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asnjas

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Everything posted by asnjas

  1. The point of leveling with upscaling is to give you progression. You earn exp for the next level to unlock new stuff. Scaling doesnt change this. Upscaling is the most logical way to balance the game. Either way you want enemies around your parties skill level right? Without scaling the devs must guess at your strength when you reach an encounter. With scaling they dont have to guess and every encounter contains enemies at your level. It aint a artificial difficulty gimmick. Scaling or not, you want enemies to be constantly at your parties level. Why complain when they use scaling instead of guessing?
  2. Afaik it is impossible to have those last two tier abilities while mutliclassed. Forget about em. Sub class recomendation based on normal diffuclty, for the paladin pick the subclass that speaks to you ethically. Paladins have cool class design regarding ethical preferences that other classes dont. Also you will be tied to their ethical preferences, atleast in poe1 they were, so pick a ethic that you plan to roleplay. Monk subclass who cares. Shattered and helwalker are the same. Nazlapca has annyoing drug minigames and forb fist got a buff so maybe try that if it fits your char design.
  3. If the lore doesnt allow all subclasses for every character then they shouldnt allow it at all. Something has to give. The way it is now makes sense for the lore of each companion. Changing it to allow eder to be an illusionist and aloth to be a bloodmage makes goofy options.
  4. Am i missing something? That first event carrying the lady down from the boat is athletics check.
  5. How is this might check wrong? If might is both physical and metaphysical strength than the check is accurate cause carrying someone down a ship is a test of physical strength. Two different interpretations of might and one was used. Because that interpretation doesnt match your character then there needs to be a problem? I think the game has two interpretations of the aggressive disposition: cruel and merciless and the second is acting first/jumping to action. They are not the same and a charqcter can be based on one or the other. Is it a cause for conplaint if my chaotic good character that springs to action is given a cruel and merciless aggressive disposition option?
  6. Isnt that check athletics? Could have sworn its two athleticism checks to climb the boat and carry her down. Plus what you mean giant? Any race can have any might.
  7. You should be less concerned about game stability and more concerned about your poe2 ignorance before this ironman run. Play the game first.
  8. Probably because its not that big of a deal. Shes fine. All complaints about the narrator can be applied to any of the voiced parts in the game and its ridiculous to request specific ones be turned off. Overall, people like voiced lines no matter how sht they are. I doubt this is very high in the priority list.
  9. All their sub classes seem you be too similar in that they aim at assisting damage and build wounds off hitting stuff. Why not a sub class built towards promoting their defender description. Small bonus to deflection or status removal etc. Resolve bonus maybe eho knows. At least balance it out some.
  10. Arquebus because inquisitors rem8nd me of spain conquistadors and spain conquistadors used some two hand rifles.
  11. As much as i love the stealth bug, i do believe being stealthy means you must move slower. Youre planning your steps carefully to avoid detectiong, watching for twigs, waiting for backs to be turned etc. Again, i love the new bug and hope it stays.
  12. Why does this thread exist? There is no reason to complain about it when Everyone here loves it and they are getting it for free.
  13. There is an easy fix for that. Go to the auto pause settings and click the option for pause when detect traps and hidden places. When doing this your game pauses automatically when a trap is selected.
  14. Naysayers? All ive heard over the past month is praise, hope and positivity for turn based. I have no idea what youre talking about here. Pointless thread.
  15. You guys take this sht way too seriously. Like old people that complain about anything new or anything that they dont like. In any case you are wrong. It would be a lot of fun to design your squad and compete against others. Fun. People spend time theorycraftying builds all the time. That probably half the fun of the darn game. Of course it will never happen. Its a dream. Relax.
  16. online multiplayer skirmishes. Short fights no longer than 3 minutes fighting against fellow watchers. 1v1, 3v3 or 5v5 Design your team before hand using the custom companion generator. Queue for a match. Maybe have special rules like teams must be composed of random classes etc. I know right?
  17. Berath walks you through everything at the beginning. You select your custom history during her conversation. I dont know. I dont know and i dont think its necessary. The game saves all your custom histories for use. I had trouble understanding most of what you wrote. I believe you to be talking about the custom history created in the deadfire history creator and not the actual poe1 end game save. My actual poe1 end game saves were in some wonky unexpected place and not in my poe1 steam folder.
  18. Anyone know if they are adding anything else or just turn based?
  19. Yea well people complain about level scaling sooo... How you expect any dev to balance every single encounter around whatever level you may be and whatever party comp and skills you may have?
  20. I agree fights should fit the difficulty level. Thats what its there for in the first place. The majority of the game is optional. Some quest asking you fetch cure for poor people is just as optional as fighting these bosses. No acheives, no story connection, no story consequeces etc. Why even have these bosses in the first place? Does every demographic need some little custom addition to the game?
  21. By opener i mean either the initial big hit coming out of stealth or the other ways the rogue creates these stealth circumstances. Ok so, do weapons have added factors increasing damage from stealth? Do spells benefit as much from stealth mechanics to make decent openers? Are they decent options for stealth hits? I made a druid shapshifter rogue assassin multi class and currently using stag horn spell to open battles. It seems pretty underwealming. Would this charqcter be better off using my weapon and hitting them from stealth or is the stag horn/fire spells what i should be expecting? Is the only real benefit to stealth casting spells the assassin benefit?
  22. You guys crack me up. If i gave you a ton of money to create a game, your paycheck is riding on the line and you need everything to succeed as mich as possible, you going to lean towards making people happy by giving them what they enjoy. You guys are only considering some game principles and art theory and not business. Things change even games and what people enjoy about them. 20 year old games do not have all the answers. I loved morrowind and, graphics aside, there is plenty i feel would not carry over well to new games.
  23. Agreed. Seems like a relic mechanic that is no longer appreciated in addition to all of the above mentioned points.
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