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Everything posted by Archaven
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RTwP has better weight in % chance, proc rate and attack speed. TB can only mimic by having more actions per turn. Unless it has something like 6 hit per turn which can greatly increase the proc chance mechanics. But that doesn't make sense and mostly game breaking to have so many attacks per turn. Even it's an active skill. Also, you have so many skills, abilities, consumables and you often having only 1 or few actions per turn. It limits down to casting the best actions per turn. Very restrictive compared to RTwP. And that's not so tactical IMO.
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Transmogrification
Archaven replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I requested this way back. Also options on ranger pets like choosing a black panther or a white wolf. I doubt obsidian would prioritize this seeing how hard and how long it is to even implement a skill tree button in UI. not to mention they are even incompetent in fixing the proc rate of wahai poraga and hence they go the route of major proc nerfs. -
not sure if it's just me.. i did the main path quite late. possibly the problem is the main campaign? i'm not sure how they balance the xp gain for people who just want to do the main path for the story (with minimal or no side quest)?. by just doing the main quest and if they are not rewarding proper XP when you reach certain stage in the game and your level remains low, it's possible you won't be able to beat the game without achieving X level. it's basically forcing people who just want to do the main quest to do the side content to level their XP gain. this is understandable if they were basically designing story mode where you can kill end game bosses at level 5 for example.
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unfortunately this is how poe2 subclasses were designed in my opinion. the 55 combinations and "infinite" combinations adding the subclass possibly just gimmicks. it's more like a puzzle or trap. only certain combinations are viable or better. some combination of subclasses can become quite subpar depending on the combination. but maybe is really impossible to design a game where any multi-class combination are DPS viable? if that's the case each class should have one or two DPS skills.
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I have no problems with the xp gain. In fact I like it. Since there's already a mod for it I hope other people who don't share your beliefs suffer the same fate. The same group of people here whining about the figurine charges. And I completed potd upscaled without even using it. So some kids can't control themselves on consuming McDonalds and these parents forcing down the government to take down these fast food outlets. Ffa