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Everything posted by Archaven
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Portraits IV
Archaven replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wow. Beautiful! -
enter from the bottom where there's a chokepoint. stealth through it. there's a gunpowder barrel there. have your tank lure mobs to him. then have xoti cast withdraw. use someone with a gun and shoot the barrel. fight will be manageable from there. it's simple once you figured it out. also, if you play in potd the digsite i recommend a hireling paladin/chanter. one is enough to really get through everything.
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Is Blunderbuss useful?
Archaven replied to Hoo's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
i recently just tried handmortar, fire in the hole with serafen (pure barb).. gosh.. i wished to have melee that does similar. now that i think of it, obsidian so biased. promoting guns for piratey theme -
i like the music in deadfire. i'm not sure if it's a big loss but i do count deadfire is a masterpiece of game for me
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that sounds like a nightmare :/ ... there are still many bugs. some are very annoying and there's no resolution. also recent patch make the text smaller for the active buffs and hostiles seems like a quick fix. in my opinion proper scaling should comes with menu scrolling? i'm not sure. but making the text super small doesn't cut it for me. Yes it's a quick fix. But honestly the (cumulated) complains about this were quite fresh and I guess that was the only solution that could be done in such a short amount of time. So - better than nothing. I play on my TV sitting several feet away, and the small text is harder to read. But "harder to read" is infinitely better than "impossible to read because it's literally off screen or behind other things." Would still love a tyranny-style "fix tooltip and then scroll" option if they have the developer bandwidth. Not just the buffs and hostiles effect were blocked behind UI. the formation as well. not sure many people used that. the best is that if they allow us to resize the UI, drag the UI and even add scrolling for the buff/hostile window. that could probably be nice.
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that sounds like a nightmare :/ ... there are still many bugs. some are very annoying and there's no resolution. also recent patch make the text smaller for the active buffs and hostiles seems like a quick fix. in my opinion proper scaling should comes with menu scrolling? i'm not sure. but making the text super small doesn't cut it for me.