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Combat log
Tale replied to armitage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it takes away from roleplaying and too much into rollplaying. Considering the numbers instead of the character. Nah, I'm just kidding. I'd understand if anyone does honestly feel that way, however. It seems like the kind of thing that could be handled by the toggles attached to expert mode. I'd like a human parse-able system for the most part and to actually see the number rolls vs. target. I think it's both fun to think about and important information to evaluate your progress. Both the character and the player should be able to figure out if they're doing well in a battle or just flailing about. Though I hope they don't take that as a limitation (avoiding shotgun rolls with 20 dice just because it'd be hard to read). -
This is why I can't get anything done. I'm on my second serious attempt at a story and today I had an idea for a story I think is even better! Now to decide whether to consider the old ones practice or commit to them. You get days, weeks, months into a project and all you start seeing are the flaws. "The themes don't seem coherent." "I don't know how to involve these characters." "The tone of my prose is inconsistent with the tone of the work." blah blah blah But new projects! You promise yourself you'll avoid those problems this time. This is a lie.
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Not Vancian. I'm comfortable with cooldowns between the two. I would, as with everything else I comment about, like to see something different. But in this instance, I don't feel comfortable making suggestions for what that different might be. I've seen interesting ideas like fatigue. Systems where some spells take from a mana bar, but others don't. Sorcerer like spells per day. Just not Vancian.
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- cooldown magic system
- vancian
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I was really looking forward to the old FPS one. But as a "Bioshock 1950s" not as an Xcom game. Resident Evil 6 reviews are out and they're all over the place. http://www.destructoid.com/review-resident-evil-6-235326.phtml#ext http://www.gamespot.com/resident-evil-6/videos/video-review-resident-evil-6-6397436/
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Rumor about an obsidian developer
Tale replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This doesn't seem strictly relevant to Project-Eternity. -
Saw Looper. The premise and much of the plot is dumb. But I still enjoyed it.
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Thief 1&2 and System Shock 2 enhanced for modern systems
Tale replied to aVENGER's topic in Computer and Console
I'll never be able to play System Shock 2. -
Can we have clerics in this game?
Tale replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd be terribly surprised if we didn't see the primary class archetypes, since we're already seeing the primary races. They may have interesting flavors or customizations available, however. -
The LBGT "agenda"
Tale replied to Inertia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Obsidian has a policy of inclusion, as do these forums. That's about the long and the short of what I'm able to provide on the subject. The thread's topic seems to be asked and answered. As the thread does not appear to be strictly about the game but instead about people and social concerns tangential to the game, I will be closing it. -
Lorne fight was easier than I ever remember it. He went down in three hits! Maybe because I'm Chaotic Good this time, not Lawful Evil. Thank Neeshka.
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Hi all! Since I prefer not to use Reddit, I try my chances in this thread instead: 1. Will there be possible to play Evil alignment/classes in Project Eternity? 2. Project Eternity, if that the games final name, or just the name of the project? 3. If there will be planned any future expansion packs, will that be on Kickstarter too? Thanks for finally bringing us a true RPG of the old school! This will most likely be a great one! I don't think the game has alignment.Project Eternity is just the project name.
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Working. Bought a couple Two Steps From Hell albums yesterday, so been listening to those as well.
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I don't see why not. NPCs got powerful for a reason. The PC could have a reason too. It's not like the game is going to be about Farmer Joe. He's going to be a significant character with an impact on the world around him. At some point in his journey, this game or the next, he'll have had a quite full life of adventuring comparable with other great heroes of the setting. Maybe even more so, as many great NPCs in fantasy worlds become static leader figures as opposed to adventurers constantly seeking challenge.
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Godlike is likely one race, with subraces representing various elements or deities. Like how Planetouched is set up in NWN2, Aasimar, Tieflings, and Genasi are subraces.
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Update #12: Reddit Q&A with Tim Cain
Tale replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I just had to post that question with my old boring reddit account name. The answer about classes turned out a bit more mundane than I hoped. Still, glad they're considering multiclass.- 85 replies
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- project eternity
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