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Everything posted by Hassat Hunter
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So, anyone else feeling proud the "Combat XP Crowd" decided to joint this argument and threw around arguments like "Of course we fight, it's needed, enemies can't always be avoided, there is loot!" It's sweet sweet irony of them trying to 'Prove me wrong' by using the arguments I tried to drill into their heads for months, but they wouldn't listen. As if you can prove me wrong by using my own arguments. But I guess they really haven't listened and thought they made this observation all of their own, and why the heck would no one tell them it would go like this? It's not like we had several hundred page threads trying or anything. Call it "Troll Thread" if you will but you guess doing a total 180 and then coming around with our arguments we've used for months is pure classic, and hopefully shows something that realise you just did that, as it doesn't seem some people actually know they're using stuff I said for months here as 'counter'... And that's the food for thought this thread was made for. The thing is all the biggest pro xp arguments were "not killing enemies will be the easier, more efficient way to play" and "their won't be enough incentive/reward in killing over sneaking." Anti-experience people argued "most combat will probably be unavoidable" and "you will get loot/other rewards if you kill." Now you seem to be complaining that combat should be avoidable and you shouldn't get rewards for killing things? This feels completely counter to what was said before. I know right... it's like he doesn't even realise he's now using points I've been telling him for months, but then always got responded that I obviously have no idea what I talked about and I was just talking crazy or something... Old discussion: "Not all quests will be able to be resolved peacefully" - [total ignore] "People will just run away from everything!" New discussion: "People are forced to fight stuff. Of course then they fight. Now if only this game would have super-stealth as we all know it wouldn't have since it's a Baldur's Gate spiritual sequel" - "Tell me more about how I told you all about the amazing stealth apparently. Execept, no that wasn't really me, that was you." Try Baldur's Gate II. You can actually pickpocket a head (without fanpatch that is). Scalps in Baldur's Gate 1
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I feel offended do you?
Hassat Hunter replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Damn you Plazmid being all rational and all. You should go along ranting how a freshly 1 week old game is less buggy than a game that has been patched over a year, and then pretty much 5+ years by fanpatches probably all use and base their 'BG stability/buglessness' on. I recall how I after years in PS:T hit a bug that allowed me to get a +permanent HP kiss twice. Never officially fixed. But the fanpatches did. Rose-colored indeed. -
Animancer's boots, whoa, seriously?
Hassat Hunter replied to Manator's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Guess that explains why my Barb has issues with Gaun's Ring using both charges and then later on I failed to reproduce it (since Edér took over the ring). -
This is going to be a short one, but wanting to speak them while still fresh... Using version 1.0.3.053 - Steam Updates: * Finally getting to update a Druid I can confirm Wildstrike is a Druid-only ability so the Wildstrike Belt is definitely missing it's requirement. * Apparently the Nature's Embrace belt's Woodskin does work, being triggered in combat. No clue as to what it's requirements, seems to be getting hit for quite some endurance, but then doesn't trigger often either. I have no idea how it works. * Had the log- and GFX spam again on a Crystal Eater, without another animal being charmed before that by Hiravias. Though several where some time before by the Grieving Mother, though were already hostile when he started his own charm. Another theory now is charming on prone enemies, though so far no conclusive proof on that either. Bugs: * Heard a lot of horror stories about people loosing all items if sending people away to the stronghold. Fortunately for me it wasn't that bad, though oddly enough all people did loose their boots! * Several abilites, talents and abilities upgrades have the wrong icon in the character screen (might be leftovers from when less unique icons where around?); ** For example the Interdiction (Priest) picture is wrong, not the same as the icon in the character bar. ** Brilliant Radiance and Inspiring Radiance (Priest) use the same picture, both not the same as Holy Radiance in the character bar. ** Rapid Recovery (Warrior) doesn't use the same icon as it's parent Constant Recovery. ** Wary Defender (Warrior) doesn't use the same icon as it's parent Defender. *** And this is probably just the tip of the iceberg since I didn't bother checking after Durance and Edér. * Inspired flame doesn't display Burst of Summer Flame details on "Inspired Flame" (Priest) on level-up screen like it does on the character screen. * "The Bride Caught" and "The Brideman Slew" lvl III Chanter Invocations do not list their duration time (on lvl up, unknown char). * Why do summon invocations list an Area of Effect? That's pretty much n/a, right? * Cipher: "Body Attunement", "Wild Leach" (IV powers) and probably more do not list their duration time (on lvl up, unknown