Everything posted by Archaven
-
Optimizing skills
It's so nice of maxquest to give it all out on just 1 post . Which I needed to learn from hundred of hours playing and also reading threads from vets *thumbs*
-
I just Discovered "Whispers of the Wind"
Obsidian have them in the back whenever is about OP
-
Frustrated by the game design
Archaven replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)there are plenty of different type of creatures in eora. if most of the time chanter does is summon ogre, i wouldn't call that awesome. i like to summon siren and elemental. i like that they have grimoires of their own like wizard.
-
PotD Solo Build Guide - Herlad / War Caller aka "Sword Singer"
Virtuous triumph nerfed to rock bottom. 25% chance to gain a zeal. Obsidian level of balance deserve goty award
-
Arcane Archer weapons?
Shouldn't that be intended? Otherwise what's the point of driving flight?
-
Arcane Archer weapons?
Wow I was looking to play an AA build. Thanks now that I can put it on hold.
-
TURN BASED combat in Deadfire?!
Archaven replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)RTwP has better weight in % chance, proc rate and attack speed. TB can only mimic by having more actions per turn. Unless it has something like 6 hit per turn which can greatly increase the proc chance mechanics. But that doesn't make sense and mostly game breaking to have so many attacks per turn. Even it's an active skill. Also, you have so many skills, abilities, consumables and you often having only 1 or few actions per turn. It limits down to casting the best actions per turn. Very restrictive compared to RTwP. And that's not so tactical IMO.
-
Frustrated by the game design
Archaven replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The problem I find with deadfire is that it does not have a "definite" ruleset. Game you played few months back are quite different today. Balance wise. They are approaching a single player game balance as it's an online multiplayer game.
-
Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
can post build ?
-
Any good multiclass combo since new subclasses released?
you are back. plus.. on topic.. any overpowered class that i can combo with arcane archer? i better complete fast before mega nerfs incoming.
-
With Monks, Don't Bother Multiclassing
afraid of obsidian prying eyes with mega nerfs incoming? that's what obsidian loves doing lol
-
I just Discovered "Whispers of the Wind"
this is clearly overpowered and needs nerf and not intended. deadfire supposed to be most balanced game intended by obsidian
-
TURN BASED combat in Deadfire?!
Archaven replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is a bummer to me. I prefer RTwP. This akin in making a fast paced shooting game into car racing. the effort and resources needed can be used for fixing the game especially bugs. Folk who wanted a turn based game should play a turn based game.
-
Transmogrification
Archaven replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I requested this way back. Also options on ranger pets like choosing a black panther or a white wolf. I doubt obsidian would prioritize this seeing how hard and how long it is to even implement a skill tree button in UI. not to mention they are even incompetent in fixing the proc rate of wahai poraga and hence they go the route of major proc nerfs.
-
Karabörü: a weapon that does not appear on the wiki
33% chance seems bad. actually obsidian should be adding a global incremental proc chance. at least it gets proc 1 or 2 times in a battle. similar like min's fortune.
-
Couple gripes with this game (balance/gameplay, not quality or content)
Archaven replied to merkmerk73's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i feel the whole system is unfair. some classes can have infinite resource generating and some just 2 casts. mix of per rest and some per encounter.. i don't really like much.
-
[CLASS BUILD] The Fate Testarossa
If not mistaken you will lose +1 PEN. Also deltro cage has been further nerfed if not mistaken. Charge now is active instead of passive? Not sure also.. if soulbound allowed to be upgraded to legendary or not in latest 4.0 patch.
-
Chanter Phrase cap
I went with a warcaller. Concept wise it's really the build I like to play. But now I know why I'm not getting much phrasea even I crit.
-
Is there a mod to fix the experience gain Abomination
Archaven replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)That's why. I complete alot of side quests before even attempt hasongo. It's like 90% of them
-
Is there a mod to fix the experience gain Abomination
Archaven replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)not sure if it's just me.. i did the main path quite late. possibly the problem is the main campaign? i'm not sure how they balance the xp gain for people who just want to do the main path for the story (with minimal or no side quest)?. by just doing the main quest and if they are not rewarding proper XP when you reach certain stage in the game and your level remains low, it's possible you won't be able to beat the game without achieving X level. it's basically forcing people who just want to do the main quest to do the side content to level their XP gain. this is understandable if they were basically designing story mode where you can kill end game bosses at level 5 for example.
-
Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
unfortunately this is how poe2 subclasses were designed in my opinion. the 55 combinations and "infinite" combinations adding the subclass possibly just gimmicks. it's more like a puzzle or trap. only certain combinations are viable or better. some combination of subclasses can become quite subpar depending on the combination. but maybe is really impossible to design a game where any multi-class combination are DPS viable? if that's the case each class should have one or two DPS skills.
-
Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Thanks! Another build i wanted probably last build? Something to do with melee barbarian and wizard. I wanted a melee DPS barbarian nuker. Is it a viable?
-
Is there a mod to fix the experience gain Abomination
Archaven replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I have no problems with the xp gain. In fact I like it. Since there's already a mod for it I hope other people who don't share your beliefs suffer the same fate. The same group of people here whining about the figurine charges. And I completed potd upscaled without even using it. So some kids can't control themselves on consuming McDonalds and these parents forcing down the government to take down these fast food outlets. Ffa
-
Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
MIG helps the imbue spells? May go with a helwalker/arcane archer. Also is there an ETA on 4.0?
-
Forbidden Fist?
Same for me. I find most of obsidian subclass design really subpar. Often the penalty trumps the benefits ten fold. If modding couky be easier the community probably do a much better job and far more competent