Everything posted by Hulk'O'Saurus
-
Meh Tier Abilities at each Class?
Hulk'O'Saurus replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)An apt description.
-
Megaboss 2: Giant Ooze Boogaloo
Ok, thanks. Not gonna bother with it anymore.
-
how do you enter kazuwari?
I believe first you must finish the 'He Awaits in Fire' main quest.
-
Finally finished the game...I'm... confused :D
Hulk'O'Saurus replied to Skie Nightfall's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)All things considered... I have the sticky suspicion that you may have a fair point here.
-
Megaboss 2: Giant Ooze Boogaloo
Quick question: If you don't have Berath's Challenge on and you withdraw, will combat end? Because I am trying this with Electric Dyslexic(my Berath's Challenge is on), and it's quite doable, it's just that the whole thing is too much of a bullet sponge with its divides. I managed to grind 75% away, but then I run out of everything. If Widraw allows me to end combat and replenish, it won't be a problem at all. Bronlar's Phalanx and Arcane Veil pretty much insure you don't get auto attack crits from it and you can summon Concelhaut on top for Enervating Aura.
-
Less than ten rests, Relative Pacifism
Hulk'O'Saurus replied to Hulk'O'Saurus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Story mode won't give you the neither the scaling nor the numbers of enemies you need to better grasp the idea. Not to mention that some traps that can one shot you won't be the same difficulty as on Story mode. Finishing first Pillars 'asap' to understand Ultimate is not a good idea. Your best bet in my opinion is to have a test non Trial of Iron build ready and doing everything several times, then hopping into your Ultimate toon and redoing it while it's fresh. I am soloing PoE with a Wizard right now and I have a few vids and can provide a few tips on that class, too.
-
What am i doing wrong in combat?
Hulk'O'Saurus replied to RevBlue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can use some explosives to split pull enemies in that fight.
-
Any thoughts on post-3.1 PotD balance
I believe if you use Spark Crackers you can split pull them.
-
Less than ten rests, Relative Pacifism
Hulk'O'Saurus replied to Hulk'O'Saurus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think you do get achievements in story mode... but when have I played that. :| I ended up with 165 kills, but you need way less than that if you focus mostly on main story. I think you can beat the game with less than 20, but take that with a pinch of salt--it has been a while, after all. I focused on stealth only and apparently avoided most litographic sequances. Do rememeber that in first Pillars you don't die for having more than 3 injuries, so you can get a collection of those and then just rest every once in a while. Yeah, you can totally skip the White Marches.
- [MECHANICS] Explosives
- [MECHANICS] Explosives
-
So, ship combat - kind of rigged in favor of the enemies
Hulk'O'Saurus replied to abaris's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I mean, there's much better things to do in this game than ship combat. And ship combat at best becomes somewhat tedious, but it does net you cash and xp rather quickly... and easily... so if you were to ask me if I wanted it to change, I'd say there's other things they may well look into before that, and just leave ship combat as it is.
- [MECHANICS] Explosives
-
LF Single-class Trubadour (chanter) builds
Guess you're not wrong there...
-
LF Single-class Trubadour (chanter) builds
Did you read that right? I mean... it all comes to taste really... but chanter by design is a rather passive class. Perhaps not my cup of tea.
-
Any thoughts on post-3.1 PotD balance
You have any new builds your working on? Hopefully something Melee If you check this thread --https://forums.obsidian.net/topic/106376-which-are-the-two-least-optimal-or-tuned-up-multi-class-combinations/, that's what I'm playing at the moment, which is a far cry from what most people would pick. It is what I've come to enjoy in this game because it makes combat more deliberate and I need to mind my choices rather than play mostly robotically as with the 'top meta classes'(which is a ridiculous term in a single player game.) But if you're making a build, my advice is this--first think about how you can stack +5 on all stats, then think about how you will add Penetration and Action Speed, and after that think about defenses, immunities and resistances. Using these simple tips you can go far. Also, you can sink all the ships as soon as you leave Maje, which is a huge boost to xp and cash, and after that you can complete all the ground bounties. I know you don't do no rest runs, but that way you forego a number of things, most notably Nature's Resolve, which is a sick +10 accuracy bonus.
-
So, ship combat - kind of rigged in favor of the enemies
Hulk'O'Saurus replied to abaris's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mate, I've been playing those ships over and over, and over again, and I know what I'm talking about. Get a sailor at every spot, level their ranks by sinking 3 to 4 merchant ships and visiting some spots on the map. With a rank 3 and above Navigator no ship will ever catch you. Not to mention that with two rank 4 gunners you will sink everything with beginning sloop.
-
Any thoughts on post-3.1 PotD balance
I haven't... noticed anything different. I think I've been running the game too much solo and always stack +5 on all stats, bonus Pen, Action Speed, Immunities, Resistances... I may have spoiled myself.
-
LF Single-class Trubadour (chanter) builds
Single Class chanter is strong, but hardly interesting.
-
Justin Bell resigned?
It's no secret the company has weak leadership despite all the talent. It's also based in California. How's that prudent?
-
So, ship combat - kind of rigged in favor of the enemies
Hulk'O'Saurus replied to abaris's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you flee, the enemy is quite far from you, you know. If they flee, on the other hand, they spawn right on top of you, so you can reengage. You must be doing something wrong to get the conclusion that sea battles are riggen in your disfavour.
- [MECHANICS] Explosives
- [MECHANICS] Explosives
-
Idioms and Lore
Hulk'O'Saurus replied to Hawke64's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Pyrrhic victory=costly victory... considering the circumstances I think you can easily use that. ...Not that Sir Pratchett wasn't right.
-
Pictures of your Games 11 - The Quickening
Ah, what the hell(!)... here's a whole video. For some reason film grain really doesn't look good on recordings. Must try without.