char). * While I didn't have itemloss issues with send off chars I did get an issue with Kana getting his original song in slot B, and disabling his auto-chanting upon starting off battles, very annoying. Removed all and remade my first, didn't help. Upon reloading a second slot of the same song showed, once I removed that, and for thoroughness remade A the issue was resolved and he used chanting in combat properly again. * Some single-target spells don't make the PC auto-attack afterwards. I was already wondering why sometimes my heavy spell-use battles went so poorly than just using abilities, but there we go. Afterwards I fared much better though much micro-management is needed. Spells for example who do (Druid): "Dancing Bolts" and "Sunbeam"... may it be cause they basically have an AoE effect even if you use them on a target it doesn't stick to that target??? * Though not a major issue, Wound Binding told me I would heal 104HP over 8.6sec (base 9.0) though it healed 109/110HP instead. Perhaps it's modifying the description value to match the new duration, but the actual spell effect is not affected by intelligence? * Somewhat different but not much Field Triage on Kana mentioned +47.2HP (over 12.6 sec rather than base 9sec), but used on my Main PC it restored 56/57HP instead (Tooltip overlay when under effect said a third different value: +40). * Reliving Grieving Mother's second vision (about the Hollowborn) she will end with wanting the PC to tell her about them. But there's no such option available for the player. * Crystal Formation in Od Nua lvl 9 is called "Potions" * Can get Tâ Ondra Tara, Spider Venom Sac and Velune reward from Kana twice; once by telling you Issyt, then later on mentioning you had to kill it. * Several companions want to talk to you after the Act II resolution, but AFAIK only Edér gets a dialogue icon ontop of him. Though also Hiravias, Kana and Aloth have something to mention on it (Perragrin still waiting till she returns from her long advanture to check...). Suggestions: * Add an additional counter for 'Exceptional Defense' to ignore records of heavily fatigued members. I don't know how much it triggered for me simply when Hiravias has like a -50 penalty due to it :/ (but I think it's too useful to unselect).
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I feel offended do you?
Hassat Hunter replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
How can you be dissapointed after playing 100 hours whereas other "modern RPG's" don't even allow you 15 hours to become dissapointed in? Really? (I really wonder) -
Better without stronghold?
Hassat Hunter replied to halfoat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@ Badmojo; Just wait 5 years and PoE loadscreens go over without you being able to read what's on it just like BG2 loadscreens are now (and definitely were NOT in 2000). -
Welcome to our club Enjoy the stay... I've personally have a lot of fun in PoE. You? Exactly. There's no super carrot to mass murder in the form of XP, that was then ultimately agreed upon would make people not do combat at all anymore and just pump out stealth builds, and we tried to prove them wrong. Just giving the facts after release here, and the sudden silence of the crowd that said no kill XP would mean the death of fun gameplay. Act I is waaaaaaaaaaaay shorter than Act II. Like Irenicus Dungeon to Athkaltala (I never get that name right). I personally just finished Act II yesterday, but seems about 75% of the game is done 0_o. I suppose the 1200+ kills at completion allowed to be awarded between act changes (I got mine with completing act II) does slightly warp the numbers, but only so in that people already killed over 1200 before even getting near the end of the game without the XP carrot. All in all I hope it's a lesson for gamers and game developers and such sorry incidents like in Original Sin where 3 paths are given, the combat path gave around 2000% the XP of the other 2 paths can be prevented in the new glorious age of new "old" RPG's . (Now the infinite stash easily granting me over 120k is another matter entirely for another thread)
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Better without stronghold?
Hassat Hunter replied to halfoat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's really something they need to improve upon with the expansion, I agree it's lacklustre as is. But I also strongly oppose to teleportation, travelling is part of the IE-charm, don't want teleportation or super-fast horse travels... it's just a step from fast-travel. Though aside from that, some good suggestions have been made in this thread. And personally, even though I'm in ACT III now, I've had zero (nill) attacks on my stronghold yet. What a shame :/ -
I've earned 1000XP (!) just by locks and traps (50% of them, the rest triggered) when doing Raedric's Hold. What's the quest completion XP? 3000 or so? That's a 33% boost right there. I don't think I've seen beastiary give such big a boost to XP, though if I'm mistaken feel free to point it out to me
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So, why did no one suggest the obvious sollution? Completely eradicate mine/lockpick XP. Seriously, that stuff nerfs what you can get from quests or exploration, and I'm sure is the cause of the disrepencies seen or why some people got way too much XP early. Once it's gone? Problem solved. It's so easy. And heck we all know it would improve the game tenfold too! Why so complex people?
