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Tale

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Everything posted by Tale

  1. I haven't seen many posts like that. Having it on casual outfits, mage clothing, even some instances of leather armor, and especially characters who are streetwalkers, or just have some other motive for seeking attraction, those all make sense and I haven't seen much against it. I'm mainly seeing it against plate armor. Which is where the question of practicality is most relevant.
  2. I'm still stuck on combat logs being data driven. I want to see the attack rolls vs. the defense. I want to see the attack value with modifiers that results in damage. But you can't do all of these numbers this way. Or, you can, but I don't think it's a good idea. I fear it would produce a very uneven tone from the log.
  3. I'm pretty confident with Obsidian too... But it would be nice if we have more of a "delayed" consequence to prevent players save-scumming to get the best possible outcome on the first play-through. It'd be better for all events to have consequences, delayed or no. All should be valid, just for different reasons and to different people. First play-through be bleeped. All playthroughs should be roughly equivalent in this regard. Gotchas are cheap.
  4. I doubt you're the only one. But I imagine you must understand the system fairly well. Definitely better than I did back in the day. Spellcasters were some of the worst for me. Did I have the spells prepared that allowed the rest of my party to even do damage? Did I have enough dispels or breaches. I loved the battles when I played them, but they also felt swingy, too dependent upon those breech/warding whip/dispels to land and remove the right protections. I think at one point I just decided "screw it" and would use gate slightly off-screen. Then there were other fights were the dominant strategy was to summon as many monsters as possible and pick the enemy off from range while he was distracted. But that seems more a flaw of encounter design than preperation. So I think you make a fair point. Maybe I was just too unfamiliar and the battles didn't really telegraph themselves in advance well enough.
  5. I like preparation. I think if you prepare in good faith, but turn out wrong, that it's a setback, not a reload. That there's a chance to fix it. Introducing yourself to a situation with the intent of learning for a reload is too metagamey for my tastes. I've always hated it. It's trial and error all the same.
  6. My response to everything tends to be "new, new, new." I definitely don't want to see the old dolled up and repackaged. But I'm not expecting that. I similarly don't want to see something recent dolled up and repacked. That's not new, either. It's just younger. But I would lean more favorably to a system like older systems than one like recent systems. That said, I preferred the tactical of party based isometrics just in general. Modern games tend to be less tactical and focus on one character. Even when party based, you only control one character at a time. I don't really want that. Beyond that, I'm not really a good judge.
  7. I have added 4 quotes from Josh Sawyer regarding spell casting and level scaling.
  8. More games had level scaling than some people seem to realize. And many well implemented systems people don't even notice in order to judge if it contributed or not. That's the curse of subtlety.
  9. It fools a lot of people. Even Baldur's Gate had level scaling. But too often people only think of Oblivion or Fallout 3 style when they hear about it. There's multiple implementations.
  10. The control systems of the two are drastically different. As well as the system requirements. So it would definitely be a lot of extra work and consideration that wouldn't benefit the PC.
  11. I think this is covered under the umbrella topic here. We don't really need two armor discussions floating around.
  12. that argument is fine. "boob" armor would mean different models so yeah, more resources. but just to remove it due to presumed "sexist" reasons is ignorant and hypocritical. I find more people are concerned with practicality of the armor than possible sexism.
  13. I think it takes away from roleplaying and too much into rollplaying. Considering the numbers instead of the character. Nah, I'm just kidding. I'd understand if anyone does honestly feel that way, however. It seems like the kind of thing that could be handled by the toggles attached to expert mode. I'd like a human parse-able system for the most part and to actually see the number rolls vs. target. I think it's both fun to think about and important information to evaluate your progress. Both the character and the player should be able to figure out if they're doing well in a battle or just flailing about. Though I hope they don't take that as a limitation (avoiding shotgun rolls with 20 dice just because it'd be hard to read).
  14. This is why I can't get anything done. I'm on my second serious attempt at a story and today I had an idea for a story I think is even better! Now to decide whether to consider the old ones practice or commit to them. You get days, weeks, months into a project and all you start seeing are the flaws. "The themes don't seem coherent." "I don't know how to involve these characters." "The tone of my prose is inconsistent with the tone of the work." blah blah blah But new projects! You promise yourself you'll avoid those problems this time. This is a lie.
  15. No, it's good. Like I said, it's too long to copy in wholesale. I like linking to it.
  16. I added a link to this thread from the Known Information page. It's getting a little too long to copy in wholesale.
  17. Not Vancian. I'm comfortable with cooldowns between the two. I would, as with everything else I comment about, like to see something different. But in this instance, I don't feel comfortable making suggestions for what that different might be. I've seen interesting ideas like fatigue. Systems where some spells take from a mana bar, but others don't. Sorcerer like spells per day. Just not Vancian.
  18. I was really looking forward to the old FPS one. But as a "Bioshock 1950s" not as an Xcom game. Resident Evil 6 reviews are out and they're all over the place. http://www.destructoid.com/review-resident-evil-6-235326.phtml#ext http://www.gamespot.com/resident-evil-6/videos/video-review-resident-evil-6-6397436/
  19. This doesn't seem strictly relevant to Project-Eternity.
  20. Saw Looper. The premise and much of the plot is dumb. But I still enjoyed it.
  21. I'll never be able to play System Shock 2.
  22. The subraces are a good place to explore unique takes on them. Snow dwarves that specialize in archery is already slightly less than common. So long as they continue to recognize that cultures would vary by location for races other than just human, they're going beyond standard.
  23. If they feel they can fulfill it from the Kickstarter and that doesn't turn out to be a burden more than they had planned on, I would expect there to be some boxed option available for order. We have a long way to go (2014!), so anything is possible.
  24. I'd be terribly surprised if we didn't see the primary class archetypes, since we're already seeing the primary races. They may have interesting flavors or customizations available, however.
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