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Boeroer

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Everything posted by Boeroer

  1. For a Sage Morning Star is also a great pick. Force of Anguish targets fortitude as well. Even on a melee Geomancer it's great because Takedown Combo targets fortitude and works very well with high dmg single target spells like Killing Bolt etc.
  2. Why don't you test it in-game and report? Then you know for sure and don't need to say "period" when just speculating.
  3. Did this with a Warlock some time ago. Wall of Flame hardly penetrates. You will have a lot of pulses where you get 0 health because only 10% of fire dmg turns into healing. It's not an effective source of healing. But it can be convenient to stand on your own wall and engage enemies. Fireballs work ok. Best is Delayed Blast Fireball. You want to wear Rekvu's Fractured Casque. Since you need an injury anyway (cast Fireball on yourself between fights) you also want the immunity to interrupts. Then use Grimoire of Vaporous Wizardry. Immunity to interrupts is perfect for this. The best source of fire healing is if you can catch Combusting Wounds (e.g when being confused) and then stand in your own Wall of Flames. Use Otto Starcat as pet.
  4. I meant: Because everything that goes through attack resolution (ACC vs. defense roll) is considered to be an attack. Static Charge only gets applied by melee attacks afaik. But maybe the triggering on crit that releases the charges can be done with all kinds of attack rolls? Didn't use it for a while...
  5. Yes. Although something like Blade Cascade (Scordeo's Edge) or Blade Feast (Engoliero do Espirs) or even Riven Gore (Amra) seems to be more interesting.
  6. Brisk Recitation only kicks in from lvl 4 and starts with -10% chanting time but doesn't touch linger time. Nothing else affects chanting time and INT influences linger time. That should be it. What doesn't work? Sometimes you need to change the name of the composed chants in your book and re-activate them to clear a hickup of the chanting mechanics.
  7. I don't know if I look at a whole playthrough. You get some nice Druid Spells as Invocations, combined with ever refreshing resources. With Sasha's Singing Scimitar you can Empower an invocation for free (basically), get phrases back - and stuff like Tornado and Eld Nary scale very well with Power Levels and thus Empower. And you get "endless" Avenging Storm. Foe-only Chillfog is really nice though.
  8. 1. Instruments of Pain does not work with ranged weapons. It takes your melee weapon's range (usually 1 - but 1.8 for the reach weapons pike and staff) and does multiply it by 6 (or +500% in other words). I can't remember if the ability button simply greys out when a ranged weapon is equipped or if it's just does nothing. I think the first. 2. No, because of 1. But it works with melee weapons which have a similar enchantment.
  9. Why? Lord Darryn's Voulge also has two damage types and works very well with Barb/Devoted.
  10. By the way: Victor Creed (YouTube) = Raven Darkholme (Obsidian forums)
  11. If you stand very close he will hit himself with fire - which will heal him. Only a fraction of the damage though (like Rekvu's Scorched Cloak or Flame Naga's passive). The fire damage will get turned into 10% healing if I'm not mistaken.
  12. It's been like that since release. I don't think it will get "fixed". Still playing a ranged monk for over a month now... I assume if something gets fixed it's the description. Because for a ranged monk neither Iron not Turning Wheel would be useful if they made Turn. Wheel melee only.
  13. DEX affects action time (animation time) and recovery time. It's the only thing in PoE that influences action time. All other speed buffs in the game "only" affect recovery time.
  14. Ah sorry, I forgot you're soloing. You could maybe use the Giftbearer's Cloth for an additional weapon set though.
  15. Haha, no. But I don't know the exact numbers without checking in game. Tooltip will tell you. Power Level scaling is (+5% base damage per additional PL point) * bonus/malus from MIG.
  16. Sure it does. Scales with Power Level (multiplicatively) and MIG (additively).
  17. Yes. It gets the +12 ACC from single handed usage and the conversion from single weapon style. If you take a weapon into your offhand before summoning it benefits from dual wieldig + Two Weapon Style.
  18. Besides Citzal's it's also good because of either Disciplined Strikes (more crits) or Tactical Barrage (+5 INT,+1Power Level) with spells and the combined defenses (Refreshing Defense + self buffs from Wiz). Removes the squishyness without gimping the spellpower too much.
  19. I ruled. The game is much easier on your second playthrough due to meta-knowledge and a better grasp of mechanics. So that's a good time to start some fun experiments.
  20. The downside of the Devoted compared to Berserker is that his bonuses only work with weapons while Tenacious will rise your PEN universally. But yes, Battlemage is nice, too. Just keep in mind that Alacrity causes self dmg as well.
  21. Sure it's good. Especially Battlemage with Citzal's Spirit Lance - aside from subclasses. The AoE works with Mule Kick and even better: Clear Out. That's basically AoE*AoE (exponential dmg growth the more enemies you hit). Try to summon Lance, lure enemies to a spot with Dazzling Lights and open fight with Clear Out. If you manage to hit 5 enemies it's generating 5*5 = 25 attack rolls. And if you have Cleaving Stance active and kill an enemy... Refreshing Defense + Wizards self buffs make you extremely tanky for some time. Just note that Refreshing Defense stacks with Veil or Mirrored Image, but not Llengrath's Safeguard (the raised defense part).
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