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Isn't the tax added to your general money? Since I have pertually 100K+ and the tax income/pay is less than beating some random person's skull in and looting their corpse I never actually cared to bother checking though... It does display 'currently unpaid' but has done so over 3+ paydays and still all seems fine.
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- Stronghold
- Hireling
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I feel offended do you?
Hassat Hunter replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
In before "Why doesn't this 4m game have the PR of a 100m game?" Oh, ****... too late :/ Also, the amount of bugs I found: http://forums.obsidian.net/topic/72075-hhs-suggestions-and-bugs-list-508-build/?p=1638406 is absolutely dwarved by... say, Original Sin. But you don't hear anyone mention that one's buggy. Since like Bethesda, apparently only Obsidian releases bugs, and any single one gets massively overblown while other devs somehow get a green card. Beats me why. http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=506811Post506811 -
Finished Act II yesterday evening (getting the "Complete game with 1200 kills in the progress, okay...), so beware spoilers for the end of it, they ARE included, unspoilertagged. I noticed this morning a new patch downloaded, so all these were encountered still using 1.0.3.0526, with a character started at game release. I do have screenshots from most of these aside the Druid issue if need be... savegames, probably not. (Also, small question to the mods, can you remove the build number from the thread title since I can't and obviously this is no longer about 508 anymore) Bugs: * In the Stormwall Gorge the deer right from the temple ignores the PC. The 2 to the right try to run away from the PC atleast. All deer's in Dyrford Crossing ignored the PC aswell. * Hiravias has the tendency to repeat the PC rather than having the proper text for 'more questions'... affected: "Let's speak of something else." "I had some other questions about Eir Glanfath." and "That's all for now." * Might be a fluke, but during a battle my summoned wurm got dominated, I killed it during this, and afterwards had to wait till it's experation time for combat to end, even if no foes where left. * Piglets in Dyrford have dialogue icon hovered over them, but no text. * Issues with GFX overload (harming framerate), logspam and audiotary spam in certain cases when the Druid (Hiravias) charmed an animal while already having another animal charmed. This didn't always happen, but did atleast twice with the same actions with different opponents, making it unlikely to be a one-time fluke: * Lilith's Shawl effect remains on opponents after they've been charmed/dominated and turn hostile again. Now +1 stealth might not be so beneficial to them but other more beneficial (item?)aura's might have the same effect. * Also the blue lightning effect (Grieving Mother's Ringleader) remains even if they turn hostile again. * As I've seen others mention all my Hirelings show 'Currently unpaid' even if this doesn't affect anything (they still add to security and prestige and get paid). * Hiring Kograk for the Stronghold will make him respond like he's at Caerd Noa while still in the cave. He's not removed from the cave (even after area load, or completing the quest!) though I didn't check for Act III yet. While he's in the cave, recruited, he will remove the Fog of War for you in his corner. * My 'The cutest cat' got injured in the battle for Aelys, though I couldn't get back enough in the log to check what did that (got healed afterwards). * Grieving Mother's map note is off, showing the name beside it rather on hover over as all other map-markers. * Mantle of Wreathing Flame says it gives an Aura, rather than a spell (which it does). * Harond killed (except for "Dengler found that lord [...]") banter in Dyrford calls up a dialogue box rather than being floaty text as it should be. * In the Dyrford Ruins got 2x "Devotions for the Faithful" on me, with very different effects for the 2 PC's affected (don't know charmed NPC's affected, but those also had 2), and one of them being a blank. Don't really have that much more info on that though. Happened in battle close to Mill(?) entrance. * Also had some quirks there using Grieving Mothers Ringleader, where combat would end, they turn hostile and combat restart even with enemies left and my PC's in enemy's range, although the charmed where between the friendlies and enemies. It would restock the druid/priest lvl 1 spells and give Grieving Mother 55 Focus but for example Durance's per encounter uses (like Holy Radiance) still were used up. Very odd. * Clîaban Rilag also has the doors tab shows through the ground (both levels). * Wildstrike Belt is not locked to Druids as it should be (according to description anyway, don't know stuff by name that I know what Wildstrike is). * Nature's Embrace granting Woodskin doesn't work, even after level loading, the effect is simply not there. * Why do the generic Codex item have just a custom name, but not a description??? ** Similarly, several items are completely the same, like "The Maverick" and "Sitra Achara", "Haba's Hammer" and "Jarpie's