Jump to content

RedPred

Members
  • Posts

    424
  • Joined

  • Last visited

Everything posted by RedPred

  1. Not possible your interpretation. We are complaining because players that can do a scenarios a day because don't have half a day as others or don't remember all locations powers or don't have unlocked every ability/power or have simpler decks than yours need more than a single scenario per day to complete almost all the challenge. Easy solution: maintaining active the challenge for more than a single day. But there are players that absolutely disagree if a student who have to study all the night for an examination or a guy with a family that have to take care of his children or the worker with a longer day in office can complete a funny challenge... they have to lose that possibility! how pathetic they sound! All for the exclusive right to be the only true expert of the game that earn 150 game currency bonus a day.... no words to say how unhappy they appear! Philosophic reasoning about cash income reduction of a great software company who decided to release a f2p game of a wonderful board game! ... no words to say how incompetent these statements are in a business contest...... I have better chance to explain Np-hard problem to a child...
  2. Ok, we can say simply that challenges have 2 different resolutions: - a fast resolution, if you have all abilities you need AND characters you need AND unlocked scenarios you need AND high experience to link all that together AND you are open to stratagem for extra 150-200 gold. In other words if you are an expert player that burn gold because you have already 80%+ of discovered treasury card. No offense, just verification. (I completely forgot about evade on top and General Store .. and I haven't used it later anyway) - a slow resolution, if you miss ANY point of above. For new players or normal players (both p2p or f2p). (If you don't have evade on top for example you have to play almost two hours to complete the challenge normally with medium quality decks) We can also say that playing a normal game is what let us get fun in the game. So if you pass minutes on a stratagem to do 30 evade on top in a row is quite different and perhaps boring, and you do that just to have 150-200 gold fast. So different play style for different players that get fun in similar way but not identical, with no difference between p2p or f2p categories.
  3. Ok. You win. My bad memory killed me! Anyway you spent minutes to draw, evade and redraw the same card 30 times in a row for some extra gold... and I m really too old to do that...
  4. evade and put on top... 30 times in one scenario ... if Meri is soloing she has 30 rounds... with maybe 9 extra draw using ally+blessing so 39 total draw ... and you closed a scenario in 30 turns ... 3 location with 30 evade... 9 free single exploration to close 3 locations!?? I want to see, really... if not soloing .... 15 round max + 9 extra draw = 24... But perhaps you used healing staff to recycle a couple of blessing and ally per turn playing with a short hand... I want to see anyway because then you closed 3 locations in legendary.... legendary bonus in soloing is quite low then... But one thing is true, you can play the game your way and evade and put on top 30 times in a row a card! I like to play in the 'classic' way... Legendary 6-party bonus trying to close everything in 20 minutes.... I m an old man...
  5. 5 minutes evading all time with Meri one location and quitting one or two scenarios maybe... yes... it s the right way to play this game... exactly how devs mean .......... no more words... not required.....
  6. 3 encounters are more than an hour ...probably more than 1h30m for many players... quite long for me. So you have to distribute the bonus income over a long period with a base reduced speed. My average time for a scenario is 20-25 min with a 6-party for gold collection mate. It isn't worth for me in any possible challenge.
  7. That's your understanding of the game design. Yours and personal. No devs ever said anything like that AND the Producer just said few comment above that the actual state of the Daily Challenge is just the beginning, so... Just for example 'reduce 30 damage' is quite long... 'evade 30 banes' is quite long too... it requires at least an hour and probably some players will also lose the scenario trying to get the goal... everything is quite long because it's a challenge... The blame of F2P wasn't just for your consideration, but mostly for an other thread very 'heavy'... That! That doesn't have to exist in any reality! The choose of let f2p to play with the same rules is an exclusive game design choice of developers and producers. And as developer I love this policy to let a good software have a max size of users every time it's possible (with constant income for 'short way' and 'cosmetics'). If you don't like this policy, you don't have to support these companies and that policy! Because they already did a choice and also a great choice!
  8. Com'on guys use the brain, if you don't read all the daily paper today you'll throw in the garbage tomorrow if there is something you still want to read on it?? My nephews are more clever... You are just limiting the fun for other players! Also other players that paid the game as you!! Incredible... Second, if you play the game alone for hours every day you r not a PRO player, just a isolated guy who plays alone for hours... The Expert player always maximizes the efficiency of his playtime, no matter how long he plays... and he always play for fun, not obsession. Third, I can't complete any challenge at the moment. Still I can open a chest after every scenario I play and in less then half an hour... why the hell I could ever think to play a challenge of 2 hours right now?? And do you think I need extra gold bonus? Really?? Forth, if you are buying chests with collected free gold, what's the difference with a f2p? They just haven't already paid real money for a game with half content and many issues... not so unintelligible... So if you want to blame f2p for everything, just BUY gold and chests with REAL MONEY and post the receipts pls!!
  9. The image below can show you the state of the game several turns later, if you activate the power with the wrong timing. In that game an other location also didn't close after beating the 'when_closing' condition (I had to find a second close condition).
