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Tale

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Everything posted by Tale

  1. I'm not addicted, I can quit Claudia Black any time. If I wanted to. I just might after this next Farscape marathon and my next playthrough of DAO. It's easy! But seriously, I like your insights. While I consider myself part of the anti camp, I still think there'd be value in a romance that specifically bucked the trend and expectations for romances. That seems right up Obsidian's alley and consistent with past works. If you look at Neeshka, where there wasn't what most would consider a romance, and Bishop, where he betrays you even if you romance him. In New Vegas there was Veronica and Arcade, who weren't even technically romances, but the conclusions of their questline could end up with them leaving your party entirely despite doing everything to an ideal. With Sawyer at the helm, I think the game could very easily end up with a romance that ends on a sour note with the partner leaving after nicking half your stuff. Or even something far more subtle completely lacking any lovey-dovey interactions that I think most people are after. I think there'd be a value to the game thematically and for medium growth despite the fact that lots of people seemed to get the wrong idea from romeo and juliet. But only if they make an effort to go against the grain.
  2. I don't think it's really a good idea to end up with dueling polls because everyone thinks that their poll is better worded. The discussion is where the meat of insight is to be gained anyway. The previous poll can be found here: http://forums.obsidian.net/topic/60531-should-there-be-player-generatable-companions/
  3. I think there's a philosophical objection to romances from many of the people against them. Even if it is irrationally rooted. I don't think there's the same, or at least it's not as widespread, for classes people don't like. I don't think there's a contingent that thinks Clerics are part of the reason RPGs have declined in recent years.
  4. The other thread has been far more active of late, so let's try to keep it all in there. http://forums.obsidian.net/topic/60065-merged-co-op-multiplayer-as-some-potential-future-stretchgoal/
  5. I hate everything about that sword.
  6. There is constant exposure. They have an update every single day so far.
  7. I think the vast majority would want to see those resources put into the game proper, not tie-ins.
  8. I also suspect they're trying to do a strategic rollout of information during the Kickstarter. So they can have new information every day. Maybe one day will be concept art day.
  9. I think it was implied that they're all relatively sapient, but I hope that's not true. I'd like some of the gods to be not. Just so that it can imply that there's this whole other ecosystem to the godly realm that interacts recklessly with the mortal one.
  10. People aren't just saying this because of the wheellocks. Care to share? Aside from the existence of guns, it seems to have as much in common so far with Arcanum as it does an Icewind Dale/Planescape cross.
  11. Not really, because we haven't heard about any significant contribution of technology beyond wheellocks. Certainly not trains and automatons.
  12. Fully voiced? No. Voiced for major events? Sure.
  13. The poll seems to be basically "do you want X? Do you want more than X? Do you want even more? How about more yet?" People will always want more. I think the better question to ask is "how important is this to you?" Which I think some people will use to modify their answer and report less than they actually like because it's not so important. But it'll still confuse the results a bit. That out of the way, I like the idea of having a dynamic economy. Especially one influenced by visible factors.
  14. I fondly remember Suikoden II for the antagonist-protagonist relationship. However, I can not in good conscious vote here. This is one of those things I don't want to influence Obsidian's writing choice on in the slightest. The relationship they choose to explore in this capacity is likely one of the ones they have their greatest amount of vested interest.
  15. My only real question is "will I be able to eat a god?" As far as intelligent evil options go in video games, I've never seen it beaten. I have two things I want from moral choices in these games. Ones that inspire some measure of conflict or cognitive dissonance is the most important. If they can give me that, I'm golden. The second is the ability to be underhanded while maintaining an otherwise positive objective. I think these kind of tie in together. Killing two people to save a ten. Eating a baby for immortality, but you totally wouldn't eat a baby under any other circumstance, and may even spend the rest of the game protecting babies.
  16. And fava beans? *backs away slowly* Do you know how hard it is to get broad beans in Texas?
  17. I like inns. It gives the atmosphere that you're adventurers. A house gives the atmosphere that you're one guy instead of a group, or that you're squatters. A dungeon's kind of creepy. A fortress veers too much towards army. But an inn? It's informal, it's the classic place to meet adventurers and get new quests.
  18. Ok, I realize my desire for a lack of "Holy **** the entire town knows how could they possibly know?!" ala most games is getting meta because I'm asking for a more realistic approach. But you're getting maybe too meta? I don't see how. Too many games let you get away with murdering a guy just because everyone's back is turned. But then they turn around, see you standing over him with a bloody knife, and they're completely dumbfounded as to what happened. I understand the problems with complex AI that may cause these issues, but I think it's valuable to consider fixing it if reasonable. I think a system that forces the player to consider what evidence they leave behind and any witnesses could make it interesting.
  19. That was revealed very early. Either towards the announcement video or Sawyer's first update. It's one we create. And Avellone's talked a bit in a few interviews about letting people create their own bios, so I think we can rule out any set background at all.
  20. They don't seem to be stating what they'll add above 2.2 million. I'm not sure they know what they'd do with six million and there's predictions that they'll get around seven to eight million. I don't really see that happening. But if by some miracle it does, adding new areas, new classes, and new companions would be a good use of it. Maybe we could see a Baldur's Gate 2 size roster at that pledge level. Well, what I really want is that they use the money to relocate to Dallas. Or maybe just hold the launch party in Dallas.
  21. Yes, but... Just because nobody saw you, it doesn't mean they can't figure it out. And that's probably really hard to implement but I'd like to see it. Yeah, nobody saw you, but everyone knows you were going to see the guy because you've been yelling around town for his location. Or they saw you walk into the house. It's easier, and it would be acceptable, to just say "did they see you do it? y/n" and leave it at that. But I would like to see a more complicated system somewhere down the line. This game or another.
  22. I like where they're going with what they already have. New classes, new companions, new areas. Though also like your idea of increasing the number of monsters. I don't know if a post-game seems like a good stretch goal. They may already have it. Some players may not want it period. Mini-games can bugger off. Mounted combat is something I fear turning into a mini-game instead of a regular feature.
  23. I'm still dealing with the fact that I've been pronouncing Urquhart wrong all this time.
  24. Calling it now, the entire game is going to be a metaphor for the atom bomb.
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