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RedPred

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Everything posted by RedPred

  1. Oh... I thought it was a label not a button The Longbow is very interesting. Thanks guys.
  2. Hi guys, I was cleaning my duplicated characters when I got several time this issue. It appears mostly when dragging movement of the icon is interrupted (fast finger movement, action of sliding the characters bar interpreted as dragging character icon, ...). Then the flying icon overlaps the bar until it overlaps its original position (sliding the bar) and reconnects returning to a normal state. No idea if it occurs also in iOS. I had it for a dozen of times checking and removing characters. Also, there is an other aspect you could fix guys. When player drags a character from the top bar to bottom party slots, the bar resets to the first left position and with 24 characters (also with similar names) I was getting crazy going from one side to the other adding every character. Probably these issues rarely occurs with 'shorter' characters bar or 'static' party, but they were very annoying together.
  3. I have read in some threads that there are special rewards (like specific weapons) for some Legendary scenarios. I haven't played them all, so can you confirm that or are they just lucky rewards?
  4. There is a directory in your device where game data is stored and that includes Quest data too (with levels, decks, unlocked abilities, ..). Perhaps data could be corrupted and game can't update it correctly. If you have already reinstalled the game, you should have reset the Quest data (all characters start from lvl 0 again). Otherwise, you have to delete (or move away) the data directory manually (if you still find you old characters in the Quest mode). I don't know the directory location in iOS. If the game reads experience earned from server (hypothesis) there could be a problem in login session or client-server communication. But I think we need developers tech support for a better help.
  5. I agree absolutely. If it's supposed to play the tabletop game only at legendary difficult, then it could be motivated. But otherwise it's just a penalty for players that prefer to play for fun and relax with normal-heroic difficulties. And if the UI indicates a reward at scenario selection screen and then you don't get it when you have won.... that is an issue too.
  6. Perhaps devs are working on server side and rewards could be affected by that. If you both won and got nothing issue is growing dramatically... But that requires changes on code anyway... so I think it's a temporary problem on the server ..
  7. I haven't understood mate. You are playing Story mode, then the game has stopped to give you experience to level up and you have deleted party and characters (resetting Story mode)? I can just think to uninstall the game if you haven't already done (but you ll lose Story data). After that try to connect with an other devise or emulator and check if problem is still there. In case try to give more info about the problem mate.
  8. AD2... the bad brother of Ezio Auditore... He is the guy that can stand up to fight you every time he roll 1-3 (based on difficulty) after you just won.. I read the name from the card image in Google images... I still miss a lot of names of cards... but you can look for him in the gallery
  9. If you play large party Mammy Graul can be really tough in the end (19 +7 +scenarios powers).. But Caizarlu Zerren can be invincible...
  10. I don't know if something changed but when I was unlocking characters a couple of months ago, I could play only normal scenarios, again and again with the modified crew adding the new entry. So, I always got the gold for normal difficulties also if there were characters that already completed all the available scenarios and also if the report says 0 gold in the end. I always thought it was an issue in the UI. And I really bought all the characters in that way in a month (so there were always a new character in my party), so we could count ~2000 gold replaying from AD0 to AD3. Now the scenario selection screen shows a gold reward for every difficult you can select. So it seems logical to me that in the end you get it effectively for all the difficulties. The rest is just an UI bug in my opinion. Devs never confirmed or denied that in last threads I read about it.. But you can write down the gold you have, win a normal difficulty with experienced characters and a new one (that hasn't already completed that scenario), return to main screen and check the gold change. Some gold is for surplus cards you discarded in the end and some other is for bane defeated and locations closed, so you have to pay a little attention to gold earned during the game. But if you play with a small party at normal difficulty that gold surplus is quite low (~50). Then I m not playing at the moment waiting for AD4 and new patch, but others players could have already verified it to confirm or not.
  11. Ok I have just understood the problem. An other solution is reusing characters among parties and more parties. In this way you don't need to level up every instance of characters and have the optimal deck for each of them.
  12. The characters slots are a common space for all parties. When you delete a party the characters are still there. Simply you cannot add the same character to different parties. So don't worry and delete all the parties you want Then when you want to test a specific party just choose the characters and built a new party with them. Use 'Nick' option to change their names to distinguish different builts. If you can't select him, remove others parties you have with him. Actually we can have both roles for each character (11 x 2 = 22) with 2 extra slots. I think devs will increase slots only increasing the available characters we can play.
  13. Yea mate, both Augury and Scrying can be cast in any turn. But Augury only in the caster's location, so I think he played Scrying. What could be happened is that Ezren recharging Scrying activated an end-turn in the Harsk's turn... But it's just an idea..
