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Jasta

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About Jasta

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  1. Internally as in a patch coming soon or internally as in a server fix that needs no patch?
  2. So really enjoying how hard this adventure is... but I just beat it with zero cards left only to find the game wouldn't let me progress! Nooooo! Actually I kinda want to play this scenario again so I'm not totally pissed... but it's frustrating General (For all issues) What device type are you on? Android Phone What version of the OS are you running? Android 6.0.1 What model is the device? Sony Xperia Z5 What is your PFID#? (Located in the settings menu) F3722DD6DBD3A0C4 Gameplay Is pass & play on? Is permadeath on? No, No Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) Story, no playing for a while Characters in Party Kyra, Merisel Valeros, Seoni (Kyra had died though) Location of each character All three at Shimmering Somethings of Pride, Kyra was dead... I think it might have been at the same location. Turn Order Valeros' turn, Merisel then Kyra (dead) then Seoni. Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? Thassilonian Sins (5.4?) Normal Difficulty. What card was encountered when the issue occurred? (Or check, or card just played, etc) Ordikon was the last card in the deck and in the game. Did the issue occur on the first explore or a subsequent explore? First explore I think Did other characters aid the check? What did they use to aid it? Yes all the other characters added a fair bit, blessings mostly I think and maybe an Incendiary Cloud. Was the encounter a Horde? No So I'd killed all the other bosses, closed all the other locations and just had Ordikon left to kill with Valeros with ZERO cards remaining in the blessings deck. I killed him fairly easily (I think I used Shocking Glave +1? Could have used Mokmurian's club but didn't) He rolled his chance to go undefeated and failed. The Pride location made me recharge a couple of cards because I rolled a success (The combat and I think a spell recharge?) then the boss died and the location closed so I thought I'd won. I think the problem was then I had to move my characters after the boss died because of the scenario rule. I got to move Merisel and Seoni to closed locations but then maybe it either tried to move Kyra who was dead (who I think may have actually have died at that location) or it tried moving Valeros and failed for some other reason. Standard turn order would have tried to move Kyra before Seoni got to move though and Valeros should have been first? Either way I was stuck with a message saying 'Confirm Action' and an arrow button that did nothing and no way of progressing. Closing and reopening didn't work so I had to forfeit
  3. Not exactly a "bad" bug... it's actually extremely helpful but it's made a couple of scenarios fairly trivial. When I've encountered the Zombie Nest 'trap' it's given me a chance to close the location (The zombies being Henchman) This didn't use to happen. I don't believe this happens every time, but I think it also occurred once with the skeleton horde too. General (For all issues) What device type are you on? Android Phone What version of the OS are you running? Android 6.0.1 What model is the device? Sony Xperia Z5 What is your PFID#? (Located in the settings menu) F3722DD6DBD3A0C4 Gameplay Is pass & play on? Is permadeath on? No, No Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) Story, no playing for a while Characters in Party Kyra, Merisel Valeros, Seoni (Yes Kyra had the undead heal ability) Location of each character Pretty sure it was Valeros at the Gate who originally drew the trap Turn Order Not sure Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? Heroic Difficult. I think it was The Black Tower but has happened more than once. What card was encountered when the issue occurred? (Or check, or card just played, etc) Zombie Nest Did the issue occur on the first explore or a subsequent explore? First explore I think Did other characters aid the check? What did they use to aid it? Yes all the other characters fought as well... not sure about aiding though Was the encounter a Horde? Yes
  4. Just got this on last level of Stone Giants... thought it might have been some weirdness with the runeslaves being undead for this quest only. Unfortunately I have no idea how to get out of this now, I can't hit the abort button. Deleting the party in story mode seems extreme... Any ideas?
  5. For me at least in the new version it looked like I was getting gold for them but my total never went up It wasn't a lot in the end but still 2 - 300 odd gold up in smoke.
  6. Quite like the idea of where the UI is going... though that might change a bit with the next adventure. Will have to remind myself to open the side panel and read new locations properly. Biggest bug so far is not getting gold for trashing vault cards. I went through and pruned maybe 300 golds worth and got nothing. Not a huge amount but not good. The cards appearing out of order is probably the biggest gameplay annoyance... far from game breaking but it just looks bad. (Sony Xperia Z5) Challenge progress bar popup went from blocking the cards to hiding behind it. Neither is ideal can we move it to the top of the screen please? Weapon re-rolls seemed different. Re-rolled a Lightning Glaive and it re-rolled far fewer dice than I remembered. This might be intentional (they were pretty OP) I swear battery life is a LOT better with the new version. No idea what you did but it was maybe twice as good? Nice work.
  7. Hmm... the whole gold thing never really made sense to me. Buying extra characters, adventures and chests directly with real money makes sense... gold seemed kind of tacked on. What would be great would be in-game stores that sell things via gold - one of those things being a chest would be fine. If the shop had a selection of chest cards each week you could directly buy for gold? (maybe give it straight to a character for a considerable fee?)
  8. Absolutely agree with Waksam. So far with the daily challenges I've seen, I think 1 of 5 actually improved/added something to the game. The other 4 were completely pointless. The fun one was the "Complete mission blah only using Seoni". That was cool, gave me a reason to change up my usual grind. Still took me three goes (well more like 2 and one abort). Only issue would be if you don't actually own Seoni which is a genuine concern. The others feel like weekly quests to me and poor ones at that. I see what's required and just don't bother. My time is better spent actually completing missions than trying to achieve something like 20 evasions - something I doubt I'd complete in a month of normal play. To me the challenges seem to have the wrong idea. It's not fun to grind out an artificial series of actions in a really short time limit for a reward that doesn't keep pace with what you'd get just playing the game normally. Instead of demanding the player to evade, a better challenge might be "Complete mission X. Rolls to defeat banes are increased by 10." which would actually encourage you to try to beat a mission with characters good at evading. Same with "Hire 20 allies". A better challenge might be "Win a mission without discarding, burying, banishing or failing to acquire any allies."
  9. This has to be the most frustrating forum sign up process I have ever seen. Actually amazed I stuck it out to register. Terrible, terrible UX. * Not one but TWO bot checks... The first one is incredibly easy to mistype, get the wrong spacing/capitals etc even though the answer is right there. * The second threw a couple of the most illegible, impossible to understand captcha images I've ever seen. These things don't achieve anything. * Extremely easy to miss "Click to accept TOC" checkbox * Absolutely moronic having TWO buttons... Register and Continue. Must have clicked Continue 4 times without realising it just reloaded the page without applying the form. Clicking Continue gives you NO idea what the hell you did wrong. Seriously this has to be fixed. I guarantee you 75% of the people who try won't have the same patience I did. You're killing your community before it's even begun.
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