Everything posted by Boeroer
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Help with a weapon decision
Argh. Did they nerf that? Because I remember doing so in earlier stages of the game. Sidenote: Why does Driving FLight not work with the Fury's naturel weapon's jump? YOu will still get 1 jump, not two. Stoopid...
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Armored Grace and Contender's Armor
Right. That's unintuitive but cool. Also works with Edér if you get his pet feat with Berath's Blessings.
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Best Single Class Ranger Build?
While it's not the most efficient use of spells, I like playing an Assassin/Wizard who uses Arkemyr's Brilliant Departure a lot (for increasing the number of invisibility uses). - sometimes I summon Concelhaut's Draining Touch (has highest melee weapon base damage) - I sneak up and do an Assassination + Backstab + Sneak Attack + Sash of Judgement (+10% dmg) + Pregognition (+25% crit damage) + Hylea's Talons. - Usually I turn invisible because of Slippers of the Assassin + kill Powerful weapons for an Assassin are also Dragon's Dowry and Chromoprismatic Staff. Guns have the huge advantage that you can immediately cast stuff after the assassination while with a melee weapon you'll have to wait for recovery to be done. That's why I would argue that the perfect weapon for a backstabbing assassin is the arquebus. WHile being fun it is totally counterintuitive - and I still don't know why the devs didn't change the mechanics of Backstab from a percentage-based dmg bonus to a flat one (see Soul Annihilation) so that light weapons won't face a disadvantage anymore. Wael knows we've been suggesting that a lot of times now. I guess nobody's reading it... Now I'm thinking about Assassin/Bloodmage because I could use Blood Sacrifice to regain Draining Touches and Brilliant Departure while the Assassination/Backstab + Draining Touch would give me back plenty ot health. Hm... actually that' exactly the char I want to try next.
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Monk/chanter character
It is a melee attack. But it is no weapon attack. It has melee range but its own (high) crush base damage. But no idea if that qualifies for Swift Flurry and Heartbeat Drumming. Edit: just tested it: doesn't work.
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Ideal dual gun build?
You are welcome. I took a Wizard with Pull of Eora and a Priest with that Sigil of Rymrgand (or so) with me - just for pulling enemies tightly together for my Monk's mortars.
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Best Streetfighter multi with Blunderbuss for glass cannon build?
Don't know how it works internally. But that sounds right. It changed in one of the early patches. In beta those things didn't stack - and suddenly they did.
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Monk/chanter character
swift flurry, heartbeat drumming all have been severely nerfed. i'm not even sure why are they not being outright removed.Because they were crazily overpowered and led to an endless crit-chain with the right weapons. Now it's 33% on crit with Swift Flurry (which makes it less good than Lightning Strikes with a normal build but better with the correct build) and 25% with Heartbeat Drumming. If both are on you'll have a chance of ~50% that a crit will trigger an additional attack. Which is pretty good.I never tried if it works with Inner Death + Empowered Strikes. That would be crazy single target gambling.
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Monk/chanter character
Those are special blunderbusses though. There are only two of them ("Hand Mortar" and "Fire in the Hole") and for both you have to take Serafen and complete his quest (which can be done very early and easily).
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Help with a weapon decision
I was using Watershaper's Focus (has its own jump) + Driving Flight + Wild Barrage which means 1) initial hit + 2) own jump + 3) Driving Flight + 4)&5) Wild Barrage. Last time I checked Imbue spells triggered with every jump and that's in line with the statements from the designer of the Arcane Archer. Pull of Eora has a decent foe-only area if you INT is decent. You can use Bindig Roots to first root enemies in place and then Pull of Eora to pack them tightly together for even better nuking (use Spellshaping with your casters to raise PL and still hit all tightly packed enemies. @TheMetaphysician: Ha, you are right - I forgot the initial hits and only doubled the jumps with Twinned Shot.
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What would you like for an hypotetical PoE3?
Boeroer replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Even better: why bother to waste an ability point on a spell as a multiclass wizard at all?
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How much healing is possible?
Sure - if you can replenish spell uses with Blood Sacrifice I order to cast Wall oD over an over you don't need Brilliant. I was just thinking about another Tactician multiclass that could do the same Unbending trick. Priest with Salvation + Searing Seal for example?
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How much healing is possible?
Oops, sorry. Yes, that makes a lot more sense. I edited my post to not confuse people. A last attempt to save my sorry a$s: what happens if you trigger Unbending multiple times manually? Does it stack as well?
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Templar (Paladin + Priest) or single Pally/Priest with updated high levels?
I like Single Priest because it's most effective as supporter because the key abilites come earlier. And because it's no hassle. Also Symbol of Eothas is pretty great. As is Spark the Souls (especially if you have a Beckoner in the party - holy moly...) Helwalker/Priest is also no big hassle but more squishy. AoE is bigger and healing/dmg as well. But support suffers a bit because you get the cool stuff a lot later. Ascendant/Priest is powerful especially in terms of offense/CC with spamming cipher powers for no focus - but it's also a bit hectical to time and manage all this. For the most relaxed playthrough I would choose Priest. But some people don't like to only support as MC. They want to deal damage. In that case I would pick Helwalker/Priest of Eothas I guess. Shining Beacon +10 MIG and +10 INT is pretty great. And Salvation of Time +10 INT +10 MIG makes healings over time really powerful. Also buffs will last a long long time. With Devotions and +10 INT you usually not only buff your party but also reach a lot of enemies with the additional debuff. And so on. Stats are ok if you don't walk the front line.
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How much healing is possible?
