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RedPred

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Everything posted by RedPred

  1. No way, that is a bug. Toxic cloud and Pharasma blessing are active in both the images. You can see the modifier and the card on the side and if you count the orange D6 dices there are no doubts. Then one image has only one green dice. He probably has postponed the spell for the second fight or had 2 spells. Anyway an other bug.
  2. I think that this game without bugs and with full content will climb the store to have millions of users around the world in 6 months with thousands of bundles every month for years. Instead in almost 6 months it got bad reviews, worried community, leaving players and the same number of bugs and content released. I don't know why some players think that debugging this game and adding ruled locations/cards requires an year to a team of professional programmers. But there you can find the real problem. If I have the project of a Ferrari, and my model doesn't sell like a Ferrari... it's because that car isn't a Ferrari. Then if someone want that people get a car that isn't a Ferrari, paying it like a Ferrari, because soon (perhaps other 6 months) it will become a Ferrari... that someone doesn't know very well the actual competitive 'super-car' market and competitors quality.
  3. It's a challenge mate. Some are harder then other of course. For example if you get that wild card with -5 blessing in the deck, you have a wonderful nightmare. But leveling your characters, choosing optimal chars for that scenario (charisma over all) and getting better cards for your chars decks, will make you close Local Heroes Legendary in around 20 turns also with 6-party (it's my favorite scenario when I have to hurry). So virtually you can't lose (and I never got close that point really).
  4. That is! You can use it as shield, as a boomerang weapon, as a magical carpet to fly through locations and other scenarios! Also it protects characters against indigestion -2, panic attack -3 and little flu -1.
  5. They removed that savage intentionally. Officially confirmed in an other thread. I'm very very sad about that as you are mate.. Vault salvage should still be working. The salvage that was quietly removed was the handful of freebie gold that you got after scenarios when you decided not to keep all those Mattocks and Troubadours and other unwanted boons. I didn't understand Jasta has said. Anyway you are talking of 10-25 cards per game in a 6-party, or in gold 50-150 bonus per each played scenario removed because there is a 100-200 challenge bonus per day. Someone want me play less. Good to know.
  6. Not anymore. Devs removed that with this patch (officially confirmed by Nathan in an other thread). And we talk of -100/150 gold per single legendary scenario with a 6-party. Until yesterday I wan't interested at all in Daily challenge because they were automatically collected or they could reduce my gold/time outcome (about 500 gold per 30 minutes to make it clear) asking for solo-mission or specific scenarios ... Now I m still not interested at all in Daily challenge because they are automatic or reduce my gold/time outcome... but I get less gold too!!! Now, the patch is tried, there are new issues in the game and I got a bad penalty.... so I m waiting for AD4 reading news in the forum and helping new players when possible..
  7. It's really unbelievable, but I have seen with my eyes almost 8 salvaged cards for 8-15 gold in a row from 2 chests, show +2(?) gold on the same constant total amount that pops up on the side. Also if re-login solves, the transaction system is still bugged significantly after five months since release.
  8. They removed that savage intentionally. Officially confirmed in an other thread. I'm very very sad about that as you are mate..
  9. Great ideas mate! Anyway pay attention to what you wish... 10 tests to close locations without blessings requires full built characters and large party (newbies can't) Find and use 10 potions can be very very long (only drunken Sejan can recycle them) Pass 20 cards to other characters requires 20 turns with multiple characters at the same location (and if swapped cards have to be reset in right character deck at the end of scenario, that is tough) Deal elemental damage different from fire 20 times requires specific cards and can be impossible or very long for most. If you divide all the numbers of repetitions you wrote by 3, I'll subscribe your request!
  10. An other strategy you can use is avoiding to close all the locations, just temp close. You need of course to close at least 2 locations, in all cases. But after that no need to close everything else. You need: - cards to inspect the locations decks (I have many of them, both items and spells) to find villain and henchmen. - characters that can close easily the 6 starting locations you choose - characters with armors/defensive items (to mitigate the damage) Completed with a 6-party at first attempt and 7 blessing in the pile.
  11. Actually Wand of Enervation still remove previous dices played.
  12. In theory they could have the same app with different optimized interface for both the types of devices, that auto-selects by itself the right outfit. Simply I think that there isn't at the moment the right outfit for phones, and they still need to work a lot to get to that point..
  13. Anyway players that paid when Obsidian wrote about 1 AD per month to complete content and releasing date of AD4 in June, AD5 in July and AD6 in August(?), they can all ask about re-found, because today that is a disinformation that convinced players to buy the bundle in a beta state and with an heavy unrealistic scheduling. The table top game is wonderful, that's why players buy the bundle. But the app itself really need a dozen of patches like these last for next 12 months. For example Wand of Enervation is fixed in the patch note, but still that card removes previous dices played... You can't work this way. There are adults on both side and purchase contracts also. It's not just the rating in the stores, it's their reputation with customers. This game is not Pillars of Eternity or Alpha Protocol, it's an app for Android and iOS.
  14. I think devs really want to move players to play Legendary difficult. That has sense but at the same time, there are players that prefer to play a more relaxing way collecting money or simply have trouble with Legendary first months. P2P players too have the gold collection problem because they probably want complete the Gallery/Vault and really need thousands of chests. At the beginning then you have to repeat many times Normal/Heroic scenarios to level up your new characters with no powers, no abilities and poor short decks, so collecting some gold to purchase a couple of chest sometimes really help a lot to make the game less monotonous..
