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Sigurd33

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About Sigurd33

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    (1) Prestidigitator
  1. I usually see glowing green cards on the "Resupply cards" screen after an adventure. In this case, this is because they were newly acquired during the adventure. It helps to quickly identifying cards out of your primary deck. On the other screens, honnestly i didn't paid attention on that before. I suppose that's for the same reason : new cards.
  2. I will also add that's normal at the beggining. It will be better when your characters will receive some advancement, meanwhile the thing that will help you will be your deck. At the begginig, I often played adventures not for winning them, but to grab some cool stuff that i could add in my deck(s). And i never hesitated to sacrifice some blessings to grab the most interesting ones. At some point (and sometimes with a bit of luck), you could be able to win some adventures, you will have advancement, and things will become easier. Some adventures remains though anyway, but that also why it's interesting.
  3. Oh yes... true. I did not remind that point. I confirm that Ethics Gradient said. I found my buy in my Steam history. Just wait a little bit, Christmas is coming. I bought it last year on December 25th at 7€. Just for information. ;-)
  4. This is a long known bug. You can set the name at character's creation, but avoid to change it when you started to use it.
  5. Galavantes, try to put a look on this post. https://forums.obsidian.net/topic/92893-how-to-merging-desktop-and-mobile-accounts/
  6. Yes, the amount was the same when i clicked on the Main Menu button. I did another check with the daily challenge today. Started at : 26 366 1st closing +5 : 26 371 2nd closing +5 : 26 381 (not good) 3rd closing +5 : 26 386 4th closing +5 : 26 381 (not good, missing 5 here. 4 locations closed means earning 20 total, it should be 26 386) And after the 5th location done (3 team members) the +5 popup did not ring for this last stage. The +100 reward for daily challenge poped-up on victory screen. I sold cards for +28 Finally, at home screen, i can see the final amount : 26 514 It sounds good regarding the last amount : 26 381 +100 +28 +5 (last stage) but... It is not consistent with what it should be. 26 366 +25 (5 locations closed) +100 (reward) +28 (cards) = 26 519 Only 5 gold missing, but there is a bug somewhere. In this case, it's only the value of a location, but sometimes i am pretty sure that it could impact the daily challenges. Specifically the ones that could occur during the game, like "Acquiring 15 allies" or "Bury 15 cards", etc. I will pay some attention on those ones when they will occur in the week.
  7. Yes, this part is a bit weird. I hope that the dev will address this in the future (and for potential same kind of adventures). For my part, i also faced an issue by moving those cards between 2 Valeros instances. They became invisible in the Stash, but counted as visible (and limiting cards available). Once again, the Obsidian Support was helpfull.
  8. I did another test today, with "Local Heroes only with Lem". It's weird than that. Before starting mission, gold : 26 651 First location closed +5 : 26 661 (what ?! +10 ?) 2nd location closed +5 : 26 666 3dr location closed +5 : 26 671 For this mission, the reward is made after selling the extra cards collected. So... skip button to pass the post mission chat and i see the Victory screen, and surprise : 26 666 ! After selling extra card +3 : 26 669 Finally reward for Local Heroes +150 : 26 819 At this step, it seems to be a visual bug after the first location. I will do another test tommorow with another kind of daily challenge.
  9. Since few time, i suspected something weird with the daily challenge reward. So, i had put a look on that today. When i finish a daily challenge, i well see the popup on the right of the screen that credit gold (with the right value). But on next screen after finishing the adventure, or when i go back in welcome screen, the gold is no more on my pocket. Does it happen to other people too?
  10. I also faced this issue some time ago (including Farmer Daughter missing). Reward of 5000 gold is expected in Legendary difficulty. I rose a case to the support team and they solved that manually. I agree that's could be better to be fixed anyway, but meanwhile, just drop and email to Obsidian support with your account details (as usual).
  11. Does emailing to support is the best way to handle this? As the support button send to this forum page, i haven't seen any email for this game.
  12. Hi, I have completed the Valeros storyline this week-end in all difficulty mode (including Legendary mode), but i never received the Valeros's Loot cards (the yellow ones). I played on masOS (10.13) (Steam) PFID-18FC243F81D9BF29 I paid attention to always have the welcome screen (my main account is link to my iPad version). Party members : Valeros, Amiri, Seelah (existing caracters that already fullfiled Rise of the Runelord campaign) Activated runes : Rune of wealth II, Rune of savaging II (in legendary mode), Rune of shielding II (in legendary mode) In Normal mode i well received the gold (x2 by the rune), in Heroic mode i received the Treasure chests, in Legendary mode, i received some gold, but never any Loot cards (the yellow ones for Valeros), nor the party reward (that should be 10000 with the rune still active). The adventure is currently marked as completed (under macOS version as on iPad version), but honnestly, i mainly did it for the loot cards and after such tough fights (i hate kobolds now), not having the loot is a little bit disapointing. Thanks for your attention guys and please unlock the loot cards. Valeros can't live without the Farmer's daughter in his deck after rescued her from kobolds.
  13. Personnaly, i gave this to Sanjan. At a point in time, when you took all usefull feats, it remains spells and weapons. As Sanjan have no Divine, nor Arcane skills, i found the the Summon monster usefull as it is not banished after usage. Sanjan fight with blessings, but when you are lacking blessings, Summon monster can be a success anyway or acting like an evade skill. But this is the only one character that play with it. For all spell casters, there is much better spells to put in your hand.
  14. Damned. Not enough slots for the 3 new characters so... Old characters are definitely not useless. I using them for replay RotR in Heroic or Legendary mode. I also use them a lot to fullfill challenges, specially in Legendary mode, as this is not something that i would like to do with rookie ones. And, as both carriers paths where developped, i can choose my style with different options. Minor differences, but fun ones as you can replay with different strategies. Regarding alternate skins, i did not pay attention, but skills and power developments are the same as the original skin? So... please, dev team. Could you increase a little bit more?
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