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Wormerine

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Everything posted by Wormerine

  1. With Supergiant it’s quite clear that music is part of the game (especially with transistor were its tied directly to protagonist). It is not only that game designers design the game and composer fills it with soundtrack, but there are systems build to interact with soundtrack, and I be that as game gets developed it goes together with thinking about how OST will work. Regarding battle music: it’s a direct reference to BG series who did the same thing. I got quite a nostalgia kick out of battle music and how it was implimented. Industry developed some neat tricks throughout the 20 years though, and I wouldn’t mind one bit if Deadfire would modernise it’s music a bit.
  2. “Pride” is not quite the same as “satisfaction”. While not a negative trait in modest amount, it is tied to showing off. You are proud of something or someone in front of the others: you show it to your friends, you talk about your childks achievements to others, hang your degree in a visible place. Being proud of beating a game on a harder difficulty is absurd. Yes, it is satisfying to me, but I am certainly not proud of sinking over 200 hours into video game. Was it satisfying? Yes. Am I ashamed a bit? Well, maybe a bit. Would I proudly show of my gog achievements to friends and family during a social event? Goodness me, no.
  3. I would say 1. They talked about new beta couple times so we know one is in works. When I pressed Josh about beta release a while ago, he said they are not revealing dates until release as they don't want to miss one. As an example he said they were aiming for a release the same day I bugged him about it, but it isn't ready. If they said they are not doing beta and focusing on finishing the game I don't think many people would be irritated. I wouldn't. Still.... so this week?
  4. I love main theme, Shadow of the Sun and I LOVE White March's tavern song. I overall think the music is good - it fits gameplay style and tone of Pillars' world. I do hope for a bit more lively tone with all the sailing and adventure and no soulless children around. What they could do is incorporate folk music of culture which were an inspiration for Huana (japanese/hawaian?). If Justin Bell feels up to the task. Imitating foreign culture can turn out very wrong.
  5. Thanks! Ok, that makes me very happy. This modern jRPG piano felt very out of place. Relief.
  6. Assuming a beta update will ever show us up-to-date build. We will get might back and test the new resolve upgrade, but I will be surprised if they actually release more updates (like the revamped passive skill tree). So far they kept everything underwraps after initial feedback. Don't know if they just want to make sure it's good before showing it, or if they prefer to make a best impression on launch.
  7. Ha! Was so excited to be the first one to see this trailer so I posted it in Josh's News and just now saw that another thread is already up! Some minor but very good UI aditions to the ship view. Hopefully there is more of that overall.
  8. New trailer: EDIT: So.... soundtrack a bit less depressing? Not sold on it just yet (hoped for some more tribal stuff) but we will see how it will work in full game. It might be just a soundtrack music anyway. EDIT2: Minor visible improvements to ship system, like the advantage indicator. Hopefully, there are more minor but important improvements like that. Overall UI seems a bit more polished. EDIT3: Beta update this week maybe?
  9. There are also ciphers. As long as there won't be an idiotic "improve reputation by not murdering conquered crew" from Black Flag I will be fine. I am 100% sure it will be simply: loose reputation with a faction by raiding their ships. The nuance of being covert or not would be most welcome, though there would need to be a tangible benefit/drawback to each.
  10. Was pathfinding so bad? I don't remember that. It has serious issues depending on your team set up. I didnt find it to be an issue on my first playthrough, and if you have a healthy mix of melee/ranged/casters you will be fine. But try to roll with a more melee oriented squad and you will run into a lot of issues. Characters with ranged melee weapons not attacking even though they are in range, people getting stuck trying to reach enemies etc. I also tend to not rely on AI at all, so as my orders tend to be more specific I avoid a lot of issues.
  11. One of the goals with the new penetration mechanic was to make it less “mushy” - in its first iteration it was even more extreme as anything below required pen would do 30% of base damage. Many felt like it was too harsh as one point of pen would take away 70% of your damage. With feedback they changed it do more gradual degradation. Such extreme decision was explained by a desire to make it clearer when attacks become ineffective and encourage weapon/target swapping. A more gradual system requires manual calculation if player wishes to engage with such system (figure out at what point one should swap weapons or change targets). However, your suggestion is a very common one.
  12. First of all GoG has achievements if you use galaxy client. Odd question. Did you never play a game before? Most of them have scalable dificulty settings to best fit players preference. What is the reason that people created mods for Baldur's Gate2 to make it more challenging improving on AI and enemy composition?
