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daven

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Everything posted by daven

  1. Hmmm... after reading all these comments my interest in the game has plummeted. Question: IS THERE A WALK TOGGLE?!
  2. I was excited for this in WoW, but I kind of wish they never put it in. It gets rid of the uniqueness of items when you can just make them look like anything. I think that the look of the item another part of deciding whether to use it on top of stats and that. Eh, I'm probably alone on this. So I hope they don't, I know it's my choice to use it or not but it still feels like things are devalued. Maybe if there's one rare consumable in the game or something which allows you to do it.
  3. I second sallets, basically all kinds of historical helmets should be included. Some of the helmets were pretty damn ugly in the first game. Helmets are awesome. I love a good helmet!
  4. Anyway back on topic, this is about HELMETS. Bascinets, we need bascinets.
  5. Lindybeige does a good video on the subject of staffs as weapons. Watch it if you care, don't watch it if you don't! Those are your options.
  6. Interesting read. Most of it was obvious. I thought there would be a higher turn out from UK/Europeans, maybe we didn't get the memo. Yeah I was surprised at the low turnout especially for the UK (since we share English as our primary language). I'm wondering if information about this kind of thing going on is not passed on as well here or if Europeans are less likely to bother with surveys? I know quite a few people who have played Obsidian games, not one of them seemed to be aware of the survey and didn't mention it if they did know about it. Might bring it up sometime with them to see, or maybe I might just not bother. I think we are just too apathetic.
  7. No. I kind of like the more down to earth rods instead of over the top silly WoW-esque staffs.
  8. Interesting read. Most of it was obvious. I thought there would be a higher turn out from UK/Europeans, maybe we didn't get the memo.
  9. Before reading on this forum I had 0 interest in this Ydwin character. Now I want to murder her as soon as I meet her in game. Discussions are helpful and productive!
  10. Am I the only one who think BG2 was nothing special? I like PoE more than BG2. Heck, i liked BG1 and IWD1 more than BG2 Then you are truly lost!
  11. OK PoE isn't anywhere near the level of BG2. Superficially maybe.
  12. Yes, Dragonfall was better then PoE. In fact the writing was on a much higher level, I'm not sure Deadfire will even reach it.
  13. I do think having too much freedom/open world makes me lose interest. Replay-ability and open worlds seem to be all the rage. I don't like how linearity is pretty much always considered bad now, if a game is linear it can be much more focused if it's story heavy. I find it difficult to really get into the story of Skyrim. You're just left to get on and do whatever, which can be enjoyable in it's own way however I really have no interest in the story as it hold's little weight due to the open nature of the game.
  14. I'd be happy with them playing that song from Curse of monkey island over and over for the ship theme. A pirates life was meant for me! Trim the sails and roam the seaaaaaa!
  15. Sup dog. Good idea, they had some kind of woman singing in Stalwart so I don't see this completely out of the realm of possibility.
  16. In English is it... A bird in the hand is worth 2 in the bush!
  17. COULDN'T CARE LESS!!! Anyway, I have 0 interest in rest bonuses. I didn't care in the first game, not going to care here. It just feels like such a game-y sort of thing. Also eating fish wouldn't make you smarter for a few hours or whatever. Just make potions or whatever give bonuses. Food should exist only so people have energy and don't die of starvation. ANYWAY!
  18. FFX combat is pretty decent, Square should have built on that for the subsequent Final Fantasy games but they decided to go with MMO style combat in 12/13... and whatever the hell is in 15. Persona 5 has quite good turn based combat. It's not the most deep or whatever but it's enjoyable to play at least.
  19. Why don't they rename these stats, Might to Power, Intelligence to AOE Radius. Just name them the actual thing they modify. If that's all it is. Then have a separate stat sheet for Roleplaying stats.
  20. That is true there was something about those mechanics even though I wouldn't classify them as "good" or "engaging". I think that while mechanicly they weren't very good, they added to a fantasy of adventuring. I did like that vampires would suck out your "lvls" and the rest mechanic, even though technically pointless, did reinforce the theme of adventuring and danger. I would categorize them in the same shelf and the need of buying and manufacturing ammo in original XCOM. It wasn't an engaging part of the game. Ammo was cheap and easy to buy/manufacture, you just had to do it. While it was a chore gameplay wise, and didn't add any strategic/economic depth it did play into a fantasy of running a military organization. You had make sure those were available or soldiers would be deployed with empty magazines. All of the moders remakes (Firaxis, Xenonauts) streamlined this element, and I while I believe they did the right thing, there is a part of the "simulation" that is missing. Modern cRPGs tend to flat those "not good" mechanics out. I felt PoE had a fine balance, while games like Dragon Age went a bit too far. It is all a matter of taste & preferance. While I would like to see those really unique and dangerous enemies to return, and inventory management and pre-combat preperation to return I think it is possible to do it better than IE games did. Yes, basically this. I was having a hard time explaining what I meant.
  21. Because it requires so much "intelligence" to know to have an antidote, and elixir of health or a scroll of restoration (or their respective assorted divine spells) right?! It's a "tactical" thing right? ... hogwash. It's a chore... i did it cause i didnt have a choice but it doesnt add anything to the game. It was a time sink basically... In tabletop its fine cause its just a roll of the dice... Ironically, you waste more time in the computer game where you need to wait for each casting animation to finish. In PoE you have injuries as a consequence that are permanent debuffs of various sorts (until you rest, if you have camping supplies)... And it's good enough. No need to make more of a hassle of it in my opinion. Certain specific status effects that are hard to get rid of are fine if they make sense story wise and for me should be related to a quest (like when you were poisoned and had to get the 2 components of the antidote in BG1)... But for me, they shouldnt be stuff you have to deal with every second fight... I don't agree it requires any strategy or whatever to carry some antidotes, but I do think something has kind of been lost getting rid of these kind of things, Level drain, poison persisting after battle etc. It just makes the world feel a bit more dangerous, if you don't have the potion or a heal spell. (Is it heal? can't remember). So... not sure overall. Yeah it's cut out some hassle but there is something lost.
  22. Very good, I always liked them NWN ones which blatantly ripped off Robert Deniro and that. Didn't they get taken out of the game in a patch and replaced?

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