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Everything posted by Night Stalker
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Are You a professional game journalist? Since writing that post I've already received offers from Kotaku and Polygon. He said professional, not amateur Also BAdler, have you thought of optimizing the build process before you start on the expansion, or have you found that there is no way to make it significantly faster, even if you had the time (and less pressure)?
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Low int dialog.
Night Stalker replied to TheisEjsing's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From what I can gather it is certainly not in the Backer Beta. So it properly won't be in the full game either. Most likely it was scrapped alongside a lot of other things along the way. -
Less Temple of Elemental Evil more BG
Night Stalker replied to ctn2003's topic in Backer Beta Discussion
ctn2003, how does this game remind you of ToEE? -
Carry Weight?
Night Stalker replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am fine with the stash as it is. It takes my mind of tedious inventory management, and let me concentrate on the rest of the game. -
New dev tracker
Night Stalker replied to Rumsteak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Good job on the DevTracker. -
I don't like the menu select sound. Every click sounds like I have accidentally clicked twice, something which annoys me to no end.
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The quests/lore/writing in the beta - likes and dislikes
Night Stalker replied to Starwars's topic in Backer Beta Discussion
Capturing the girl alive is part of main quest?! I doubt it, they are not going to implement only one option needing to be chosen so you can continue main quest. Additional quests were probably taken out that were connected with main quest. Like confronting the town about cultists, I could see that somehow connected with main quest. Maybe not just main quest but links to storyline/factions/other stuff they didn't want to spoil - I guess my point is it seems to me that the incompleteness of stuff in the BB seems more likely to me to be because it's the BB rather than they intend to release them in this state in the final build. I don't thnk so. It feels more like Obsidian's writers didn't think of the option/didn't have the time to implement it, or they wanted to force a dilemma. These situations are sadly always bound to crop up in games like these. The trick is then to give you the illusion of freedom, and make the goals and options in it make sense. For instance, since I played the Cipher I could just straight up solve the problem, so I didn't notice the lack of a knockout option. -
The quests/lore/writing in the beta - likes and dislikes
Night Stalker replied to Starwars's topic in Backer Beta Discussion
In the conversation with the head of the cult you have a third option to resolve the issue, if you are of a certain class. -
The quests/lore/writing in the beta - likes and dislikes
Night Stalker replied to Starwars's topic in Backer Beta Discussion
I don't know if it is blocked out in the game, but there are conversation options to tell the Lord about the cultists. Also depending on class choice you get a third option on how to deal with the situation (tried it myself in v. 301). -
Or it could be that squishing the bugs have taken a long time.
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Delayed to early 2015
Night Stalker replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You should only award XP for opening locked chests and disarming traps on trapped chests. I probably don't need to explain why - those are the things that every player is going to want to do in every playthrough. For locked/trapped doors, there might be another way around them, and when there are trapped floors, it's a common tactic to just detect the trap and walk around it, rather than disarm it. I agree. The point of removing many of the old sources of XP was to discourage people from "degenerative gameplay", so adding new opportunities for this would not be a good idea. -
I have to admit I have doubts. D:OS and Wasteland 2 looked somewhat modern by using 3D graphics, something PoE explicitly avoids. For many it might end up sitting uncomfortably between the charming lo-res aesthetics of indie games, and the 3D spectacle of modern games. Also Obsidian has to dodge their reputation for making buggy, unfinished games, and release the game when there is not too much competition in the RPG market. I do hope PoE becomes a top seller within its niche, and I am sure a lot of old IE fans will buy it, but I am not certain it is going to break any records.
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Is Obsidian trying to rush this game?
Night Stalker replied to ctn2003's topic in Backer Beta Discussion
Could you be more specific? Which parts is it that that you feel makes the game an Alpha release, and not a Beta release? -
Character markers
Night Stalker replied to DarkWanderer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes. Go to Graphics options and choose "Hide Selection Circles". -
I much prefer point-buy systems to roll systems, so no thank you.
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I would also like to be able to name my saves.
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Please bring back the pencil drawings of items
Night Stalker replied to Grotesque's topic in Backer Beta Discussion
I never really found the sketches to be that important for the IE feel - then again PS:T is my favorite IE game, and BG2 seems to be the game most people here hold as the gold-standard for what an IE-like game should be like. -
Life in PoE
Night Stalker replied to chacal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hello chacal, and welcome to the forums. To be perfectly honest I do not think PoE will be that much more interactive than other IE games. I even think that its lead designer said that there are no NPC day/night schedules (and the backer beta bears this out). If you feel that interactivity and real-world simulation is important to you, I would recommend that you took a look at Larian Studios' Divinity: Original Sin, which not only have gotten smashing reviews, but also seems to explicitly harken back to the Ultima series in its environment interactivity and trappings (opening a bag to loot will show a grid window with bag graphic around etc.). I haven't played it myself, but I have heard almost nothing but good things about it. I do hope, however, that you will stick around and see if PoE might strike your fancy. -
Since the game is built in Unity, this is already possible. See this thread on how to do it.
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If you think Obsidian is milking its backers zersus, then let me introduce you to Star Citizen.
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Elf Portrait
Night Stalker replied to gamerdude130's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah yes, the Josh Elf. I am too going to use a custom portrait, because I it fits the character I have made in my mind.