Warhammer", "Lyssandra's Blade and "Darcozzi Paladini's Longsword of In'claene" and probably more. * Looting compare is already a pain, but shop compare even more. It only compares to the initiator of the dialogue, and even if you make that the one you want, it only shows base values rather than with bonusses the lootbox does atleast (albeit with the looter rather than selected char). * During the post-assassination Defiance Bay section Justiciar's, Commoner's and Mercenaries all have the dialogue icon hovering over them, but none of them have dialogue. * The battle between the Justiciar, Commoner and Dozens Martyr can last infinitely since they have an extremely high regeneration rate. Bad side is however you still hear their weapon clanking further away, and their grunting along the entire map (which is hilariously funny/disturbing outside of combat just hearing that wandering about). Same for the fight with the Doemenel Bruisers later on (which make the grunting more noticable going to Dunryd Row). * Certain dialogue options appear on citizens and the justiciar on the bridge that probably should not be available after those events: ** "The Hall of Revealed Mysteries [...]", "Have you been to the expedition hall yet? [...]", "If you're a scholar, [...]", "The Coppelane marketplace has [...]", "Some of the plays they put [...]", "If you need an inn for the night, [...]", "It's good someone's fixing the lighthouse. [...]", "So the thugs have left the brothel? [...]" * The looking glass behind the counter in the Curio Shop (Stronghold) cannot be read. * Ogre Blood, Ooze Plasma and Primal Flame in the Curio Shop, Potion of Minor Endurance, Potion of Minor Recovery, Potion of Minor Regeneration and Whiteleaf at the General Goods Vendor where blank, only the item appearing. Was going to check if it was still there booting the game this morning, but since a patch hit mentioning it before moving onto the new version! * KS grave errors; ** A Silent Protagonist's entry is !? the ! becoming the giant letter and looking, like the others, wrong. ** Similarly, Terrhwulf tr'Aieme's starts with an equal ugly ( ** Empty: Starglider, master of golems, ** Nameless entry: Dyrford ruins, near the entrance from the crossing. ** Tara; Blackstar: "No more shall the shall the souls of the lost [...]" One 'shall the' too much! Suggestions/Quirks: * I figured the reason why we met packs of Lions was because there was no mane-less female lion model. This was proven correct when Lionesses did appear, being maned like the Lion's themselves. Now I know this adds extra modeling time, but could lionesses be updated to actually look like them, and the packs distributed more natural? (Lioness and Lion already share the same stats and beastiary entry). * "At least we're not under some tyrant like those poor sods in Gilded Vale" > not run this or a different line if Raedric is killed? (Dyrford) * Trollhide belt, what does it do? Regeneration +1 endurance... during combat? The effect isn't showing as icon or under 'active effects' so I stashed it for the time being. * Just found out I could use the lvl 1 spells of my Druid and Priest per encounter now, don't think I've seen any hint ingame as to this being the effect, so it came to me as a surprise, thought that only happened to Wizards reading pre-release stuff and all. It's very nice, but I think it should be displayed or mentioned better ingame when something turns from per rest to per encounter, perhaps a slight change to the icon of the druid/priest level or something. Got a lvl-up now, trial-and-error if it makes level 2 the same :/
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Remaster Fallout: New Vegas on next generation gaming system.
Hassat Hunter replied to Klemster23's topic in Obsidian General
Actually, PC's are devying the "Generations"... That's just how we roll -
The Great Game Giveaway: Tuesday Edition
Hassat Hunter replied to ShadySands's topic in Computer and Console
Updated list... remember to PM, still avoiding these forums for the most part out of fear of spoilers, should finish PoE these days 0_o * Afterfall Insanity - Extended Edition * Penguins Arena: Sedna's World * RIP Trilogy * Zoo Park * Skyward Collapse * Vertical Drop Heroes HD * Broken Sword 1+2 NEW: * Shattered Haven (x2) * Skara (starter package) * Steel Storm: Burning Retribution + DLC- 487 replies
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KotOR 2 - Onderon Bug talking to Vaklu / Talia
Hassat Hunter replied to puluq's topic in Star Wars: General Discussion
Being in control of only the PC is normal using TSLRCM, which version do you use? Also, any other mods? You shouldn't need to manually talk to Talia or Vaklu, there's a trigger that should activate the cutscene/talk. -
http://knightsoftheoldrepublic.filefront.com/file/TSL_Warp_amp_Cheat_Band;73877 Some keys disable the command console again, to make sure just hold W and see if you move forward. Also remember to use backspace before entering cheats, sometimes the ~ is also added there ruining the command. The proper command is warp 351nar
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f@cked up :(
Hassat Hunter replied to johny69's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium You can progress the game even murdering the top-people.