Everything posted by Murp
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Anyone else finding the companion banter quite cheesy?
Murp replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Are we comparing this to Baldur's Gate again because I'd have a few words
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Beraths Blessing's/ Mod's Should be available in challenges
There are some challenge features that I'd like to play with just in my standard playthough with mods and tweaks. Abydon's loot degradation specifically sounds interesting.
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What would you like to see in future DLCs and patches?
Murp replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Something similar to HLAs or Prestige Classes would be cool. Not anything real crazy, just like five bonus levels of cool stuff you can spec your character further with after hitting cap.
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Shattered Pillar "bonus" and how it might be fixed
Fine whatever, not worth arguing over. I was just suggesting something like the unique abilities that subs like Soul Blade, Troubadour, Ghostheart, get. You know, creative utility that can be used in builds and stuff instead of flat stats and number crunching. Forgive a naive lad for wanting fun cool things pappy.
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Shattered Pillar "bonus" and how it might be fixed
Shattered Pillar is more weapon centered because they need to use weapons to gain wounds. I was hoping for a more creative solution than just number adjustment honestly.
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Shattered Pillar "bonus" and how it might be fixed
Really gotta dump on my parade huh.
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Shattered Pillar "bonus" and how it might be fixed
So I've been playing a Shattered Pillar post nerf and I realized that it doesn't really have any plus compared to the minuses. It allows for a more weapon centered monk but it's severely gimped in comparison to any other monk receiving it's wounds the default way. So what if Shattered Pillars receive a new ability similar to other subclasses? My Idea is that once per rest (for like 10 or 20 seconds during battle maybe?) they can apply their Transcendent Suffering bonus to their weapons. It could be called like "Transfer Suffering" or something. Or it could just get a buff to the rate at which wounds are gained but that's boring.
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Do you need the new companinion Vetnir in your party to do the beast of wninter?
No, you don't need to take him. He's a kind and polite young man though.
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Does shattered pillar monk gain wounds from ranged weapons aswell?
If it's any consolation I'm pretty sure The Long Pain generates wounds. I'm probably completely wrong though so feel free to correct me.
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We really need to talk about XP
Well I wouldn't say that this "needs" to be discussed considering it really isn't that big an issue. What exactly is wrong with playing with your classes full range of abilities while there's still content available to use it in? I can't tell you how many games just throw levels at you with them ultimately being completely unremarkable, Especially in late game when most just end up picking things that give you flat bonuses like more health or damage. On top of all that there's still a bunch of unique items and weapons to play and experiment with. How much more is there to complain about? Is there too much water? is the water too blue? Christ.
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The core of the problem: you are a pirate
I don't know what you're talking about.
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Pillars III Speculation Thread
Murp replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah uh, that bridge is burnt (Pun?). It's probably for the best anyways. Oh and keep in mind a lot of companions ended up being a collaborative effort, so missing the original credited writer doesn't exactly mean as much as it seems.
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Top 2her reviews
2her? I hardly knew her.
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Unforgivable Sins of Deadfire
Murp replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Classic gristlethick mmhMMH..... Please leave
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Seeker, Slayer, Survivor DLC leaks?
I'm thinking that might be from Beast of Winter? The last stream mentioned that Waidwen had a part to play in some capacity, and that armor set looks distinctly "Ice Like". Oh, and also Gross man and Waifu are there.
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Why do the elves behave like other races?
Murp replied to Wiegraf Folles's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I always thought of the PoE fantasy races as like generic Forgotten Realms thrown into a melting pot. Culture has advanced to the point that all the normal tropes have worn off and became irrelevant. It kind of goes with the whole "Age of Enlightenment" renaissance angle.
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Pathfinder Kingmaker is bigger then Deadfire
I have backed the game though I don't expect to like it nearly as much as Deadfire. Playing 3.5 just feels so samey and restricting.
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Your favorite weapons?
I'm still a fan of the Eager Blade despite the nerfs
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The Class and Subclass ideas forum
Murp replied to NocturnalTrance's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Somebody should just straight up make a blood hunter mod considering critical role's involvement
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What companion builds do you /wish/ were possible?
I really want Pallegina to be a troubadour. I really really want Obsidian to let us kit companions anyway we want.
- Is it just me or is the corpse-eater subclass awful?
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POLL - What game do you think is better Witcher 3 vs Deadfire
Murp replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What's with all these "Deadfire versus a mainstream juggernaut" debates? It's like comparing Blade Runner with the most recent Marvel movie.
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Fixing Difficulty with Flex Tape!
Reading this was the true difficulty fix all along
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The Class and Subclass ideas forum
Murp replied to NocturnalTrance's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I'm surprised nobody brought up the Fellows of Saint Waidwen as a paladin order yet.
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Possible to get a higher customization on godlike character
Murp replied to doctoruniverse's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)While not spoiling anything, It's revealed in Deadfire that godlike can have their features altered through animancy. Although it would be an extensive and expensive feature, I think It would be cool if a certain NPC would sell you the ability to make your godlike look more like the race you chose for it in chargen while still having godlike features like glowing eyes or flames or gross deathy veins. That's asking a lot though.