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Boeroer

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Everything posted by Boeroer

  1. What's "completed" anyway? If you played it and think that it will do totally fine that's enough for me. Usually a build that's great until lvl 15 doesn't become crap once it hits lvl 20. I just don't want to list build that are only theorycrafted or pure speculation.
  2. Is this build finished now? I'm doing my monthly search for builds (that are not in the build list yet) and the opening post still says "unfinished".
  3. Hi! Has this build reached the "tested" status yet (so that it might go into the build list) or are you still tinkering?
  4. Hi - like in the other build thread: could you maybe put in a few lines with (sub)class(es), difficulty, solo/non-solo and such. I'm doing a search for build atm in order to update the build list and can't look through every video to extract the infos - takes too much time. Thanks!
  5. It would be very helpful if you could edit your opening post and just add a few lines that give character (sub)class, if it's solo or not, difficulty and game version and stuff. For people like me who are using the search function to find builds. Videos are great of course, but their contents can't be searched for.
  6. What about this build? Is it finished so it can go into the build list? Because I'm doing my monthly "search the forum for finished builds and put'em into the list" thing.
  7. Last time I used it it was permanently on no matter where my party was. I guess it gets triggered by your pet as well.
  8. No. Foe only. Why would you spare spells like Gaze of the Adragan for tough encounters? The 2 spell uses per level are per encounter. No need to spare anything. By the way: high INT + Infuse wVE + Toxic Strike with a hand mortar is very effective. What's also effective is hand mortars + Combusting Wounds. Especially Fire in the Hole since it jumps 1 time.
  9. Afaik Cloak and Dagger on the Azure Blade leads to more ACC and the same PEN.
  10. Well, but aren't a lot of the prime spells - especially early spells - friendly AOE-prone? It's just too much micro-management for me. That's why I suggested Minoletta's - those are foe only.
  11. Another advantage of guns: they have no recovery but reload. But since you can't cancel recovery but reload you can always stop reloading and immediately cast a spell if you need to. For example Mirrored Image if you get attacked or Escape or whatever.
  12. If you want to play a multiclass wizard who does good auto-attack dmg then stuff like dual guns + rogue's strikes does considerable dps. Especially dual mortars with modal and Wizard/Streetfighter. Minor Blights also works. Both apply rogue's strikes in an AoE.
  13. If you get certain lvl 8 or 9 spells you simply don't need more spells than Multis. Or did something survive your high-PL Maelstrom or Missile Salvo? It would help if items that give you resources (mortification bindings, gauntlets of Discipline, Caroc's BP) would give multiclasses +2/+2 and +4 single classes. Same with Chameleon's Ring.
  14. That's why the phantom with Blights is neat. It doesn't cycle the Blights but stays with the one you had when summoning (I would make sure it's burn since that works with the Ring of Focused Flames). I was speaking about single class wizards by the way. Multiclass wizards can do stong auto-attacks in certain cases. Especially Monk works very well because of Dance of Death (universal ACC and wounds), Duality:INT and Alacrity generating wounds for you. Blackbow is nice but comes very late. Same with Enchanted Armory which gives you two one handed two handers (great sword + morning star - nice dps boost for dual wielders in some cases due to more base dmg) and a legendary Breastplate with 0 recovery malus. I don't know if the Blackbow now profits from Spirit of Decay. It didn't but maybe that got fixed.
  15. Spells! They are per encounter now. Makes no sense to not use them. You can put together an AI script that uses spells. Best to use foe-only spells then. Like Minoletta's stuff. Those also scale well with Power Level.
  16. Most likely you have to play the DLC content to get those items. I think they are all labeled with LAX01 in front and thus seem to be a part of the new maps of "Seeker, Slayer, Survivor".
  17. Wizards are better as nukers in Deadfire. Blast is not good as a general dps tool because the recovery malus hurts badly. Since pure Wizards have no dmg bonuses except MIG they are not good auto-attackers anyway (in Deadfire). What can work well though with auto-attacks is Kalakoth's Minor Blights - single use or with a melee weapon in the offhand: you'll get Dual Wielding speed and Two Weapon Style will work as well. Later on you can even use Tuotilo's Palm (small shield) and get the same speed but also get +deflection and +reflex. But I would only do that when nobody else needs it. Blights do the same as rods but with no recovery malus and are one-handed (and elemental). What you can also do to increase your auto-attack performance: cast Concelhaut's Draining Touch or Kalakoth's Minor Blights (and use the Ring of Focused Flame), then summon Essential Phantom. It will run around and attack with the corrosive fist or the burn version of Minor Blights. Both will NOT go away but are permanent until the phantom dissipates. The fist does great single target dmg even on a phantom while the burning Blight will profit from +10 ACC from the ring. If you don't use an offhand weapon both will get +12 ACC as well. The Blight then has a +22 bonus.
  18. You mean like the hide armor that fits with it and summons a familiar at the start of every encounter?
  19. The new items are not super OP, but most of them look really nice. The new spiky brigandine is great for unarmed builds (so... monks mostly).
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