Everything posted by Boeroer
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did you guys see the text down left in his level-up-pic? 1 active ability point and 1 passive ability point? I hope that doesn't mean you are forced to spend points on actives or passives - that would reduce the introduction of more passives or actives to absurdity. Edit: stupid me - that's for the skill points only. Forget what I was saying. Sorry! I'm so eager to test this out. So. Eager.
-
Boeroer's Builds
Since Josh announced the new plentiful passive abilities my hopes rose again. Although that picture that he posted that says "1 active ability point and 1 passive ability point" makes me sad again.
-
Looking to create a char for a later import in PoE2
With heavier one handers I wouldn't recommend Vulnerable Attack most of the time. The loss of speed means a bigger dps loss than 5 points can outweigh. Especially once you have a lash on the weapon - since that doesn't work with DR bypass. With the light weapons it's often beneficial - especially in the early game it makes a difference (and late game once you can use it without any speed loss - because you have an overbundance of speed bonuses). Also note that weapon & shield is faster than single weapon or two handers once you have access to durgan steel. Durgan steel on the shield speeds up your main hand attack by 15% (multiplicative, stacking).
-
Deadfire will not launch
You find the pillars executable in the game folder and execute it manually.
-
Deadfire DLC items from v3.07?
True. I could simply let one weak enemy live and shoot at Ituumaak all the time. Good idea!
-
Engagement limit and flanked status
If you attack an enemy and attack with another character from the opposite side (doesn't have to be 180°) you'll apply flanking. Both have to actively attack in melee. If you use Lay on Hands or whatever in between flanking is gone until you attack again. I never experienced that enemies with more than 1 engagement slot don't get flanked. But there aren't that many, so it may be that they need an additional enemy. But usually this "flanking" where you attack with two characters from opposite sides (not from behind) works every time.
-
Looking to create a char for a later import in PoE2
You can download and install MaxQuests mod that fixes this. It also correctly logs the damage of all DoT effects (which the original PoE doesn't do as well): https://forums.obsidian.net/topic/92999-community-bug-fixes/?p=1921632
-
COMPILATION THREAD - balance, classes, feedback, game mechanics
Yes you can, but that would severely gimp your dps. The fun thing about wand + melee weapon is that you get the speed bonus of dual wielding while only attacking with the wand (when not in melee range).
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If OBS can't do it, the fan base has to draw new icons then. What's this?
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This one is the new Apprentice's Sneak Attack:
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I made one for "Scat Casting", an ability that lets you reduce casting time:
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like it! I don't care who doesn't! Screw you boring balance and "I don't want non-viable-builds-attitude"! I really hope they scribble some more individual icons though. Now I really want to try a monk/fighter and pick Monastic Unarmed Training - just to see if the universe collapses or something.
-
COMPILATION THREAD - balance, classes, feedback, game mechanics
WHOA! Gromnir will be furious!
-
COMPILATION THREAD - balance, classes, feedback, game mechanics
Blights + one handed weapon = ROFL:ROFL:ROFL:ROFL _^___ L __/ [] \ LOL===__ \ L \________] I I --------/
-
2nd Play Through Wizard
Haha - hold your horses! Race: Wood Elf Background/Culture: doesn't matter Stats: MIG: 14 CON: 10 DEX: 15 PER: 14 INT: 15 RES: 10 Talents: Blast Penetrating Blast Marksman Weapon Focus Noble(rod and scepter) Dangerous Implement Interrupting Blows Penetrating Shot Apprentice's Sneak Attack Items: Headgear: Hermit's Hat Neck: Cloak of the Frozen Hunt or Mantle of the Excavator Armor: Gwisk Glas Belt: Arthek's Cord Rings: Ring of the Selonan, Telda's Ring Hands: Gauntlets of Swift Action Boots: Viettro's Formal Footwear Weapons: Engwithian Scepter (speed) --> Gyrd Háewanes Sténes (dominate proc works with Blast) --> The Golden Gaze (Expose Vulnerabilites works with and also for Blast) | try to summon Kalakoth's Minor Blights and later Llengrath's Blunt Wisdom as often as possible For further inspiration on Blast Wizards: https://forums.obsidian.net/topic/83681-class-build-zeblastian-hurtstacker-autoattacking-double-trouble-dps-wizard/ Blast ist very good with Minor Blights and Combusting Wounds. Golden Gaze is a very good weapon because Blast doesn't care for the initial weapon damage but has its own. Golden Gaze has two projectiles per shot. So you will generate 2 blast with one attack. Also the spell chance of Expose Vulnerabilites works really well with Interrupts (every Blast causes interrupts and Expose lowers Concentration - and also lowers DR which is great for the two projectiles and also the Blast itself) You should start with the Engwithan Scepter because it's the fastest implement so early in the game and then move on to better implements once you can get them. I chose rods and scepter because it's one Weapon Focus for two implements and because the uniques of rod and scepter are way better than wands'. Have fun! P.S.: I don't know if the Deadfire Pack works on XBox - but there are not really any compelling items for a blaster wizard in it anyway.