  10. I have just noticed that different progression breaks from different situation have a common factor. As you can see in the image, after activation of Expanded Spell Book, game draws on the screen the covered cards without the frame (and without its buttons for interaction to continue), and it gets stuck. The same thing happened to me with this dynamic in several other situations: - closing locations with residual cards (Garrison, General Store, ..) - recovering cards from the discarded pile - Seelah scout abilities [...] Then, switching to Vault/leave the game and then reloading the scenario, produces a re-draw of the contest with a complete and ordered re-initialization that normally fix the issues. I don't know which architectures game is using, but I could think about a casual de-synch in multi-threads programming. I hope it can help you guys.
  11. Hi guys, I sometimes get an auto-switch to some other ability different from the main character ability while adding dices from other characters to help his roll. It doesn't always happens, but I never really used it, switching back to base character ability (normally with better base value and better dice type). Could you think to disable that occasional switch for rolls while adding dices? I forgot to get a screenshot this time sorry, next time that it occurs I ll remember that Thanks in advance guys
  12. It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer? It's called 'Daily Challenge' because you get a new one every day to get a bonus reward. Doesn't mean at all that can't endure for longer to help player to complete them. In a week you ll always accept 7 challenges at max also if you can stack 3 (as other games already do), because normal player with work and family can't play for sure every day or a couple of hours for days.... Remember it's just a game. A game we love, but a game we have to put aside for real situations....
  13. Yep mate, the cards on the side of Duelist in the image had the salvage options. For that reason I found it very peculiar.
  14. I have found a Shock Glaive+1 and I m wondering if I am still able to re-roll the check after I already discarded the weapon to have the bonus dice, in case I fail the check (in other words if I can re-roll discarding the weapon that is already discarded in the same check)? Has anyone experienced that?
  15. The only reasonable explanation I could think (if your account hasn't been hacked or someone fooled you) is a server issue while doing any maintenance/validation operation.. Perhaps the devs can check your account to fix it. Perhaps your your data will be back in a while for some operation on the server.. I did a similar switch as you did, and I got duplicated an entire party of six characters after a while... I have 24 characters now and I never created half of them..
  16. It's just an issue mate. Every rarity has its own value for salvage. No point to maintain any card (also increasing its chance to appear in game if you don't want it). If you have a list it's great because the devs will fix them easily. I have few unlocked cards so I don't know if there are others or how many they are.
  17. I completely agree with wakasm. I don't understand some of you guys. We are talking to extend the feature to make the game funnier for the most who can't play as you 'pathfinder-dedicated-gamers' do. That is the exact reason why developers introduced the feature. To make the game funnier for all the players. You can still play as you are already doing today perhaps 20 hours per day if you can and if you like. But players who have less time than you (work, friends, girlfriend, family, 2 hours travel by car a day, .. ) simply can't beat most of the challenges. And if they can it's not worth because is less efficient of specific gold farming to get treasury chests. So why they have to do challenges like these today? Don't be selfish. This is a world where people kill each other for nothing... at least save the community of a COOPERATIVE rpg...
  18. No problem with other cards for me. Only with Duelist the salvage option doesn't appear.
  19. Why are you so optimistic? It could be also July 2018 or later... In this case I have found other good games to play in meantime...
  20. Hi guys, it often happens that Ezren triggers his power playing spells, but there is a little noisy issue. If player activate the power as it is triggered, everything works normally (graphically you have an overlap of Ezren's deck with anything on the background, as combat rolls that still can be launched 'covered' in meantime... but it's a minor thing). Problem appears when Ezren launches any roll after the casting (recharge roll normally). There if the player rolls the recharge before activate the power, he can lose the power activation. It happens for sure when it isn't the Ezren's turn. In this last case the power activation is always lost for me and if you tab on the power during the recharge roll (last instant remembering in my case) when the power can still be activated, unpredictable events can happen that normally put the game in an inconsistent state (or around that point with permanent overlapping glitches). Once it happened to me that the deck checked for the Ezren's power, was the Merisiel's one (Meri turn, with transition during the Ezren's power activation). So, I think there are different approaches to solve this issue: - the Ezren's power always endures until he plays an other card (also if triggered in other character turn) - you can add a micro-step in the progression to let player activate/ignore specifically that triggered power before to lose it (also if they roll the recharge before the activation and in other character turn). Your turn guys
  21. I subscribe the request for sure. So easy and funny feature, it will be great!
  22. Your idea is great mate! I ll help for sure. We need a simple way to import image from the game (cards, powers, locations, ...) anyway, so if devs could give us a 'fan kit' with them it will be easy and fast. Otherwise we need a little of organization to cover all the content, because some cards are still locked. In all cases it will be great guys
  23. But a game that requires 2 hours a day is not a game anymore, it's a kind of work. Not for everyone. Casual players won't appreciate the actual system. I never played any challenge, too long, low gold per hour. The system described by wakasm is the most efficient for everyone. If you play only in the week end you can still get fun of several challenge that can be active together. I played with that system in an other battle card game with gold reward and unlock through gold, and it was very funny for the players.
×
×
  • Create New...