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RedPred

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Everything posted by RedPred

  1. I have encountered four types of stuck condition: 1) the UI doesn't react to any tap. It happens after the 'fight' phase when I had to choose 'discard' or 'next char' (those buttons display active in the screen). Everything doesn't react to anything. 2) the ban of residual cards after closing the location stops at the beginning (before to pay gold). So could be a transaction issue with server or around that point. 3) the card of the first image I posted (sorry I don't remember the name) couldn't select the location deck. Also I could have tried to undo the card selection in that case. I m not sure 4) Char movement stuck [image not posted]: A) in the scenario with the challenge to collect allies, I could select any destination to move Mari but I couldn't enter any B) in the location with the boat and the movement at the end of turn, character were unable to move after the action phase.
  2. If I remember well, that was the second in the scenario. The first rolled a 4 in pre-set to return to bottom of the deck after the successive (regular) encounter. I don't remember if the card graphic refreshed to remove the other pre-sets (neither the pre-set roll). From the image I posted you can see the damage of his attack (I have really seen him attacking with a fast animation) and at the same time the monster card hadn't rolled the pre-set dice and refreshed its description (I think the common behavior you programmed for this type of monsters). It seems to my memory, that I used the binocular in that case to spot him in the Mari previous turn (and perhaps I put him forward). Then I remember the transition from Seoni (previous char in an other location), the tap over the Meri's location deck and the flash attack. Without any roll (neither the pre-set one), I'm sure.
  3. Speedy AI rushed an attack as discovered with an accelerated animation. No time to deploy my cards. Result: Discard -11 cards
  4. Yes, I got Selaah to save my life. Literally, unbelievable how many round already ended winning at 0 blessing in the pile! Absolutely the most suggested choice for a new player. Then my party miss an intelligent character ..
  5. Ok, I ll try mate. I really hope it works. I had to kill three times the game today...
  6. The location of Mari says player can move at the end of the action, function activated, but double tap doesn't work on any destination. Simply skipped the function to continue.
  7. If I can give you an idea, an easy way is auto-help or explicit negation. If you are focused on a 30-45 minutes game time (rather than a time independent 'chess' game) and with high interaction among players decks at every step, the possibility of offline state has to be considered more easily a disconnection from the game itself (normally solved with end-game or AI activation). So, to protect other players, an automation protocol is quite necessary, and the player who exceeds a time bound (without a direct refuse action) triggers the AI to solve help request for every other player who hasn't denied the request and taken action. That solves the problem, but requires you to develop an AI for single player and an AI for party logic, that can works both as suggestion (before time bound, and very useful for newbie) or active action (after). The host can disable AI at the party creation and that could be a public info for player selecting game. Also expert player are more independent and fast, but need a chat for sure, while newbies are slow and need bigger help at every roll (suggestions and additional dices). Also the chat function integration is quite necessary, cause the original game itself brings players around a table to communicate directly to success. Otherwise you could have a working system with low winning chance and fast abandonment. Then if you want to get the game to the stars, the voice integration is your shuttle. I hope some ideas can be useful guys, I really like the work you r doing
  8. Mate, do you think that is a problem a programmer can't resolve? I assure you they can for sure
  9. Second encounter with Tangletooth in the same location (Selaah found, Mari fight first and win)
  10. I just pressed 'Home' button in the cell, then I returned to the game with the 'Search' button and game restarted (powered by unity, select quest, ..)
  11. The game simply stuck without show the two cards. Solution was kill the app and restart.
  12. In the Quest party reward screen, there is a 'small' Continue button below each character. You could think to remove them all to have only one regular Continue button (already present in the screen but inactive), cause the consecutive screens cycle anyway the characters through the reward types.
  13. It happened to me several time, if I drop the card in the wrong position by mistake when I have to recover a card from the discard pile. In these cases the card disappear, but it is still there. If you try to move it again it appears again (but only during the 'dynamic' refresh, not the static one).
  14. I m simply talking about the Quest reward. It's just logical: if you are above the blessing card limit u don't need (and you can't use because u r full) if you are below the card limit, you don't need cause the game itself refills you. So the game logic is broken and the reward is not valuable For example: "You did well so you are rewarded with a glass of water" Anyway it's a reward every 10 levels of each character, so you could do it really more attractive
  15. Please can you remove the standard refill card from the Blessing Reward pool. Every char has 4 blessing reward until lvl 40 so 4 Blessing of the Gods aren't a reward at all.. it's a punishment.
  16. I m quite new to the game, so going forward in the adventures, it impress me a lot how unstable are the expansions. There is a stable version when normally it works as expected WITHOUT known critical issues. We are far away from that moment. I understand why they postponed the last expansion release. But they did a commercial decision when they leaved the beta state. And there the game still is at the moment. An estimation for a full stable 5-stars game (like I m sure it will be in the end) is the end of the year in my opinion. It's only a factor of how many developers works on it and how many hours they do.
  17. No mate, this is an Android game with graphics mostly restriction for some devices, and BlueStack is a Samsung Android spec device emulator that works with 95%+ of apps. Yesterday it worked greatly, after the last patch not. This game has still a so limited compatibility cause they are building know-how on the Android os with limited asset. In effect game could be an alpha release As developers implement the cloud for Quest mode (code reuse mostly) and the compatibility with a pc Android emulator, the love for this game of all our community will jump directly on cloud nine+
  18. I could just see the 'download content' for the game, then start and crash during loading... Uninstalled, reinstalled and nothing again... Just one little question.... why have you patched during the Saturday Night?? Moved data to tablet where auto-update is disabled...... and that will be for next month... What's the stable desktop environment you use to test the game?
  19. in other words the game is still an open beta. until the multiplayer mode release I suppose... I really hope they will fix some big usability issues in the next patch
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