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Everything posted by Tale
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New Goals 2.7 and 2.8 revealed!
Tale replied to DocDoomII's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm going to go ahead and close this. It started up before the update went live, but now the discussion can be had in update #18. http://forums.obsidian.net/topic/61253-update-18-george-ziets-paladins-add-ons-rewards-and-more/ -
I just don't see writers as genuinely sneaky. Imagine him trying to make his way through a castle only for a pair of gnolls to spot him as he drunkenly stumbles by with a glass of cheap wine. As they raise their weapons, he gets upset and verbally abusive at them for breaking script. The entire place can hear the yelling!
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Actually that game seems to be quite a rarity these days, because rights went back to Hasbro and since then it has been unavailable through all digital distributors. Few online shops still have retail copies, but prices are outrageous for 6 year-old game. Sadly yes. I try to keep tabs on the release for people who ask and the only digital distribution I can find is Gamersgate Neverwinter Nights complete pack.
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Ziets is a story oriented stretch goal, as far as I am concerned.
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Intelligence-Gathering
Tale replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Do you think this idea could extend to Bestiary information? Having to go find out that some enemies are weak to blunt or cold-iron? Might even go so far as humanoid enemies. ____ prefers ____ armor. -
Talked with the OP in PM and we're going to move this to Computer and Console since he's speaking more generally than Project Eternity.
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By OP request, closing.
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The way you talk about it makes it seem predicated on multiplayer being part of the game. Which is getting ahead of ourselves at this point.
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Dragon Age: Origins
Tale replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Arguing about whether or not a post is on topic is even less valuable to the topic than an off-topic post. If you don't like it, ignore the post and move on. -
I don't think it should play out in future games. Just move to new regions each game. And don't bring it up. Each game should be a self-contained adventure on its own. I'm actually hoping they don't even bring the companions through each sequel. The need to constantly reference older games simply shouldn't be there. I'm getting a little annoyed by it, in all honesty. For Mass Effect, some of the things made sense. The Rachni promised to help against the Reapers. But that was because the Reapers were a multi-game arc, they weren't self-contained in only the first game. Everything else just makes the world feel smaller. Like the setting revolves around only 20 people. Take Ilium in ME2, for example. It's only a tiny little port. You go there for two new characters. But in this little space that's not even a square mile of an entire planet, you bump into no less than FOUR characters from Mass Effect 1. With a new character that is sending messages from a fifth ME1 character. Then you go off to run into a sixth who just happens to be connected to a mission you're there for, by complete coincidence. Inside the game, reactivity should be high. Between games, it should be irrelevant.
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I was a big fan of Baldur's Gate 2's Abi-Dalzim's Horrid Wilting. Back in the day I used to like making forum signatures and it made its way onto one of my favorites. It's lost to the bowels of expired websites and crashed hard drives. The graphic was incredible, the damage was great. Neverwinter Nights 2's version is just kind of sad. This post is single handedly responsible for an apostrophe shortage in the midwest.
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Oh man, I wish I had time to try the Game of Thrones RPG. I've heard pretty good things about it. But my to-buy list this year is basically just the ZOE re-release. Sooooooooo much backlog. Anyway, Mask of the Betrayer has really crappy battles at the beginning. I'd forgotten all about them. Safiya likes to pretty much drop dead of a sneeze. But I can solo the encounter with Word of Changing.
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Your Personal House
Tale replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
http://forums.obsidian.net/topic/60874-updated-summary-of-the-qa-in-the-kickstarter-comments-page/ Some stuff in here I'd like to reference. Feargus has talked in the Kickstarter comments about possibly upgrading the player housing into a Stronghold with a stretch goal. This one's good. -
Or they open early pre-orders. Which they very well might. Which is what you're asking them to do, anyway. Just you're asking to make the accounting troublesome on top of it.
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It is not about the numbers of people, it is about the logic behind what is being done. On one hand they are saying making an Addon for the Xpac might be awkward considering all KS funds do to the main game while at the same time saying all $165+ tiers get the Xpac free. What you are saying by doing that is that the reward for pledging 165+ is a free Xpac, so essentially you have paid for it. Just as if you had paid for an Addon. An overpriced addon for a small group. Each expansion handed out in the kickstarter is essentially done at a loss. Minimize that. It's borrowing money from Charles to pay Bill, which is a classic problem. They'd be borrowing profits and sales from the next title down the line to fund the current title's production. There's nothing to be gained that way. For you or for them. Yes, it's "more cash to the development of the main game" but that cash is coming from somewhere else. People could just as easily buy the expansion closer to release without the accounting headache.
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This doesn't really make sense considering the Xpac is being offered as part of 165+ KS tiers. So if you up your pledge to 165+ you get the expansion but aren't paying for it? You are paying for the main game and a "free" Xpac? Isn't that the same as asking for a pledge increase for a "free" Xpac via an Addon? The $165+ groups are a limited number of people because its a prohibitive group. It would only be the same if they did a $100 addon for the expansion. Not $10.
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Well considering the core game digital download is on KS for $20, I'd guess the expansion will go for $10 as a digital download, so why not make an Addon on KS that people on any tier can add to their pledge? This way the 45k people in the $20-50 pledge range might be enticed to increase their pledge by $10. $20 was a special limited time. It's not even available any more. $25 is also a limited time for during the Kickstarter. The problem with selling the expansion at a low price in the kickstarter is the kickstarter funds are going towards the main game. This is the accounting that has me worried. The expansion is probably depending on post-kickstarter sales to even get funded. Kickstarter pledges don't go to it.
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Unless I misunderstood, which is possible, the wait is only for those that don't get it through pledging.... You did misunderstand. The wait is for everyone.
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I'm kind of curious as to the accounting. They have got to be anticipating sales to support an expansion, the kickstarter funds are going to the main game. That's okay, but what kind of sales are necessary to independently fund a solid expansion?
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Hopefully these announcements get a good last week surge. I am really surprised by the Wasteland 2 announcement.
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- project eternity
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