It drains 1 second of benefical effects from the enemy and gives you +1 sec of benefical effects for you per tick. Unbending is kind of special since it can be stacked with itself. So each time you trigger Unbending creates a short instance of an "healing over time" effect everytime you get damaged. So: every hit = one additional instance. With Wall of Draining you can make it so that the Unbending instances don't end (if you hit/crit with it often enough). Usually this is limited by your Discipline: you can't trigger Unbending so often because it's expensive. In this case however the Tactician Fighter gains Discipline with his Brilliant Inspiration that is triggered by the Chillfog on Belranga. This means he can trigger Unbending a lot of times with endless Discipline while he can cast Wall of Draining over and over again because also his spell uses get refilled by Brilliant. This is an endless loop: Wall of Draining makes it so that Unbending never ends and Brilliant makes it so that you can stack more and more Unbending instances AND cast more and more Walls of Draining. You wouldn't even need Blood Mage - but it's convient as a fallback in cases where Brilliant doesn't come up. Edit: stroke some nonsense.
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How much healing is possible?
Hm... a lot?
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Best Streetfighter multi with Blunderbuss for glass cannon build?
Yes, also Vigorous Defense (+20 to all) stacks with Mirrored Image (+30 to deflection). Vigorous Defense does not stack with Llengrath Saveguard (both +20 to all).
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Help with a weapon decision
Driving Flight doubles nothing. It just adds one additional jump to a projectile. If you use Watershaper's Focus with Wild Barrage you get 1 initial attack and 3 jumps. With Driving Flight you get 4 jumps. Twinned Shot doubles that to 8 - and that means with Blast you get 8 AoE shots out of one attack. If you can hit 4 enemies you will generate 24 hit rolls. With Frostseeker you have 2 jumps from Wild Barrage and +1 from Driving Flight. So 6 with Twinned Shot. Since you have 3 projectiles you will generate 18 hits. If you do a crit you will most likely generate more crits than with Watershaper's Focus.
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Brute Force + Helm of the White Void ?
It won't influence your auto-attacks. Only attack rolls that determine if an affliction hits. Brute Force only checks which defense is lower (Deflection or Fortitude) - it doesn't apply an afflicton.
- [CLASS BUILD] Bilestomper (tanky & corrosive drainer wizard)
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Help with Xoti monk build
Yes: Avenging Storm and Great Maelstrom. And of course you still have the other druid spells. Put Spine of Thicket Green into your second slot and cast some nasty Beast spells like Plague of Insects and so on.
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Help with a weapon decision
Blast does trigger Avenging Storm on all enemies it hits. Watershaper's Focus with Twinned Shot + Driving Flight is cool (6 Blasts with one shot) but I can't say if it's better than Frostseeker as soon as you can reliably crit with it. Also check out St. Omaku's Mercy. It has an enchantment that omits recovery on every second crit. With Twinned Shot and Driving Flight and all that accuracy this happens fairly often.
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Chanter - Dragon Thrashed, Dragon Wailed Build?
With a Helwalker/Troubadour you can build a Dragon Thrashed guy. Not as tanky though because Helwalker makes it a bit squishy. But if you build him tanky with high AR and good defenses it's manageable. With Helwalker's high MIG and INT bonuses you can achieve decent Dragon-Thrashed damage I guess. You could put in some Soft Winds of Death to deal some raw dmasge while healing which would counter the Helwalker squishyness. Unfortunately Dragon Thrashed is not half as good in Deadfire as it was in PoE. But with the +10 INT from the Monk you can catch a lot of enemies.
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Question about Dual Mortar
It's also very good if you use Arterial Strike. Multiple shot enemies tend to run towards you...
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Monk/chanter character
Troubadour + Helwalker + Lightning Strikes + Turning Wheel + Mith Fyr + Sure Handed Ila + Night's Revenge + dual mortars provides excellent damage due to MIG + triple lashes as well as decent debuff (AoE Weakened) and CC (Stunning Surge and Killers Froze Stiff). Play it as a mid-ranged guy and also use Flagellant's Path. The advantage of guns is that you can skip reloading at any time to cast an invocation to save the day. Besides that Sure Handed Ila + Lightning Strikes will give you fast reload. The advantage of mortars in particular is that the +10 INT from Turning Wheel will give you a huge AoE. Another apporach might be Skald/Nalpasca with Swift Flurry, Heartbeat Drumming using Ngati's Tusk and Instruments of Pain. The Pike has some crit conversion that can be used in addition to Killers Froze Stiff and with Instruments of Pain you get a range of 10.8 meters with the Pike. Alternative Weapon would be Quarterstaff. The modal of the Pike lowers enemies' delflection by 10 which is great, too. Mith Fyr + Turning Wheel again does good damage. Dance of Death will grant you +12 accuracy (Enduring Dance at least) and together with Nalpasca's drugs will ensure that you will get a constant stream of wounds. Use Raised Torment's Reach + Killers to stun + paralyze foes. Alternative weapon with normal range: Karabörü. Does stuff on crit and can be obtained early. Another option: Amra. Afaik its Carnage-like ability can crit and that might work with the Skald's passive.
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What would you like for an hypotetical PoE3?
Boeroer replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)After "Rogues are the best class" and "Wizards are useless" in PoE forums this is the crassest misjudgement I read so far (at least from a mechanical point of view). Grimoires allow Wizards to skip all spells at lvl-up (and only take passives - or in case of multiclass: take only actives from the second class) and still be able to cast spells as if he had learned them. How on Earth and Eora is that almost useless? It's THE biggest complaint of players when they compare Priests and Druids with Wizards: that the Wizard has those omnipotent Grimoires. This is so outrageous that I'm about to summon Gromnir!