  13. I found this statement interesting, and not only because I am confused why you would describe Eder as macho, but because in all those male cases you focused more on character traits, rather than thier physical appearance: Eder - calm, macho? - not blond chubby Aloth - intellectual, sensitive, not slim, dark haired sharkboy-whatever-his-name-is - exotic local - well, could be both ways. ****ing a fish seems to be in fashion (jk. Need to see Shape of Water) badass pirate - not short, furry. On the other hand: Xoti - best because she is the most attractive, her personal views are a minus Pallegina - still kinda hot, but with bird features, personal views are a minus Maia - not conventionally attractive enough. Good companion - pale elf. Good companion - Yidwin, because her original concept art was HOT! So maybe it is not really a case of poor romance choice <of course we don't know who and to what extend is romancable> but double standards for what makes male and female romance worthwhile.
  14. Do many people put much weight on PotD? Many people here play it because it is the most challenging option, which means it’s the best way to put their builds and strategies to test. Someone like me, who isn’t much into minmaxing, probably won’t spend too much time with beta. It’s natural that a lot of constant feedback comes from players who really dig deep into mechanics, and therefore favour PotD. Obsidian doesn’t put much weight on PoTD. Game is balanced around classic and veteran and that is also a reason why I am sticking to veteran for beta (and probably my first playthrough). However, if certain builds are way too effective on PoTD that is an important feedback, because they will be so much more broken on easier difficulties. Edit: Typos
  15. That is something I won’t ever understand. I was dying of boredom by hour 10.
  16. Certainly not a fan of Awekening. It's a very confident "skip" from me (as all the other paid Origins DLC content). Witcher3 expansions are great, though they are more of the stand alone stories. While B&W is a send off to Geralt, it is not really tied to his story. His story ended in base games. B&W seems more like the celebration of the series, rather than tying loose ends and giving closer to unfinished saga.
  17. I do. I just ditched my PoE playthrough because of that. I don’t mind being able to roll over my enemies, but when it happens without any I put from me, than it’s quite too far. The gap in quality between WM and act II content doesn’t help either.
  18. Ok. As you wish. It doesn’t seem like a very interesting pitch for the companion, if it can count as a pitch. As someone mentioned their nature as feral ghosts, don’t make them an obvious companion material. Even so, starting with “she is a ghost” seems like a bad start altogether. First we need to design overall story, themes, locations, factions and than we can discuss what companions would fit best, what factions/point of views we want them to reflect, what parts of the world we want to explore through them. I think that a “ghost” companion could work - we had a grieving mother that is some ways was just that. At the same time in PoE the ghost/soul world is still rather misterious, so unless Obsidian plans to really explore metaphysics and afterlife of this place first hand, such companion is probably not the best choice. The discussion of more odd companions in other titles is relevant. Planescape had unusual companions but entire game was like that. If Deadfire is again more grounded and a ghost companion would not fit into it. It’s a game that is faithful to its themes and narrative, not Divinity where you throw everything into one basket for the sake of it.
  19. Rushed expansion with a big drop in quality, which is fairly forgettable and worth skipping except it wraps up story, so it’s a must play? No thank you. Expansions are there to expand content. They don’t have enough content to carry entire finale.
  20. Agreed. You have people on here and certain other forums bragging about how easy POTD is. Howver, for the majority of us, it's pretty hard, even for a CRPG veteran like myself. Bragging that POTD is easy? Well I haven't done that. Who's been bragging that it's easy? It's not easy, but it isn't incredibly difficult if you know game mechanics. I completely understand people not wanting to play POTD. It gets really easy but that’s more of a balancing issue than straight up “difficulty”. I find beginning of the game just right in Hard, and enjoyably challenging on PoTD, but before long you seriosuly outlevel content, so apart of some end game fights (dragons, bounties) the rest you will get through on autoattack. I feel the problem starts sometime after defiance bay, and gets much worse if you do White March1 around level 7 or so.
  21. The thing is people who do spiritual successor are people who did originals (some of them at least). They know what they were aiming for when they were designing original games, and they can observe what people liked about it. Every kickstarter I can think of, which ended up being any good was able to critically look at the original works, adapt what was good and discart what was bad/dated/impractical. It's not that someone cannot dislike Obsidian's decisions. But statement that PoE is "nothing like IE games" is just absurd. From world, to story/interaction/gameplay flow design, to character creation, gameplay flow, progression, races, classes... At it's most original it's still "somewhat like IE games".
  22. I submit every companion in Mask of the Betrayer as a counterpoint. People seem to really like Mask of the Betrayer for some reason. I am thinking I might have to give it another go, as aside of something with souleating which discouraged resting I remember it being fairly forgettable. I might have never gotten over the cliffhanger at the end of NWN2, though.
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