v=zMQAy7E6iz4 In the video I explain a little about my strategy for taking on difficult encounters with a low level group and no healing or magic. Over the course of the playthrough I've decided to make my monk into a more dedicated tank, and its working quite well. I used the bridge in Endless Paths Level 4 as it is nice and open to view, to clearly show formation and two tank blocking with second row and ranged support. The first half of the video did not record properly. In that, I showed my group stats and explained their roles. Also, a Stone Beetle burrowed up behind the group and attacked the ranger. The second row and his pet all swarmed that beetle and killed it pretty quickly. Most of the damage done to the group was from the Adra Beetle's Shocking Blast, which it fired twice in the battle (only the second blast was recorded). The entire group has relatively high reflex, so avoided taking too much damage. At level 4 all of my second rowers took Vulnerable Attack (-20% attack speed, -5 Melee DR). It was a hard decision to make, but since they all have low might and may switch to one handed weapons sometimes I figured it would be better than Two Handed Style or Savage Attack.
  14. What level were you when you went to Caed Nua main hall to clear the ghosts? You seem to be wearing plate armor there. Where did you get it from? Ciphers look like cheese (: No wonder you can three man everything.
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