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Archaven

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Everything posted by Archaven

  1. It's so nice of maxquest to give it all out on just 1 post . Which I needed to learn from hundred of hours playing and also reading threads from vets *thumbs*
  2. there are plenty of different type of creatures in eora. if most of the time chanter does is summon ogre, i wouldn't call that awesome. i like to summon siren and elemental. i like that they have grimoires of their own like wizard.
  3. RTwP has better weight in % chance, proc rate and attack speed. TB can only mimic by having more actions per turn. Unless it has something like 6 hit per turn which can greatly increase the proc chance mechanics. But that doesn't make sense and mostly game breaking to have so many attacks per turn. Even it's an active skill. Also, you have so many skills, abilities, consumables and you often having only 1 or few actions per turn. It limits down to casting the best actions per turn. Very restrictive compared to RTwP. And that's not so tactical IMO.
  4. The problem I find with deadfire is that it does not have a "definite" ruleset. Game you played few months back are quite different today. Balance wise. They are approaching a single player game balance as it's an online multiplayer game.
  5. you are back. plus.. on topic.. any overpowered class that i can combo with arcane archer? i better complete fast before mega nerfs incoming.
  6. this is clearly overpowered and needs nerf and not intended. deadfire supposed to be most balanced game intended by obsidian
  7. This is a bummer to me. I prefer RTwP. This akin in making a fast paced shooting game into car racing. the effort and resources needed can be used for fixing the game especially bugs. Folk who wanted a turn based game should play a turn based game.
  8. I requested this way back. Also options on ranger pets like choosing a black panther or a white wolf. I doubt obsidian would prioritize this seeing how hard and how long it is to even implement a skill tree button in UI. not to mention they are even incompetent in fixing the proc rate of wahai poraga and hence they go the route of major proc nerfs.
  9. 33% chance seems bad. actually obsidian should be adding a global incremental proc chance. at least it gets proc 1 or 2 times in a battle. similar like min's fortune.
  10. i feel the whole system is unfair. some classes can have infinite resource generating and some just 2 casts. mix of per rest and some per encounter.. i don't really like much.
  11. If not mistaken you will lose +1 PEN. Also deltro cage has been further nerfed if not mistaken. Charge now is active instead of passive? Not sure also.. if soulbound allowed to be upgraded to legendary or not in latest 4.0 patch.
  12. I went with a warcaller. Concept wise it's really the build I like to play. But now I know why I'm not getting much phrasea even I crit.
  13. That's why. I complete alot of side quests before even attempt hasongo. It's like 90% of them
  14. not sure if it's just me.. i did the main path quite late. possibly the problem is the main campaign? i'm not sure how they balance the xp gain for people who just want to do the main path for the story (with minimal or no side quest)?. by just doing the main quest and if they are not rewarding proper XP when you reach certain stage in the game and your level remains low, it's possible you won't be able to beat the game without achieving X level. it's basically forcing people who just want to do the main quest to do the side content to level their XP gain. this is understandable if they were basically designing story mode where you can kill end game bosses at level 5 for example.
  15. unfortunately this is how poe2 subclasses were designed in my opinion. the 55 combinations and "infinite" combinations adding the subclass possibly just gimmicks. it's more like a puzzle or trap. only certain combinations are viable or better. some combination of subclasses can become quite subpar depending on the combination. but maybe is really impossible to design a game where any multi-class combination are DPS viable? if that's the case each class should have one or two DPS skills.
  16. Thanks! Another build i wanted probably last build? Something to do with melee barbarian and wizard. I wanted a melee DPS barbarian nuker. Is it a viable?
  17. I have no problems with the xp gain. In fact I like it. Since there's already a mod for it I hope other people who don't share your beliefs suffer the same fate. The same group of people here whining about the figurine charges. And I completed potd upscaled without even using it. So some kids can't control themselves on consuming McDonalds and these parents forcing down the government to take down these fast food outlets. Ffa
  18. Same for me. I find most of obsidian subclass design really subpar. Often the penalty trumps the benefits ten fold. If modding couky be easier the community probably do a much better job and far more competent
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