  14. Ehi mate! So the first steps in Quest are quite hard because we don't have good cards at the beginning. So we ll often lose while grabbing new stuff we need. It's normal. Then, Ezren is very funny but Intelligent checks for closing are rare and free explorations for him aren't cheap at the beginning, perhaps better a Charisma char to help you (Seoni or Lem or Valeros are great), that will help also to easily get allies to use in additional explorations. The key to win is having a lot of explorations in one turn, so you need to spend allies and blessing there. That requires to reduce allies/blessing for combat help, so we have to find better weapons, better spells and use recharge options every time is possible to add extra dices we need in a fight. First ranks (<20) have short hand for your characters (few cards you can play in a single turn), so we need to resist and find better cards necessarily. Buy chests to unlocks new cards (better weapons, spell and blessing mostly), if you haven't already done. But pay attention to save 4.000 for coming AD4 release in that case. Then there are very experienced players in this forum that helped me a lot at my beginning and can help you for every situation Glhf mate
  15. I think devs are pretty involved in debugging at full power now. Quest mode is then broken since the last patch and AD4 is very delayed. Also if fix doesn't solve issues for players that bought the game and played hundreds of hours to get your rank... then devs will be in a kind of big trouble and in the middle of a storm of angry reviews in the stores. So I think they are really working hard on it. I suggest you to wait the coming patch before going further in Quest. I think on next week we ll get an update, because situation is quite dramatic...
  16. You purchased Harsk (for Story and Quest), then he joined your party in Quest and leveled up several time in one shot at the end, right? Perhaps if he died or you lost the scenario, the reason is a known issue of Quest that makes you lose rewards in those conditions. If you won and all the chars were alive, that's a new bug for what I know mate.
  17. Perhaps you played Scrying (not Augury) by Ezren hand from a different location during last Harks turn, and that ended Harks turn and game, right?
  18. @stevozip 1) My comment was for the dev team... from dev to dev, they will understand the meaning... don't worry about that. 2) He created an other thread about it, because he is trying to help in any way the dev team with any suggestion, and simply can't play the game like he did 1 month ago... since a month! The missing feats requires just a hotfix, what do you think, a full rebuilt? Also perhaps he payed the game as others 25 €/$ and want to play the game he likes and he paid! Perhaps this issue is a heavy penalty for 99,9% of Quest mode players. Perhaps players that can't play anymore Quest after one month are thinking to move forward something else and are pushing devs. There are really a lot of reasons why he could have done a new thread!
  19. 1 month for an hot-fix it's a very long time I suppose... Something isn't going in the right way... There are serious problems in this game. I suggest to look around for a senior software analyst.
  20. Because you could still explore them if you have cards/abilities for that. In this way you potentially can get more useful cards or more cards to sell for gold in the end. When you play with full party you normally close location in 2-3 turns for characters and explorations are very efficient with 8 locations.
  21. Not sure about that. League of Legend is a f2p. Pure, solid, planetary and very remunerative. If you have a solid f2p and the same solid p2p the main difference is players amount. Players pays anyway for LoL 'real money stuff'. If you look business plan of 'indecent' companies (King, IGG, ..), they based everything on f2p and they have huge income. But they release at least one new content for month or one new update, and the first critical aspect they solved is the stability and compatibility of their software. Here we have an incomplete Story, a broken Quest, an 'abstract' multiplayer feature in first screen, NO MANUAL in the app... and a very large amount of bugs. And devs solved many issues with last patch... And still there are some issues from day 1 of release... still there after 4 months. And every update introduces new ones... Players who joined the forum are a little numbers of total. The fact that every day appears a new 'Quest - missed reward' thread is quite self-explicatory. The snail that runs half way every day never gets the end... (I m quite sure you have a different version of that... sorry guys ) If you add elements and you are too slow to fix old and new stuff, simply this work endures for next year if we are lucky... Devs know exactly how many new accounts there are every day, and how many players stop playing per day (inactive/lifetime)... And you know that it's rare to come back today, when we have a dozen of new app/games every single day... to fill 1/2 hours per day. Then every player who leave for issues is a potential bad review that comes out and stays there forever pushing down ratings. For the final price in Steam/PlayStore/AppleStore ... choose a solid business plan to support this beautiful game. No really matter what. But all the accounts that played the game in the actual state (both p2p and f2p) and that today still support it, and will until its final state, they all have already paid the use licence ... in my honest opinion.. Personally I stopped to play some days ago, for the second time, so I continue jumping here to read news and announcements mostly, and helping some new players when I can. As I already told you, I like this game because it's a cooperative rpg and my end-game is to play with all of you around the world a kind of game I can't play anymore around a table.. since two decades. And now that seems to me far away..
  22. Sorry mate, that bug affect many other players from the last patch and still no hotfix has been released for it. So perhaps it will stay there forever because devs already excluded retro-fix for characters affected (but they could still change their mind..). At the moment, you can only fast-rebuilt a new Seoni, paying extreme attention to win the scenario with all the party members around critical level up... Just don't remove the old Seoni to recover her cards for the new one at least... That's the max help we can give you at the moment...
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