  15. Just some rough Maths, so it's indicative guys and I hope there aren't many mistakes In the actual release now we have for a f2p player (or a p2p players collecting the same amount of gold): - 1500 x 5 characters = 7.500 - 6000 x 1 character add-on = 6.000 - ~700 x 1 AD1= 700 - 4000 x 5 AD2+= 20.000 ----------------------------------------------------- Total gold required 34.200 No chest purchased in meantime for f2p players Premisses: - no bonus party size for Normal/Heroic - best bonus for closing/defeating banes is 50 gold - no salvage post-scenario (removed by last patch) - challenge bonus requires an average of 2 scenarios (solo missions have a low base outcome that nullifies the bonus in effect) So the base rewards are: Normal 2-party 100 + 50 = 150 4-party 100 + 50 = 150 6-party 100 + 50 = 150 Heroic 2-party 150 + 50 = 200 4-party 150 + 50 = 200 6-party 150 + 50 = 200 Legendary 2-party 150 + 50 = 200 4-party 250 + 50 = 300 6-party 350 + 50 = 400 Time: Normal average time 20 m [3 scenarios in 1h] total days (3scen/day) 57 days [3 scenarios per day, 150 gold average per day challenge bonus] total days (2scen/day) 76 days [2 scenarios per day, 150 gold average per day challenge bonus] total days (1scen/day) 228 days [1 scenario per day, no challenge bonus] Heroic average time 25 m [3 scenarios in 1h15m] total days (3scen/day) 45 days [3 scenarios per day, 150 gold average per day challenge bonus] total days (2scen/day) 62 days [2 scenarios per day, 150 gold average per day challenge bonus] total days (1scen/day) 171 days [1 scenario per day, no challenge bonus] Legendary 2-party average time 30 m [3 scenarios in 1h30m] total days (3scen/day) 45 days [3 scenarios per day, 150 gold average per day challenge bonus] total days (2scen/day) 62 days [2 scenarios per day, 150 gold average per day challenge bonus] total days (1scen/day) 171 days [1 scenario per day, no challenge bonus] Legendary 4-party average time 30 m [3 scenarios in 1h30m] total days (3scen/day) 32 days [3 scenarios per day, 150 gold average per day challenge bonus] total days (2scen/day) 45 days [2 scenarios per day, 150 gold average per day challenge bonus] total days (1scen/day) 114 days [1 scenario per day, no challenge bonus] Legendary 6-party average time 30 m [3 scenarios in 1h30m] total days (3scen/day) 25 days [3 scenarios per day, 150 gold average per day challenge bonus] total days (2scen/day) 36 days [2 scenarios per day, 150 gold average per day challenge bonus] total days (1scen/day) 85 days [1 scenario per day, no challenge bonus] In conclusion guys: - purchasing the bundle will save really a lot of time collecting gold with full AD content. - if you want to be very efficient in gold collection you need to play Legendary difficulty with at least 4-party; from there try to add a character and be more effective with blessing and allies for additional explorations per each turn. Then when you are practice with that, repeat again to complete the 6-party For chests, at the moment, we could estimate 1 legendary card every 50 chests. So, it could be 1 casual legendary per month. So, we have to play some years to complete the collection in all cases
  16. Oh.. that was a funny aspect that make the scenario played differently for me. I could always try to collect as many boon cards as possible to have a better outcome, instead to rush everywhere. And that play style drained a lot of 'resources' in legendary 6-party, adding an other challenge in the challenge. My personal record was 30 collected cards... At least my scenarios will be a little faster and easier now. Thanks for clarification Nathan.
  17. Mate try to install in your pc an Android emulator (BlueStacks works very well with the new patch). Set your Google account, then install app and launch. In settings you'll read your PFID# With the new patch Quest data are stored in the cloud too I noticed, so devs can read them and probably find a way to help you in few days. If you have an old backup of game data you could try to override the local data and try to play offline a scenario, then reconnect online to refresh the data in the cloud. It's just a possibility, but you can try.
  18. No pls... tell me it is a temporary issues... I really need that bonus to get 500 gold for scenario to have at least a chest per day...
  19. That could be just the animation, because the card wasn't defeated. Animations don't produce effect in general, they are just triggered. Did you encountered that card again in the location deck then?
  20. Hi guys, I think that today I didn't get gold for the cards discarded at the end of the scenario. I think it's about 300 gold, not a big problem, but I discovered that PFID code was assent and it said instead I wasn't logged in. But the scenario reward was added regularly after my scenarios (I also bought 3 chests during the day, that is why I noticed it) and main screen box said I was logged in GooglePlayGames. PFID then returned restarting the app. Perhaps it could be related to the patch or something occasional. But you can easily check it if there are anomalies. Here the my id: 3D4E62915170C421
  21. Guys this type of issue can be easily analyzed if you send the game data to the devs at the moment it is verified. Return to main menu, zip the data directory and send the pack to devs, so they can directly look into the bugged functions.
  22. After a couple of fight with Mammy at Legendary with 6-party and her combat around 38... I think to change my winner... Mammy can eat 8 Caizarlu Zerren at once...
  23. Devs wrote that patch is not retroactive guys. But also that they are working on a fix for old chars. I don't know the levels of your characters but you could start new ones in meantime, you can recover all the cards collected that will help a lot to make things fast.
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