Everything posted by Tale
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Update #10: Characteriztion with Chris Avellone
Just two posts later and I'm forced to challenge my own ideas. Edwin and Korgan were great. Well, Edwin was, I never used Korgan to make an opinion of him. Because he was funny. because his delivery was fantastic. So I guess it shows there can be exceptions, but I worry that it's really hard to pull off. Without voice acting, Edwin might have not been nearly as likable.
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Ask Tim Cain questions on reddit...
Because people are voting for and against your post. It has nothing to do with you, but the other users.
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Update #10: Characteriztion with Chris Avellone
I actually agree with him. Any character that insults or belittles the player, the player won't like. A character can still challenge the player, they can disagree with the player. But the second the character starts insulting or acting better than the player, the player will hate them. I'm taking this from my PnP experience. Everytime the DM brought a character in to try to reign us in, where he'd go around making fun of our strategies or mocking our ludicrous behavior, I just wanted to kill the character. The DM, however, thought he was being funny. He wasn't. The DM was trying to show us up. And my response to characters like that extends into computer games. Characters should support the player. Yeah, they can have their own goals, but they should try convincing the player to help with those goals. They shouldn't be hounding the player and becoming obnoxious to that end.
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PA Report about Eternity and Brennecke - new concept art
The thread does seem to have taken a turn for the redundant. If you would like to continue discussing armor, we could make a return to this thread: http://forums.obsidian.net/topic/60115-armour-and-weapon-designs-a-plea/page__st__400
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PA Report about Eternity and Brennecke - new concept art
Now I have to wonder if they were intentionally testing for feedback. "Okay, lots of people say they dislike boobplate, but how do they really feel?"
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What are you playing now?
It's very good. The story is kinda so-so (it's a side story that doesn't really advance the plot, and it's also not really well-paced) but the gameplay and dungeon design is very very good, art direction and music are also top-notch (you can really feel that being able to design other worlds freed the art team to be *~fabulous~*. Loot curve is somewhat shoddy, forgivable because it's not really a loot game and the other gameplay elements more than make up for it, but the title still could have used a better loot curve (more and better uniques, a few more possessed items, more interesting stat distribution in general). That said, while the itemization isn't perfect, it still allows for quite a few fun builds. Ah, also, despite the fact that it' look that way, the shooting section actually has the shooting as optional, besides a couple of bosses that need you to use the gun to kill. I mostly agree, but I would only call it good. I value the story more than WUE, I guess. This reminds me that Argul's Tomb is available now.
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What do you wish not to see in PE
-Anti-technology themes. Lots of fantasy can be roughly interpreted about being the natural world (good) versus the industrial world (evil). That's mostly because a lot of fantasy writers don't pay attention to what they're writing. Or maybe they just have an obsession with rural life. Either way, it's overdone when unintended and simplistic when intended.
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Death animations and finishing moves
I don't need it to be brutal. I'm still debating on just how valuable the feature would be, in general. Even in Fallout and Baldur's Gate, they just turn into a different looking pile of gore. Which wasn't impressive.
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[Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
I like the Thri-Keen suggestion. :/ Someone whose physiology differs from the default humanoid assumption enough that we can expect significant combat changes. And I don't mean elves with wings. 4 arms! No arms, an entire race that fights using their feet or mouths! Quadrapeds! Sapient blobs! Extra-dimensional energy beings that occupy multiple locations at once!
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
That's the developers wanting a certain look for characters and losing out on even equipment customization. Here people are wanting the players to be able to find their own looks without losing out on equipment customization. What DA2 did is far from here.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
I don't think people want to play dress-up. I do think people like to be able to give their characters a "certain look" when they create them to greater or lesser degrees. That was one of the huge problems DA2 had and a reason why so many people complained. So if you want to do that go and play DA2. As I recall, one of the problems in DA2 was precisely the opposite. The customization, especially for companions, was minimal. Was there something I missed?
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- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Essential races
Maybe this is just my bias painting perception, but it sounds like they're reserving these two for their outrageous races. And I'm hoping that means they're aiming towards original, not something off the standard race or encounter list.
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Ask Tim Cain questions on reddit...
I don't know whose decision it was. I should hope Cain understands the decision at least. I am hopeful the answer is more complex than a single note on balance. That seems a valid reason, I just hope they have a deeper interest than that one alone.
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Ask Tim Cain questions on reddit...
It's going to be his weekend update video.
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PA Report about Eternity and Brennecke - new concept art
I'll blame the lack of detail. The Dwarven Ranger has environment, setting, acting, she's not just standing there. It's like a part of the character's life. These are poses. And probably didn't take as much time.
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PA Report about Eternity and Brennecke - new concept art
Looks like it. I'll join in on the anti-boobplate-but-not-a-deal-breaker crowd. The interview itself is pretty sparse on information, but cute. I didn't know this was Brennecke's pitch. That's cool to know, too.
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Judge Hades Character
- Fair and 'Guiling Copesmate Death?: Death Mechanics in Project Eternity
My prefer is for permanent death for companions to be possible in combat... IF the combat is tight (not too swingy) enough that we don't feel the death is random. This most commonly about the AI. If the AI is so dumb that the fragile companion tries thwacking enemies by rushing ahead of the group all of the time, then not really a fan. This pops up a lot in KOTOR, NWN2, Dragon Age. It didn't pop up as much in Baldur's Gate because, I think, the Isometric design forced more strategy instead of just letting the AI do their own thing.- OBSIDIAN ORDER ONLY: Polls Part 2
- Bagelhead Stretch Goal.
Even if this thread went somewhere, I'm not sure it would go anywhere positive. Though it seems like a fascinating subject for Way Off-Topic.- Subduing Enemies: Alternative paths to Combat resolution
The mechanical problem I have when it came up in PnP sessions is that it becomes the go-to strategy. You always use it so you can interrogate the enemy and pump them for information. It slowed the game down and turned into uncomfortable torture sessions. In a computer game, it'll still slow down, but my bigger concern would be it forcing them to create dialogue for generic enemy characters. But it can't be any harder to develop than Arcanum's talk to the dead spell, right? And that was a dang nice spell. So maybe I still dislike it on the "that's not how clubbing someone on the head works," but I can still see it being cool as heck.- Sub class skill trees
I get hung up on little details, for that I have to apologize in advance. Your example using good/neutral/evil is enough for me to dislike the idea. I'm hoping the game is more mature than to start ascribing morality to class builds. Or even in general. Beyond that, I question the purpose. Is this just a hope that you can triple the number of classes? Hey, if they feel that the budget is enough that they can diversify the classes into appreciable sub-classes, then yay. But I doubt that. I'd prefer to have something like a well designed and complex Necromancer class than just cutting up a third of the sole mage class and giving it that title. I mean, some of these concepts are ones I would genuinely like to see. But I'd like to see them be better fleshed out if included. - Fair and 'Guiling Copesmate Death?: Death Mechanics in Project Eternity