-
2nd Play Through Wizard
Hold on. I was writing something but my youngest kid desperately wanted to go to bed like NOW! I'll be right back.
- Linux version bugs
-
Attack/Action Speed Thread
Another nice speed option with tremendous single target dps is Devoted/Helwalker with Swift Strikes + Two Weapon Style and the modal. The modal gives you higher damage and +2 PEN and wounds pretty fast while the Devoted gives you even more PEN and Constant Recovery which counters the self damage a bit. But watch out: once the Helwalker part has max wounds not only the damage is great, but also the self damage. I think dual scepters + modal is the highest dps weapon atm, right? The range is very short though. Add the several goodies like Stunning Strikes, Swift Flurry and Disciplined Barrage tree and it's quite the show. I didn't test if Cleaving Stance works with ranged weapons...
- About Companions and Sidekicks multiclassing options...
-
Looking to create a char for a later import in PoE2
Stats for a bow wizard are similar to that of a blast wizard. Although you *can* get away with lowish INT if you don't use AoE based spells too much but concentrate on spells like missiles, bolts and stuff that have no duration and no AoE. I would never dump it though. Best race would be Wood Elf of course.
-
Looking to create a char for a later import in PoE2
@Stargazer: Both Combos are viable in Deadfire. For example Bleak Walker/Sharpshooter is pretty strong (especially with dual scepter - not very ranger-like though ). Paladin/Wizard is also good because of the awesome self-buffing of the wizard and the naturally high defenses of the paladin. Also Citzal's Spirit Lance + Flames of Devotion = total wreckage. Paladin/Ranger is quite easy in PoE: use an arquebus or arbalest and pick Runner's Wounding Shot and so on. Or the other way round: use a ranger and pick Gallant's Focus. You can also go melee and use Tidefall with Wounding Shots - or even a weapon & shield setup like a marking + coordinating Cladhaliath + Badgradr's Barricade. Vile Loner's Lance + Badgradr's Barricade is also nice. The Barricade's Thrust of Tattered Veils works with Penetrating Shot and also Driving Flight. Together with Stunning Shots it procs all the time. There's also a marking pistol named St. Garam's Spark which can emulate Coordinated Attacks for your pet and works well with Wounding Shot and later Powder Burns. There also is an arquebus with that feature, but it comes quite late. Paladin/Wizard is a bit trickier. But a Darcozzi Paladini with Inspiring Liberation and that marking wand Cgadob's Hazel would be a good ranged ACC support. I wouldn't use FoD though - except if you switch to a quarterstaff like Durance's Staff for it. You could use Prestidigitator's Missiles. They are good with Penetrating Shot and Sworn Enemy. The other way round would maybe be a melee wizard with self buffs and Gallant's Focus. Weapon & Shield wizards are viable - summoned weapons, too. Summons like tentacles and stuff also profit from Gallant's Focus. A Wizard/Ranger with blunderbusses is pretty fun if you use Expose Vulnerabilities + Combusting Wounds with blunderbuss shots. Or aim for late Cadebald's Blackbow and use other bows in the meantime with Alacrity + Martial Power. The Blackbow is pretty strong. You'll be an Arcane Archer sort of. Use Penetrating Shots for Minor Missiles, Bounding Missiles and stuff. Other way round: Golden Gaze with Swift Aim and Driving Flight is good, too.
-
intellect not working as intended for area of effect?
That's also weird. See, the radius version is simply better. If there were items or consumables that lower INT (like in PoE) you could get to 1 INT. With 11% per point of INT you would nearly reach 0 at 1 INT and wouldn't need to cap anything. 11% is a bit weak though.
- Attack/Action Speed Thread
-
Looking to create a char for a later import in PoE2
I also wouldn't do it - but you asked for a ranged ranger in the frontline.
-
Looking to create a char for a later import in PoE2
Yes, it slows down recovery. But you would have Swift Aim which is +20% speed and high DEX and the Spike Flinger not only speed up reloading but also recovery if I'm not mistaken, so it would no be too bad. Quick Switching Island Aumaua with four blunderbusses would suffer nearly no recovery and also no realoding animation for the first shots of course. But that switching is a lot of micro.