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Boeroer

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Everything posted by Boeroer

  1. If you add [healing received] to CON it would of course be a second effect, seperate from the effect on max health. So you could easily tweak it to a number that MIG has: 3% per point below/over 10. Iron Wheel would be much more popular I guess - without being terribly overpowered. At the moment everybody takes Turning Wheel despite its nerf. Every. Body.
  2. Sorry, I edited again. Too many thoughts. Please reread a last time. Generally I think it's better than the current implementation. Just doing a bit of Devil's Advocate here.
  3. Afaik the PL bonus is influencing the base healing. So it's actually multiplicative, not additive. In this case it would have to alter the percentage-value to have a similar effect. Like raising healing from 10% max health to 11% with one additional PL. In general I agree that it's solveable by tweaking the numbers. But don't forget that you can boost PL quite a bit through Empower (+5), Wellspring of Life (+1), Power Surge(+1), Prestige(+1), items like Xoti's Lantern or the Spine of Thicket Green (+2), Death Godlike near death (+3), being a Lifegiver (+7) and so on. Then add abilities like Practiced Healer and an item like Physiker's Belt to your MIG bonus. Because of multiplicative bonus combined with additive bonus combined with percentage-of-max-health-based healing this would get out of hand really quickly, wouldn't it? So you either have to make PL scaling additive or make the increase manageable with baby steps of 0.5% or something. Also, items like Ring of Greater Regeneration would become a lot more powerful. You'd have to tweak the game a lot. Maybe it's easier to give CON the bonus healing of MIG and find something better for MIG? Like reducing the recovery penalty from armor (like Abraham et al. or Armored Grace do, but maybe to a lesser extend). Or simply leaving "healing done" with MIG and giving "healing received" to CON. You won't even need to rebalance because CON can be low or high but it's average won't change and thus the average healing wouldn't. I think that's way better than tinkering with MIG. Giving healing received to CON is basically doing percentage based healing. But I think it's more manageable because it's additive like MIG?
  4. I don't know. There are a lot of Great Swords - but how many of them are really good? Maybe I feel this way because the rel. low PEN is a problem on PotD as is the lower ACC of the modal.
  5. No, don't say that! Too late... They are going to nerf it. To nerf it? That's like nerfing Baubles of the Fin. Oh wait... By the way: do Baubles and Cog of Cooh stack? Would be +8% dmg to all party members including summons I guess?
  6. Will test again today. My knowledge about this is from beta where I was annoyed by this. I never tried again. If it works now I will have to do a Wizard/Druid.
  7. Maybe it's a leftover from the last bugfix to Charge: it didn't have a hit roll at all (like Minor Missiles). The fix doesn't seem to have been applied properly.
  8. The question is: how would you handle PL- scaling of healing abilities? Since they'd already scale with your max-health - what would make low level healings either overpowered in the end game or crap in the early game.
  9. Yeah, better to summon Spirit Lance or Draining Touch and then summon the Living Illusions. Dual mortars is also kind of nice. Or dual blunderbuss once Combusting Wounds is up.
  10. Hi! I noticed that despite its description Animancy Cat (the Backer Super Pet) doesn't influence PEN on summons that are wearing weapons. Best example is Essential Phantom (the Wizard spell). I suspect (but didn't test) that Chanter's Skeletons will also suffer from this since they are using swords.
  11. It shouldn't be that low. At least each Power Level should add +3 ACC (besides the char's base ACC).
  12. I will try that cape on the Itinerant I'm currently playing. It does copy weapons as well? Yes, it copies everything, even abilites it seems (otehr than Essential Phantom which "only" uses your items). I suddenly had them all summon Essential Phantoms one time. What a mess on the screen...
  13. Or one Geomancer and nothing else. Only 184... with Body Blows + Weakened we are already at 149. Combusting Wounds will have an ACC of ~140 without any consumables or per rest stuff. That's doable. Did you know that the Shroud of Phantasm will create Illusions of your char AND of your animal companion? Having 7 Wolves and 7 Geomancers pummeling at a target with Combusting Wounds is quite funny.
  14. Yes. Unfortunately that changed. I didn't realize until my people started dying all of a sudden.
  15. But doesn't one wall replace the other (even if they are of a different kind)? That's something I don't like about them. Besides that: obviously the best spells in combo with Combusting Wounds.

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