Everything posted by Archaven
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Ways to decrease enemy fortitude?
Willbreaker is awesome.
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Who has finished the game?
Archaven replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Contrary to others I like the romance. I had wished there are more interactions and dialogues to it.
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Thely's home?
In gullet, there's this Thely's home. Anyone find any reference to this person or any quest?
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3.1 - where the hell is spell shaping?
Archaven replied to Killyox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Does PL increase damage? I notice that my chanter "Thrice was she wronged" shock spell has no damage increase. The +1PL seems to only add to ACC bonus. correct me if i'm wrong
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SSS enemies should not be able to use disintegration.
you get it no matter what. if there are too many of them scattered around. it depends on how the encounter was designed. some are really pita. usually if i got it, i just withdraw.
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Deadfire Companions - who wrote who?
Archaven replied to Mirandel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Eder is good. As for aloth not so much for me. He was really good in poe1. VO just so so on poe2
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Anyway to respec attributes?
I remember we allowed to respect attributes in poe1. This was changed?
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Best build for solo
I'm going for a SC troubadour. Thoughts? Good pick in my opinion. any suggestion on stats distribution? i went with high PER yet again. was wondering if PER benefits spell accuracy at all?
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Best build for solo
I'm going for a SC troubadour. Thoughts?
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display bug in journal after game loads
Archaven replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Sorry for highjacking this thread. There's also this display bug when you hover your cursor to a monster, the penetration gets obscured by the monster name.
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Best build for solo
alright i know what to go with already. i know veterans are keeping quiet (due to obsidian eyes here )
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Combat focus / Concentration
I made a grief mistake so i'm going a pure priest for xoti this time
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Who has finished the game?
Archaven replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have finally finished the game on potd upscaled. Not sure about everyone I find the game quite challenging. However, I do find the way I played pallegina literally quite boring. She isn't contributing much of other than just support and summon. I'm gonna change that on my next PT. overall yes I find the game quite buggy and performance is really quite bad. I'm getting alot of stuttering with GTX1080. bear in mind I'm playing AC Origins on 60 FPS with no stuttering
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Combat focus / Concentration
One thing i notice is that i have to omit alot of inspiration due that i can only pick the important skills at leveling. This kind of a bummer where priest in first PoE having so much flexibility.
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Bug or intented?
Thanks for the heads up! Early game in digsite if everything gets pulled is pretty scary
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Best build for solo
What's the best build for solo for latest patch? I'm with full party of 5 and I find fights seems hard but manageable
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Bug or intented?
maybe it's intended? since obsidian probably get pissed with so many complaints of game "too easy". it seems pretty hard for me? with a party of level 20.
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Best PoTD Solo Chanter wo/ Summons
I'm trying to avoid summon cheese if possible. How is summon cheese?
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Combat focus / Concentration
Takehu has combat focus but he still get interrupted. Any way to prevent it?
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What's earliest level you can take out jaderfalas?
Or there's a way to steal the Aldris blade early game?
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Deadfire is too easy cuz quests gives you too much XP!
Archaven replied to Ogi79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well said. They can make the less XP as a challenge. No need to to drag around everyone with you because you feel that everyone must follow your ideology. It's no different than social justice warriors
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[MECHANICS] Explosives
Yeah it got hit as part of a consumable-wide nerf in 1.2. Some of the items were frankly too good imo--my quote mentions Potion of Impediment and with a modest alchemy skill you could get >50% interrupt chance, which on a dual-wielder means you could completely lock out an enemy from doing anything relevant for the rest of the fight. Now it's locked at 30% which while not broken is still decent to use in fights.In my opinion, some of the proccing nerfs are really bad up to a point it makes no sense. If the end result is 50% proc chance is still fair. The issue in potd in my example all this stun lock or interrupt lock is non issue. The amount of mobs you face is astounding. Yes even you can stun lock one enemy but you can't stun lock so many. In some fights there are so many mages and couple of priest. All of them hide behind tanks and DPSers. I got status effects like crazy. Arcane dampened, immobilized, skyward kicked, petrified and nuked. Even stun lock applies to carnage is non issue. It seems AI is smart enough to position them so that you hit just a few. And also, most nukers are scattered and positioned far apart even pull off eora doesn't cut it. The map also can be designed so that there are no choke points
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summoner question
ahh that suxs. thanks!
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summoner question
haven't try myself but is it possible that you summon skellies (before they expired) you summon ogre, wyrms, etc. is it possible to have multiple summons?
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Deadfire is too easy cuz quests gives you too much XP!
Archaven replied to Ogi79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)in my opinion, quest faction should give appropriate amount of xp (base on difficulty). some gamers or reviewers just want to brief to the game (or people who already have 10 playthroughs). so in order for them to do so, they need to have the appropriate level. this is different for the fans of the game. for me, i don't have a problem. i'm not sure what's the fuss was about. i actually did hasongo pretty late like level 16 (potd upscale). my only issue is that certain items are tied to main quest progression.